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New Cosmetics in the Store

The following Champions skins have been added to the game:

  • SivirSquare Victorious Sivir [S|L] (Awarded to players who finished Season 5 in Gold league or above)

The following Summoner icons have been added to the game (only the first three are purchasable in the store)

Queue Solo 3v3 5v5
Bronze 64px 64px 64px
Silver 64px 64px 64px
Gold 64px 64px 64px
Platinum 64px 64px 64px
Diamond 64px 64px 64px
Master 64px 64px 64px
Challenger

The following Ward Skins have been added to the store:

League of Legends V5.22

Champions

AlistarSquare Alistar
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
AniviaSquare Anivia
  • Stats
    • Base mana increased to 396.04 from 346.04.
    • Mana growth reduced to 50 from 53.
AsheSquare Ashe
  • Stats
    • Base attack damage increased to 56.51 from 51.89.
    • Attack damage growth reduced to 2.26 from 2.85.
    • Base mana increased to 280 from 231.8.
    • Mana growth reduced to 32 from 35.
  • Frost Shot Frost Shot
    • Slow icon Slow reduced to 5 / 9 / 13 / 17 / 21 / 25% from 5 / 11 / 17 / 23 / 29 / 35%.
    • Removed: Critical strike icon On-crit effects against Frosted targets. For reference: on-crit effects include the floating combat text and crit-attack animation as well as effects such as Fury Fury (or the new Warlord's Bloodlust mastery) and Randuin's Omen item Randuin's Omen. Her bonus damage hasn't changed.
    • New Effect - Critical Slow: Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot's Slow icon slow to 10 / 18 / 26 / 34 / 42 / 50% and trigger Critical strike icon on-crit effects. The slow decays to the standard amount over the duration.
      • Volley Volley will always trigger the enhanced slow versus champions.
  • Ranger's Focus Ranger's Focus
    • Removed: Cooldown.
    • Removed: Cast Ranger's Focus at less than 5 Focus Focus stacks.
    • Removed: Volley Volley or Enchanted Crystal Arrow Enchanted Crystal Arrow granting Focus Focus. Basic attacks only.
    • Removed: 20% increase of Frost Shot Frost Shot's Slow icon slow.
    • Activation consumes all Focus Focus stacks and Ashe will not generate stacks while the effect is active.
AzirSquare Azir
  • Emperor's Divide Emperor's Divide
    • Fixed a bug where Azir and his allies could be pinned to his wall as a result of abilities that collided with terrain.
    • Fixed a similar bug where allied Gnar couldn't wall-stun using Azir's phalanx.
    • Fixed a bug where allied Sion's couldn't charge through the phalanx.
Blitzcrank Blitzcrank
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Brand Brand
  • Stats
    • Base mana increased to 375.6 from 325.6.
    • Mana growth reduced to 42 from 45.
Caitlyn Caitlyn
  • Stats
    • Base attack damage increased to 55.66 from 50.04.
    • Attack damage growth reduced to 2.18 from 3.
    • Base attack speed reduced to 0.568 from 0.625.
    • Attack delay increased to 0.1 from 0.
      • Caitlyn now starts the game with 10% bonus attack speed at level 1 to off-set the base attack speed reduction at the start of the game.
  • Headshot Headshot
    • New icon.
    • Removed: 50% Bonus Armor penetration
    • New Effect: Headshot now bonus damage increased to 50% + (critical strike chance × (1 + 0.5 * bonus critical damage))% of total AD from a flat +50%.
      • Still deals 150% AD bonus damage against minions and monsters.
    • New Effect: Caitlyn's next attack against targets Root icon caught in a Yordle Snap Trap Yordle Snap Trap or Slow icon slowed by 90 Caliber Net 90 Caliber Net gains "double range" and is guaranteed to apply Headshot. These Headshots will not generate charges toward standard Headshots, nor consume a stacked Headshot.
    • Attacks against turrets will now increment Caitlyn's Headshot counter.
  • Piltover Peacemaker Piltover Peacemaker
    • Base damage increased to 25 / 70 / 115 / 160 / 205 from 20 / 60 / 100 / 140 / 180.
    • Attack damage scaling increased to 130 / 140 / 150 / 160 / 170% AD from 130% AD.
    • Removed: 10% reduced damage per enemy hit.
    • New Effect: Projectile is now narrow until it hits its first target, after which it opens to its normal width.
    • New Effect: Enemies beyond the first take only 「 60% 」「 15 / 42 / 69 / 96 / 123 (+ 72 / 78 / 84 / 90 / 96% AD) 」 damage, unless Root icon caught in a Yordle Snap Trap Yordle Snap Trap, in which case they take full damage.
  • Yordle Snap Trap Yordle Snap Trap
    • Removed: No longer deals damage.
    • New Effect: Now utilizes a stock system. Maximum charges are 3 / 3 / 4 / 4 / 5.
      • Recharge time increased to 45 / 32.5 / 20 / 12.5 / 10 seconds from 16 / 14 / 12 / 10 / 8.
      • Maximum number of traps increased to 3 / 3 / 4 / 4 / 5 from 3 at all ranks.
    • Duration reduced to 90 seconds from 240.
    • New Effect: Being Root icon trapped now grants an immunity to further traps placed at that location for ~4 seconds. This immunity is lost if you leave that location.
    • New Effect: Trapped enemies take 10 / 20 / 30 / 40 / 50 % increased damage from Headshot. This is a multiplicative bonus.
  • 90 Caliber Net 90 Caliber Net
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 130 / 180 / 230 / 280.
    • Dash distance reduced to 400 from 500.
    • Missile width reduced to 70 from 80.
    • Missile speed reduced to 1600 from 2000.
Corki Corki
  • General
    • New ability icons.
  • Stats
    • Base attack damage increased to 56 from 51.24.
    • Attack damage growth reduced to 2.5 from 3.
    • Base mana increased to 280 from 231.8.
    • Mana growth reduced to 34 from 37.
  • Hextech Munitions Hextech Munitions - New Innate
    • Passive - Hextech Shrapnel Shells: Corki's basic attacks deal 110% of his attack damage, evenly split between physical and magic damage. Life steal will apply to both damage types. The 55%:55% modifiers interact with Critical strike icon critical strike and Runaan's Hurricane Runaan's Hurricane, while other "bonus damage" effects are applied as normal.
    • Passive - The Package: After an initial 8 minutes, The Package The Package is delivered to Corki's Fountain, which he can interact with to pick it up. ~1 second channel timer. Collecting The Package grants Corki 40% out of combat movement speed and the ability to cast Special Delivery Special Delivery within 60 seconds. A new Package will be delivery 300 seconds after Special Delivery is used.
  • Valkyrie Valkyrie - Normal W
    • Range reduced to 600 from 800.
  • Special Delivery Special Delivery - Enhanced W
    • Active: Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200 units wide trail of fire in his wake that lingers for 5 seconds. The trail Slow icon slows enemies by 90% while dealing 30-100 (based on level) (+150% bonus AD) (+ 20% AP) magic damage every second. Valkyrie is instantly ready to cast after Special Delivery is used.
    • Dash speed: 1500
  • Gatling Gun Gatling Gun
    • Base damage increased to 20 / 32 / 44 / 56 / 78 from 20 / 32 / 44 / 56 / 68.
    • Attack damage scaling increased to (+ 40% AD) from (+ 20% AD).
    • Damage type changed to half physical and half magical from all physical.
    • New Effect: Now also reduces enemy's magic resistance.
    • Armor/magic resistance shred reduced to 1 / 2 / 3 / 4 / 5 from 2 / 4 / 6 / 8 / 10.
  • Missile Barrage Missile Barrage
    • Base damage reduced to 100 / 130 / 160 from 100 / 180 / 260.
    • Attack damage ratio increased to 20 / 50 / 80% AD from 20 / 30 / 40% AD.
    • Ability power ratio increased to 30% AP from 20% AP.
Draven Draven
  • Stats
    • Base attack damage increased to 56 from 51.24.
    • Attack damage growth reduced to 2.91 from 3.5.
    • Base mana increased to 360.56 from 310.56.
    • Mana growth reduced to 39 from 42.
    • Attack frame improved by 30%.
    • Missile speed reduced to 1600 from 1700.
Evelynn Evelynn
  • Stats
    • Base mana increased to 315.6 from 265.6.
    • Mana growth reduced to 42 from 45.
EzrealSquare Ezreal
  • Stats
    • Base attack damage increased to 55.66 from 50.24.
    • Attack damage growth reduced to 2.41 from 3.
    • Base mana increased to 360.6 from 310.6.
    • Mana growth reduced to 42 from 45.
  • Mystic Shot Mystic Shot
    • On-hit CDR increased to 1.5 seconds from 1.
    • Cooldown increased to 6.5 / 6 / 5.5 / 5 / 4.5 seconds from 6 / 5.5 / 5 / 4.5 / 4.
  • Arcane Shift Arcane Shift
    • Cooldown increased to 19 / 17.5 / 16 / 14.5 / 13 seconds from 19 / 17 / 15 / 13 / 11.
Fiddlesticks Fiddlesticks
  • Stats
    • Base mana increased to 400.12 from 350.12.
    • Mana growth reduced to 56 from 59.
Fizz Fizz
  • Stats
    • Base mana increased to 317.2 from 267.2.
    • Mana growth reduced to 37 from 40.
Galio Galio
  • Stats
    • Base mana increased to 369 from 319.
    • Mana growth reduced to 47 from 50.
Graves Graves
  • Stats
    • Base attack damage increased to 60.83 from 54.21.
    • Attack damage growth reduced to 2.41 from 3.1.
    • Armor growth increased to 3.4 from 3.2.
    • Base attack speed reduced to 0.481 from 0.625
      • Attack delay increased to 0.3 from 0.
      • Graves' delay between attacks scales with attack speed better than convention.
    • Movement speed increased to 345 from 330.
    • Attack range reduced to 425 from 525.
  • New Destiny New Destiny - New Innate. True Grit True Grit repurposed into Quickdraw Quickdraw.
    • Passive - 12-Gauge: Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
      • Enemies hit take 75% - 110% AD damage plus 25% - 36.6% AD damage for every pellet to hit them beyond the first. Damage scales with level. Turrets take 25% reduced damage (multiplicative).
      • Critical strike icon critical strikes fire 4 additional pellets (+2 more with Infinity Edge item Infinity Edge).
      • Targets that take modified damage from basic attacks will only be hit by one pellet - e.g. wards, Zyra's Zyra's plants and Noxious Traps Noxious Traps.
      • Runaan's Hurricane Runaan's Hurricane fires its own lesser bolts at enemies near to Graves' target as if he used conventional autoattacks.
    • Passive - Buckshot: Pellets cannot pass through units, each applies on-hit effects but enemies will only suffer on-hit effects once per attack. Non-champions hit by multiple pellets are Airborne icon knocked back.
    • Passive - Double Barrel: After using all of his Shells, Graves reloads Destiny, which takes ~2 seconds. Graves bonus attack speed slightly reduces the reload timer. If Graves sits on one Shell for 4 seconds without attacking, he automatically reloads, which takes half as long. Acquiring a Shell from Quickdraw Quickdraw will interrupt Graves' reloading.
  • End of the Line End of the Line - New Q. Buckshot Buckshot repurposed into New Destiny New Destiny.
    • Active: Graves fires a powder round forward in a line, dealing 60 / 80 / 100 / 120 / 140 (+ 75% bonus AD) physical damage to enemies it passes through and leaving a trail of powder on the ground. After a 2-second delay or if the round strikes a structure or wall, the trail ignites dealing 90 / 155 / 220 / 285 / 350 (+ 40 / 60 / 80 / 100 / 120% bonus AD) physical damage to enemies along the powder line toward the point of cast and in a rectangular area around the round's detonation.
  • Smoke Screen Smoke Screen
    • Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19 / 18 / 17 / 16.
    • Removed: Persistent Slow icon slow. Now only slows on impact.
    • Sight reduction changes to "Enemies inside Smoke Screen cannot see outside, for any reason" from "Enemies inside Smoke Screen have their sight radius reduced". Allied vision is still removed.
  • Quickdraw Quickdraw
    • On-hit CDR reduced to 0.5 seconds from 1.
    • Removed: Attack speed bonus.
    • New Effect: On-hit CDR can be triggered by each pellet pellet - i.e. up to 4 / 8 / 10 times per attack.
    • New Effect: Instantly loads 1 Shell.
    • New Effect: Resets Graves' attack timer.
    • New Effect: Now grants Graves a stack of True Grit True Grit for 4 seconds, increasing Graves' Armor and Magic Resistance by 10 / 15 / 20 / 25 / 30 that stacks up to 4 times. Hits attacks against non-minions refresh the duration, but only subsequent casts will generate additional stacks.
  • Collateral Damage Collateral Damage
Hecarim Hecarim
  • Stats
    • Base mana increased to 327.2 from 277.2.
    • Mana growth reduced to 37 from 40.
IreliaSquare Irelia
  • Stats
    • Base mana increased to 338.8 from 288.8.
    • Mana growth reduced to 32 from 35.
Janna Janna
  • Stats
    • Base mana regeneration increased to 11.5 from 9.
Jax Jax
  • Stats
    • Base mana increased to 338.8 from 288.8.
    • Mana growth reduced to 32 from 35.
Jayce Jayce
  • Stats
    • Base mana increased to 357.2 from 307.2.
    • Mana growth reduced to 37 from 40.
Jinx Jinx
  • Stats
    • Base attack damage increased to 58.46 from 53.04.
    • Attack damage growth reduced to 2.41 from 3.
  • Get Excited! Get Excited!
    • New Effect: Increases Jinx's total attack speed by 15%.
    • New Effect: Chaining Get Excited! now stacks the bonus attack speed. Movement speed only resets.
      • While the bonus attack speed is multiplicative with other bonuses, it stacks additively with itself (i.e. the second stack causes a total increase of 30%).
      • Fishbones' Fishbones' reduction stacks additively with Get Excited! (i.e. the 15% reduction is mitigated by one stack of Get Excited!).
    • Duration increased to 6 seconds from 4.
  • Fishbones Fishbones
    • New Effect: Reduces total attack speed by 15% while active.
KalistaSquare Kalista
  • Stats
    • Base attack damage increased to 62.92 from 57.5.
    • Attack damage growth reduced to 2.91 from 3.5.
    • Attack speed delay reduced to -0.1 from -0.05.
      • Base attack speed increased to 0.694 from 0.658.
    • Attack speed growth reduced to 2.8% from 3.3%.
  • Martial Poise Martial Poise
    • New Effect: Jump speed is now affected by attack speed slows.
Karma Karma
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Kassadin Kassadin
  • Stats
    • Base mana increased to 397.6 from 347.6.
    • Mana growth reduced to 67 from 70.
Kindred Kindred
  • Stats
    • Base attack damage increased to 54 from 49.
    • Attack damage growth reduced to 1.7 from 2.2.
    • Base health regeneration reduced to 7 from 10.
  • Mark of the Kindred Mark of the Kindred
    • Starting at 6 stacks, Wolf will now start hunting Baron Nashor Baron Nashor and 20px Rift Herald. He still loses the ability to hunt other monsters.
    • Damage versus monsters is now capped at 75 (+10 per stack).
    • No longer displays a stack on your buff bar when you have 0 stacks.
  • Mounting Dread Mounting Dread
    • Fixed a bug where the sound sometimes wouldn't play.
Kog'Maw Kog'Maw
  • General
    • New ability icons.
    • Recommended items updated.
  • Stats
    • Base attack damage increased to 54.46 from 49.04.
    • Attack damage growth reduced to 2.41 from 3.
    • Base attack speed reduced to 0.625 from 0.665.
    • Attack speed growth reduced to 1.5 % from 2.5 %.
    • Base health reduced to 517.76 from 546.16.
    • Health growth reduced to 82 from 87.
    • Base mana increased to 322.2 from 298.88.
    • Health growth reduced to 40 from 41.
  • Caustic Spittle Caustic Spittle
    • Passive attack speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
    • Range increased to 1175 from 975.
  • Bio-Arcane Barrage Bio-Arcane Barrage
    • Revised Active: For the next 6 seconds, Kog'Maw gains increased attack range, his total attack speed and attack speed cap are doubled (he will be able to reach 5.00 attack speed), and the cast times on his abilities are halved. For the duration, Kog'Maw's attacks versus non-minions deal only 55% of his attack damage but deal bonus magic damage equal to 「 1.25% per 100 AD (+ 0.75% per 100 AP) 」「 1% per 80 AD (+ 1 % per 133.33 AP) 」 of target's max. health. The 60% damage modifier interacts with Critical strike icon critical strikes, Sheen Sheen and Runaan's Hurricane Runaan's Hurricane, but other on-hit effects are applied in full.
      • Note: It's virtually impossible to attack-move while Bio-Arcane Barrage is active.
    • Duration reduced to 6 seconds from 8.
    • Bonus range at early ranks reduced to 90 / 120 / 150 / 180 / 210 from 130 / 150 / 170 / 190 / 210.
    • Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 17 at all ranks.
    • Mana cost increased to 40 from 0.
    • New Effect: Cooldown now starts when the buff ends instead of on-cast.
  • Living Artillery Living Artillery
    • Damage changed to 70 / 110 / 150 (+ 65% bonus AD) (+ 25% AP) from 80 / 120 / 160 (+ 30% AP) (+ 50% bonus AD).
    • Removed: Bonus damage against champions.
    • New Effect: Now deals 2x damage to targets between 25% and 50% of their max. health, and 3x damage to targets below 25% of their max. health.
      • 2x: 140 / 220 / 300 (+ 130% bonus AD) (+ 50% AP).
      • 3x: 210 / 330 / 450 (+ 195% bonus AD) (+ 75% AP).
    • Cost increased to 50 mana from 40.
    • Cost per additional cast increased to 50 from 40.
    • Maximum cost increased to 500 from 400.
    • Additional cost duration increased to 10 seconds from 6.
LeBlanc LeBlanc
Lucian Lucian
  • Stats
    • Base attack damage increased to 59.46 from 52.04.
    • Attack damage growth reduced to 2.41 from 3.
    • Base mana increased to 348.88 from 298.88.
    • Mana growth reduced to 38 from 41.
  • The Culling The Culling
    • Removed: Attack Speed scaling. Time to be honest to what he builds and balance his ultimate around that, rather than his ultimate being weak due to the possibility of a build that never happens.
    • New Effect: Now fires 20 / 25 / 30 bullets.
Lulu Lulu
  • Stats
    • Base mana regeneration increased to 11 from 8.5.
Maokai Maokai
  • Stats
    • Base mana increased to 377.28 from 327.28.
    • Mana growth reduced to 43 from 46.
Miss Fortune Miss Fortune
  • Stats
    • Base attack damage reduced to 46 from 49.54.
    • Attack damage growth reduced to 1 from 3.
    • Attack speed growth reduced to 3 from 3.1.
    • Base mana increased to 325.84 from 275.84.
    • Mana growth reduced to 35 from 38.
  • Love Tap Love Tap - New Innate. Strut Strut repurposed to replace Impure Shots Impure Shots.
    • Innate: Miss Fortune's attacks deal 60 - 100% AD (based on level, capping at level 11) bonus damage and mark her target (halved versus minions and structures). Marked targets are immune to the bonus damage but hitting a new target will transfer the mark. Switching between two targets is sufficient to continually trigger the bonus damage on each target.
    • The mark system will interact with Double Up Double Up but is specifically disabled from interacting with Runaan's Hurricane Runaan's Hurricane.
    • The bonus damage benefits from life steal.
  • Double Up Double Up
    • On-kill bonus bounce damage is no longer classified as a critical strike.
    • With the removal of Impure Shots Impure Shots, Double Up's bounce will now prioritize Miss Fortune's most recently attacked target (i.e. the target carrying Love Tap's Love Tap's mark).
  • Impure Shots Impure Shots removed.
  • Strut Strut - New W
    • Passive: After 5 seconds of not taking damage, Miss Fortune gains 25 movement speed. After another 5 seconds, this bonus increases to 60 / 70 / 80 / 90 / 100.
    • Active: Grants 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds and primes the full passive bonus from Strut. Love Taps Love Taps extend the duration of the bonus attack speed by 1 seconds (doubled for Love Taps Love Taps versus champions), but the remaining duration cannot exceed 3 seconds.
    • Mana cost: 30 mana.
    • Cooldown: 8 seconds.
  • Make It Rain Make It Rain
    • Range increased to 1000 from 800.
    • Removed: 0.5 delay. Now deals damage instantly.
  • Bullet Time Bullet Time
    • Maximum duration increased to 3 seconds from 2.
    • Number of waves increased to 12 / 14 / 16 from 8 at all ranks.
    • Wave damage changed:
      • Base damage reduced to 0 from 50 / 75 / 125 (removed).
      • Attack damage scaling changed to 75% total AD from (+ 10 / 17.5 / 25% bonus AD).
      • Ability power scaling unchanged ((+ 20% AP)).
    • Each wave can now Critical strike icon critically strike, dealing 「 20% bonus damage 」「 90% AD (+ 24% AP) damage instead 」.
      • Full channel damage (no crit) changed to 900 / 1050 / 1200% total AD (+ 240 / 280 / 320% AP) from 400 / 600 / 1000 (+80 / 140 / 200% bonus AD) (+ 160% AP).
      • Maximum full channel damage (crit): 1080 / 1260 / 1440% total AD (+288 / 336 / 384% AP)
Morgana Morgana
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Nami Nami
  • Stats
    • Base mana regeneration increased to 11.5 from 9.
Nasus Nasus
  • Stats
    • Base mana increased to 325.6 from 275.6.
    • Mana growth reduced to 42 from 45.
Nautilus Nautilus
  • Stats
    • Base mana increased to 334 from 284.
    • Mana growth reduced to 47 from 50.
Olaf Olaf
  • Stats
    • Base mana increased to 315.6 from 265.6.
    • Mana growth reduced to 42 from 45.
PantheonSquare Pantheon
  • Stats
    • Base mana increased to 317.12 from 267.12.
    • Mana growth reduced to 31 from 34.
Quinn Quinn
  • General
    • Recommended items updated.
  • Stats
    • Base attack damage increased to 56.46 from 51.04.
    • Attack damage growth reduced to 2.41 from 3.
  • Harrier Harrier
    • Bonus damage changed to 50% total AD from 「 25 - 215 」「 25 - 215 (in base al livello) (15 + 10 / 15 at each level) 」(+ 50% bonus AD).
    • Updated AI.
    • Cooldown changed to 8 seconds from 10 / 7.
    • New Effect: Harrier's cooldown is now reduced by 1% per 1% of Quinn's Crit Chance, multiplicatively. 8 × 0.99 × 0.99 × }0.99... etc.
  • Blinding Assault Blinding Assault
    • Renamed to Aerial Assault
    • Removed: Blind icon Blind.
    • New Effect: The projectile marks the enemy it collides with as Vulnerable Vulnerable. Still does AOE damage.
    • New Effect: Cooldown is reduced by 50% if at least one target dies.
    • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230.
    • Bonus attack damage scaling increased to (+ 70 / 75 / 80 / 85 / 90% bonus AD) from (+ 65% bonus AD) at all ranks.
    • Ability power scaling reduced to (+ 35% AP) at all ranks from (+ 50% AP).
    • New Effect: Deals 1% increased damage for every 1% of targets' missing health.
      • Maximum damage implemented at 40 / 90 / 140 / 190 / 240 (+ 140 / 150 / 160 / 170 / 180% bonus AD) (+ 70% AP).
    • Cost reduced to 50 mana at all ranks from 50 / 55 / 60 / 65 / 70.
    • Cast time reduced to 0.25 seconds from 0.31.
    • Missile width reduced to 60 from 80.
  • Heightened Senses Heightened Senses
    • Passive movement speed changed to 20 / 25 / 30 / 35 / 40% bonus from a flat 20 / 30 / 40 / 50 / 60.
    • Passive duration reduced to 2 seconds from 3.
  • Vault Vault
    • Dash speed increased.
    • Backflip AI improved.
    • Slow icon Slow duration reduced to 1.5 seconds from 2.
    • Range reduced to 675 from 700.
  • Tag Team Tag Team
    • Reworked Active: After a 2-second channel, Valor soars down and picks up Quinn - granting her substantially increased movement speed. While joined, Quinn gains the ability to cast Skystrike Skystrike. Taking champion, turret damage or an immobilizing effect while channeling or while joined with Valor Valor will end the effect prematurely and place it on a 3-second cooldown - without triggering Skystrike.
    • Removed: Cooldown
    • Movement speed adjusted to 70 / 100 / 130% total movement speed (multiplicative). Editor's Note: We need to start clarifying Flat/Bonus/Total movement speed. At the moment we only track Flat/Percentages, and specify in the Ability Details if it's additive (bonus) or multiplicative (total).
    • Cost changed to 100 / 50 / 0 mana from 100 at all ranks.
  • Skystrike Skystrike
    • Reworked Active: Quinn dismisses Valor and calls down a rain of bolts that deal physical damage to surrounding enemies. Quinn's first attack, Aerial Assault Aerial Assault or Vault Vault during Tag Team Tag Team will trigger Skystrike automatically.
    • Damage changed to 100% AD from 100 / 150 / 200 (+ 50% bonus AD).
    • Removed: Damage increase based on the target's missing health.
Renekton Renekton
Riven Riven
Ryze Ryze
  • Stats
    • Base mana increased to 392.4 from 342.4.
    • Mana growth reduced to 52 from 55.
Shaco Shaco
Sion Sion
  • Stats
    • Base mana increased to 325.6 from 275.6.
    • Mana growth reduced to 42 from 45.
  • Roar of the Slayer Roar of the Slayer
    • Fixed a bug where airborne minions wouldn't take any damage.
SivirSquare Sivir
  • Stats
    • Base attack damage increased to 57.46 from 52.04.
    • Attack damage growth reduced to 2.41 from 3.
    • Base attack speed reduced to 0.625 from 0.66.
      • Attack delay increased to 0 from -0.05.
  • Ricochet Ricochet
    • New Effect: Cooldown now begins on-cast instead of after when all attacks are used.
    • Cooldown increased to 12 / 10.5 / 9 / 7.5 / 6 seconds from 9 / 8 / 7 / 6 / 5.
    • Buff duration reduced to 4 seconds from 6.
SonaSquare Sona
  • Stats
    • Base mana regeneration increased to 11.5 from 9.
SorakaSquare Soraka
  • Stats
    • Base mana regeneration increased to 11.5 from 9.
Swain Swain
  • Stats
    • Base mana increased to 374 from 324.
    • Mana growth reduced to 47 from 50.
Syndra Syndra
  • Stats
    • Base mana increased to 384 from 334.
    • Mana growth reduced to 60 from 63.
Tahm KenchSquare Tahm Kench
  • Stats
    • Base mana regeneration increased to 8 from 5.5.
Talon Talon
  • Stats
    • Base mana increased to 377.2 from 327.2.
    • Mana growth reduced to 37 from 40.
Taric Taric
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Tristana Tristana
Twitch Twitch
  • Stats
    • Base attack damage increased to 55.46 from 49.04.
    • Attack damage growth reduced to 2.41 from 3.
  • Ambush Ambush
    • New Effect: Cooldown resets when an enemy champion affected by Deadly Venom Deadly Venom dies.
    • New Effect: Entering stealth now cancels Twitch's current autoattack order.
  • Rat-Ta-Tat-Tat Rat-Ta-Tat-Tat
    • Duration reduced to 5 seconds from 7.
    • Cost reduced to 100 mana at all ranks from 100 / 125 / 150.
    • Cooldown reduced to 90 seconds at all ranks from 120 / 110 / 100.
    • New Effect: Casting Rat-Ta-Tat-Tat no longer breaks stealth.
Urgot Urgot
Varus Varus
  • Stats
    • Base attack damage increased to 54.66 from 49.04.
    • Attack damage growth reduced to 2.41 from 3.
    • Base mana increased to 360.48 from 310.48.
    • Mana growth reduced to 33 from 36.
  • Chain of Corruption Chain of Corruption
    • New Effect: Now displays max. spread range to Varus and his enemies if there is at least one tendril.
    • New Effect: Root icon Rooted targets now gain 3 stacks of Blight Blight over the duration.
    • Base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
Vayne Vayne
  • Stats
    • Base attack damage increased to 55.88 from 50.46.
    • Attack damage growth reduced to 1.66 from 3.25.
    • Base mana increased to 348.88 from 298.88.
    • Mana growth reduced to 38 from 41.
  • Tumble Tumble
    • Empowered attack timer increased to 7 seconds from 6.
  • Silver Bolts Silver Bolts
    • Percentage increased to 6 / 7.5 / 9 / 10.5 / 12% from 4 / 5 / 6 / 7 / 8%.
    • Removed: Base damage.
    • New Effect: Now has a minimum damage of 40 / 60 / 80 / 100 / 120.
Veigar Veigar
  • Stats
    • Base mana increased to 392.4 from 342.4.
    • Mana growth reduced to 52 from 55.
Vel'Koz Vel'Koz
  • Stats
    • Base mana increased to 375.6 from 325.6.
    • Mana growth reduced to 42 from 45.
Volibear Volibear
Wukong Wukong
XerathSquare Xerath
  • Stats
    • Base mana increased to 366.96 from 316.96.
    • Mana growth reduced to 44 from 47.
Zed Zed
Ziggs Ziggs
  • Stats
    • Base mana increased to 384 from 334.
    • Mana growth reduced to 47 from 50.
Zilean Zilean
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Zyra Zyra
  • Stats
    • Base mana regeneration increased to 8.5 from 6.

Items

Removed

Starting Items

Beginner Items

Cull Cull - Added
  • Costs Gold 450.
  • Grants +5 attack damage and +3 health on-hit.
  • Unique Passive: Grants 1 bonus gold on minion kills up to 100. Upon reaching the cap, you gain a bonus 300 gold.
Doran's Blade item Doran's Blade
  • Cost increased to Gold 450 from Gold 440.
  • Attack damage increased to 8 from 7.
  • Health increased to 80 from 70.
Doran's Shield Doran's Shield
  • Cost increased to Gold 450 from Gold 440.
Doran's Ring Doran's Ring
  • Flat mana regeneration removed.
  • Now grants +50% base mana regeneration.
  • On-kill mana restore increased to 4 from 3.

Potions and Elixirs

Health Potion Health Potion
  • Cost increased to Gold 50 from Gold 35.
  • New Limitation: Limited to one type of Healing Potion.
Refillable Potion Refillable Potion - Added
  • Costs Gold 150.
  • Limitation: Limited to one type of Healing Potion.
  • Grants Unique Active: Consumes a charge to restore 100 Health over 10 seconds. Holds up to 2 charges that refill upon visiting the store.
Corrupting Potion Corrupting Potion - Added
  • Recipe: Refillable Potion Refillable Potion + Gold 350 = Gold 500
  • Limitation: Limited to one type of Healing Potion.
  • Grants Unique Active: Consumes a charge to restore 150 Health and 50 Mana over 12 seconds and grants Touch of Corruption for the duration. Holds up to 3 charges that refill upon visiting the store.
    • Touch of Corruption: Spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds (based on level). Bonus damage is halved on AOEs and DOTs.
  • Corrupting Potion can be used even at full Health and Mana.
Hunter's Potion Hunter's Potion - Added
  • Recipe: Refillable Potion Refillable Potion + Gold 250 = Gold 400
  • Limitation: Limited to one type of Healing Potion.
  • Grants Unique Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Hold up to 5 charges and refiles upon visiting the store. Killing large monsters grants one charge. Killing a large monster at maximum charges will trigger the restoration at no cost to the charges.
Elixir of Iron Elixir of Iron
  • Cost increased to Gold 500 from Gold 400.
  • Now grants 300 health.
  • Slow resistance removed.
Elixir of Sorcery Elixir of Sorcery
  • Cost increased to Gold 500 from Gold 400.
  • Ability power increased to 50 from 40.
Elixir of Wrath Elixir of Wrath
  • Cost increased to Gold 500 from Gold 400.
  • Attack damage increased to 30 from 25.
  • Bloodlust healing increased to 15% from 10%.
  • Takedowns no longer extend the duration.

Basic Items

B. F. Sword B. F. Sword
  • Cost reduced to Gold 1300 from Gold 1550.
  • Attack damage reduced to 40 from 50.
Boots of Speed Boots of Speed
  • Cost reduced to Gold 300 from Gold 325.
Brawler's Gloves Brawler's Gloves
  • Critical strike chance increased to 10% from 8%.
Cloak of Agility Cloak of Agility
  • Cost reduced to Gold 800 from Gold 830.
  • Critical strike chance increased to 20% from 15%.
Dagger Dagger
  • Cost reduced to Gold 300 from Gold 450.
  • Attack speed reduced to 12% from 15%.
The Dark Seal The Dark Seal - Added
  • Costs Gold 400.
  • Grants 15 ability power, +25% increase health from healing potions and +100 mana.
  • Grants Unique Passive - Dread: Grants +3 ability power per Glory.
  • Grants Unique Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory. Lose 4 Glory on death.
  • Builds into: Mejai's Soulstealer Mejai's Soulstealer.
Faerie Charm Faerie Charm
  • Cost reduced to Gold 125 from Gold 180.
Long Sword Long Sword
  • Cost reduced to Gold 350 from Gold 360.
Rejuvenation Bead Rejuvenation Bead
  • Cost reduced to Gold 150 from Gold 180.
Sapphire Crystal Sapphire Crystal
  • Cost reduced to Gold 350 from Gold 400.
  • Mana increased to 250 from 200.

Advanced Items

Aegis of the Legion Aegis of the Legion
  • Total cost reduced to Gold 1500 from Gold 1600.
  • Aura magic resistance reduced to 10 from 15.
Bami's Cinder Bami's Cinder
  • Total cost increased to Gold 1100 from Gold 1000.
    • Combine cost increased to Gold 700 from Gold 600.
Bilgewater Cutlass Bilgewater Cutlass
  • Total cost increased to Gold 1650 from Gold 1400.
    • Combine cost increased to Gold 400 from Gold 250.
  • Life steal increased to 10% from 8%.
Catalyst the Protector Catalyst the Protector
  • Health increased to 225 from 200.
Caulfield's Warhammer Caulfield's Warhammer - Added
Chain Vest Chain Vest
  • Total cost increased to Gold 800 from Gold 750.
Chalice of Harmony Chalice of Harmony - Undocumented
  • Total cost increased to Gold 1000 from Gold 900.
Crystalline Bracer Crystalline Bracer
  • Total cost increased to Gold 650 from Gold 600.
Executioner's Calling Executioner's Calling - Re-added
Fiendish Codex Fiendish Codex
  • Total cost reduced to Gold 800 from Gold 820.
    • Combine cost reduced to Gold 365 from Gold 385.
  • Ability power reduced to 25 from 30.
Forbidden Idol Forbidden Idol
  • Total cost reduced to Gold 550 from Gold 600.
    • Combine cost increased to Gold 300 from Gold 240.
Giant Slayer Giant Slayer - Added
Glacial Shroud Glacial Shroud
  • Total cost increased to Gold 1000 from Gold 900.
    • Combine cost increased to Gold 350 from Gold 200.
  • Armor increased to 25 from 20.
Haunting Guise Haunting Guise
  • Total cost increased to Gold 1600 from Gold 1500.
    • Combine cost increased to Gold 765 from Gold 590.
Hexdrinker Hexdrinker
  • Total cost increased to Gold 1300 from Gold 1500.
    • Combine cost reduced to Gold 500 from Gold 665.
  • Attack damage reduced to 20 from 25.
  • Magic resistance reduced to 30 from 35.
  • Shield strength changed to 110 - 280 (in base al livello) from 250 at all levels.
Jaurim's Fist Jaurim's Fist - Added
Kindlegem Kindlegem
  • Total cost reduced to Gold 800 from Gold 850.
    • Combine cost reduced to Gold 400 from Gold 450.
Kircheis Shard item Kircheis Shard - Added
  • Recipe: Dagger Dagger + Gold 450 = Gold 750
  • Grants +15% attack speed.
  • Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
  • Grants Unique Passive - Energized Strike: Your Energized attacks deal 30 bonus magic damage on-hit.
  • Builds into: Rapid Firecannon Rapid Firecannon and Statikk Shiv Statikk Shiv.
Last Whisper Last Whisper - Reworked
Negatron Cloak Negatron Cloak
  • Total cost reduced to Gold 720 from Gold 800.
    • Combine cost reduced to Gold 270 from Gold 350.
  • Magic resistance reduced to 40 from 45.
Phage Phage
  • Total cost reduced to Gold 1250 from Gold 1325.
    • Combine cost reduced to Gold 500 from Gold 565.
  • Attack damage reduced to 15 from 20.
Quicksilver Sash Quicksilver Sash
  • Total cost increased to Gold 1300 from Gold 1250.
    • Combine cost increased to Gold 850 from Gold 750.
Raptor Cloak Raptor Cloak
Recurve Bow Recurve Bow
  • Total cost reduced to Gold 1000 from Gold 1100.
    • Combine cost increased to Gold 400 from Gold 200.
  • Attack speed reduced to 25% from 30%.
  • On-hit damage increased to 15 from 10.
Seeker's Armguard Seeker's Armguard
  • Armor reduced to 20 from 30.
Serrated Dirk Serrated Dirk - Added
Sheen Sheen
Spectre's Cowl Spectre's Cowl
  • Total cost reduced to Gold 1100 from Gold 1200.
    • Combine cost reduced to Gold 250 from Gold 350.
  • Magic resistance reduced to 35 from 40.
Stinger Stinger
  • Total cost reduced to Gold 1200 from Gold 1250.
    • Combine cost increased to Gold 600 from Gold 350.
  • Attack speed increased to 50% from 40%.
Tear of the Goddess Tear of the Goddess
  • Total cost increased to Gold 750 from Gold 720.
    • Combine cost increased to Gold 275 from Gold 140.
Tiamat Tiamat
Vampiric Scepter Vampiric Scepter
  • Total cost increased to Gold 900 from Gold 800.
    • Combine cost increased to Gold 550 from Gold 440.
  • Attack damage increased to 15 from 10.
  • Life steal increased to 10% from 8%.
Warden's Mail Warden's Mail
  • Armor reduced to 40 from 45.
Zeal Zeal
  • Total cost increased to Gold 1200 from Gold 1100.
    • Combine cost increased to Gold 500 from Gold 250.
  • Attack speed reduced to 15% from 20%.
  • Critical strike chance increased to 20% from 10%.
  • Movement speed is now a unique passive.

Finished Items

Abyssal Scepter Abyssal Scepter
  • Total cost reduced to Gold 2350 from Gold 2450.
    • Combine cost reduced to Gold 780 from Gold 800.
Archangel's Staff Archangel's Staff
  • Total cost increased to Gold 3100 from Gold 3000.
Ardent Censer Ardent Censer
  • Total cost increased to Gold 2200 from Gold 2100.
Athene's Unholy Grail Athene's Unholy Grail
  • Total cost increased to Gold 2800 from Gold 2700.
Banner of Command Banner of Command
  • Total cost increased to Gold 2900 from Gold 2750.
Banshee's Veil Banshee's Veil
  • Total cost increased to Gold 2900 from Gold 2700.
  • Health increased to 500 from 450.
  • Magic resistance increased to 70 from 60.
The Black Cleaver The Black Cleaver
Blade of the Ruined King Blade of the Ruined King
  • Total cost increased to Gold 3400 from Gold 3200.
    • Combine cost increased to Gold 750 from Gold 700.
  • Passive damage reduced to 6% from 8%.
The Bloodthirster The Bloodthirster
Dead Man's Plate Dead Man's Plate
  • Total cost increased to Gold 2800 from Gold 2750.
Death's Dance Death's Dance - Added
  • Recipe: Caulfield's Warhammer Caulfield's Warhammer + Pickaxe Pickaxe + Vampiric Scepter Vampiric Scepter + Gold 525 = Gold 3400
  • Stats: +65 attack damage and +10% cooldown reduction.
  • Unique Passive: Dealing physical damage heals for 12% of the damage dealt. Healing is one-third effective for area of effect and multi-hit effects.
  • Unique Passive: 12% of damage taken before resistances is dealt over 5 seconds instead. Tracks magic and physical damage separately; does not affect true damage.
Essence Reaver Essence Reaver - Reworked
Frozen Mallet Frozen Mallet
Guardian Angel Guardian Angel
  • Total cost increased to Gold 2900 from Gold 2800.
  • Armor increased to 60 from 50.
  • Magic resistance increased to 60 from 50.
Guinsoo's Rageblade Guinsoo's Rageblade
  • Total cost reduced to Gold 2500 from Gold 2590.
    • Combine cost reduced to Gold 775 from Gold 865.
  • Stacking passive is now unique.
  • Stacking attack speed increased to 8% from 4%.
  • Stacks now also grant +3 attack damage.
  • Stack gain from ability casts removed.
  • Melee basic attacks now grant 2 stacks.
  • New Effect: While you have 8 stacks, you gain Guinsoo's Rage.
  • Guinsoo's Rage: Base attacks deal bonus magic damage equal to 20 (+15% bonus AD) (+7.5% AP) to your target and nearby enemy units.
Hextech Gunblade Hextech Gunblade
  • Combine cost reduced to Gold 550 from Gold 800.
  • Life steal removed.
  • Spell vamp removed.
  • Grants Unique Passive: You restore health equal to 15% of damage dealt. This is one-third effective for area of effect and multi-hit.
  • Cooldown reduced 30 seconds from 60.
  • Reload passive removed.
Iceborn Gauntlet Iceborn Gauntlet
  • Total cost reduced to Gold 2700 from Gold 2850.
    • Combine cost reduced to Gold 650 from Gold 750.
  • Ability power removed.
  • Armor increased to 65 from 60.
  • Cooldown reduction increased to 20% from 10%.
  • Slow zone radius is no longer smaller on ranged champions.
  • Slow zone radius now scales with bonus armor.
Infinity Edge item Infinity Edge
  • Total cost reduced to Gold 3600 from Gold 3800.
  • Attack damage reduced to 65 from 80.
Liandry's Torment Liandry's Torment
  • Total cost increased to Gold 3200 from Gold 3000.
Lich Bane Lich Bane
Lord Dominik's Regards Lord Dominik's Regards - Added
  • Recipe: Last Whisper Last Whisper + Giant Slayer Giant Slayer + Gold 400 = Gold 2700.
  • Grants +40 attack damage.
  • Grants Unique Passive - Giant Slayer: You deal 1.5% increased damage for every 50 maximum health your target has more than you, up to 15% at 500 health different.
  • Grants Unique Passive - Last Whisper: Your physical damage ignores 40% of your target's bonus-armor.
Luden's Echo Luden's Echo
  • Total cost increased to Gold 3200 from Gold 3000.
Manamune Manamune
  • Total cost increased to Gold 2400 from Gold 2200.
Maw of Malmortius Maw of Malmortius - Reworked
  • New Recipe: Hexdrinker Hexdrinker + Serrated Dirk Serrated Dirk + Gold 850 = Gold 3250.
  • Grants +55 attack damage, +50 magic resistance and +10 armor penetration.
  • Grants Unique Passive - Lifeline: Upon taking magic damage that would reduce maximum health below 30%, grants a shield that absorbs up to 300 (+100% bonus Magic Resistance) magic damage in the next 5 seconds. (90 second cooldown)
  • Grants Unique Passive - Lifegrip: When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.
Mejai's Soulstealer Mejai's Soulstealer - Reworked
  • New Recipe: The Dark Seal The Dark Seal + Gold 1000 = Gold 1400
  • Stats: +20 ability power and +200 mana.
  • Unique Passive - Dread: Grants +5 ability power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
  • Unique Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory. Lose 10 Glory on death.
Mercurial Scimitar Mercurial Scimitar
Mikael's Crucible Mikael's Crucible
  • Total cost increased to Gold 2300 from Gold 2450.
  • Magic resistance reduced to 35 from 40.
Morellonomicon Morellonomicon
  • Total cost increased to Gold 2550 from Gold 2300.
Mortal Reminder Mortal Reminder - Added
Nashor's Tooth Nashor's Tooth
  • Attack speed increased to 50% from 40%.
Ohmwrecker Ohmwrecker
  • Total cost increased to Gold 2650 from Gold 2600.
Phantom Dancer Phantom Dancer - Reworked
  • New Recipe: Zeal Zeal + Dagger Dagger + Dagger Dagger + Gold 900 = Gold 2700
  • Attack speed reduced to 40% from 50%.
  • Critical strike chance reduced to 30% from 35%.
  • Unique Passive - Spectral Waltz: While within 500 units of a visible enemy champion, you gain 12% bonus movement speed and can move through units.
  • Unique Passive - Lament: You take 12% reduced damage from the last enemy champion you hit, lingering for 10 seconds after your last hit.
Rabadon's Deathcap Rabadon's Deathcap
  • Total cost increased to Gold 3800 from Gold 3500.
Randuin's Omen item Randuin's Omen
  • Total cost increased to Gold 3000 from Gold 2700.
    • Combine cost increased to Gold 900 from Gold 600.
Rapid Firecannon Rapid Firecannon - Added
  • Recipe: Zeal Zeal + Kircheis Shard item Kircheis Shard + Gold 400 = Gold 2500
  • Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
  • Grants Unique Passive - Firecannon: Your Energized attacks gain 35% bonus range and deal 50-200 bonus magic damage on-hit (based on level). Bonus attack range is capped at 150.
Ravenous Hydra Ravenous Hydra
Righteous Glory Righteous Glory
  • Total cost increased to Gold 2600 from Gold 2400.
Rod of Ages Rod of Ages
  • Total cost increased to Gold 3000 from Gold 2700.
  • Ability power increased to 80 from 60.
Runaan's Hurricane Runaan's Hurricane - Reworked
  • New Recipe: Recurve Bow Recurve Bow + Zeal Zeal + Gold 300 = Gold 2500
  • Grants +40% attack speed, +30% critical strike chance and +5% movement speed.
  • Grants Unique Passive - Wind's Fury: When basic attacks, bolts are fired at up to 2 enemies near the target, each dealing 25% AD). Bolts can critically strike and apply on-hit effects.
  • Grants Unique Passive: Basic attacks deal 15 bonus physical damage on-hit.
  • Can no longer be purchased by melee champions.
Spirit Visage Spirit Visage
  • Total cost increased to Gold 2800 from Gold 2700.
  • Health increased to 500 from 400.
  • Magic resistance increased to 70 from 60.
Statikk Shiv Statikk Shiv
  • New Recipe: Kircheis Shard item Kircheis Shard + Zeal Zeal + Gold 550 = Gold 2500
  • Attack speed reduced to 35% from 40%.
  • Critical strike chance increased to 30% from 20%.
  • Movement speed reduced to 5% from 6%.
  • Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
  • Grants Unique Passive - Shiv Lightning: Your Energized attacks cause lightning to ricochet from your target, dealing 50-150 bonus magic damage to all target struck (based on level). The damage can critically strike and deals 50% bonus damage to minions.
Sterak's Gage Sterak's Gage
Sunfire Cape Sunfire Cape
  • Total cost increased to Gold 2700 from Gold 2600.
  • Health increased to 500 from 450.
Titanic Hydra Titanic Hydra
Trinity Force Trinity Force
  • Total cost increased to Gold 3800 from Gold 3703.
    • Combine cost increased to Gold 300 from Gold 78.
  • Now grants 10% cooldown reduction.
  • Ability power removed.
  • Attack damage reduced to 25 from 30.
  • Attack speed reduced to 15% from 30%.
  • Critical strike chance increased to 20% from 10%.
  • Movement speed reduced to 5% from 8%.
  • Mana increased to 250 from 200.
Void Staff Void Staff
  • Total cost increased to Gold 2650 from Gold 2500.
Warmog's Armor Warmog's Armor
  • Total cost increased to Gold 2850 from Gold 2750.
  • Health increased to 850 from 800.
Will of the Ancients Will of the Ancients
  • Total cost reduced to Gold 2300 from Gold 2500.
    • Combine cost reduced to Gold 300 from Gold 480.
Wit's End Wit's End
  • Total cost increased to Gold 2800 from Gold 2550.
  • Magic resist increased to 40 from 30.
  • Attack speed reduced to 40% from 50%.
  • On-hit damage reduced to 40 from 42.
Youmuu's Ghostblade Youmuu's Ghostblade
Zhonya's Hourglass Zhonya's Hourglass
  • Total cost increased to Gold 3500 from Gold 3000.
  • Armor reduced to 45 from 50.
Zz'Rot Portal Zz'Rot Portal
  • Total cost reduced to Gold 2700 from Gold 2750.
  • Health regeneration reduced to 125% from 150%.

Boots and Enchantments

Berserker's Greaves Berserker's Greaves
  • Total cost increased to Gold 1100 from Gold 1000.
  • Attack speed increased to 30% from 25%.
Boots of Swiftness Boots of Swiftness
  • Total cost reduced to Gold 800 from Gold 1000.
  • Enhanced movement increased to 65 from 60.
Ionian Boots of Lucidity Ionian Boots of Lucidity
  • Total cost reduced to Gold 800 from Gold 1000.
  • Cooldown reduction reduced to 10% from 15%.
  • New Effect: Reduces the cooldowns of Summoner Spells by 10%.
Mercury's Treads Mercury's Treads
  • Total cost reduced to Gold 1100 from Gold 1200.
  • Tenacity reduced to 20% from 35%.
Ninja Tabi Ninja Tabi
  • Total cost increased to Gold 1100 from Gold 1000.
  • Armor increased to 30 from 25.
Alacrity Alacrity
  • Cost reduced to Gold 450 from Gold 475.
Captain Captain
  • Cost reduced to Gold 450 from Gold 600.
Distortion Distortion
  • Cost reduced to Gold 450 from Gold 475.
  • Summoner cooldown reduction reduced to 15% from 20%.
  • Flash movement speed reduced to 20% from 30%.
Furor Furor
  • Cost reduced to Gold 450 from Gold 475.
Homeguard Homeguard
  • Cost reduced to Gold 450 from Gold 475.

Economy & Vision

Vision Ward Vision Ward
  • Cost reduced to Gold 75 from Gold 100.
Warding Totem Warding Totem
  • Ward duration adjusted to 60 - 120 based on level from 60 / 120.
  • Ward charges increased to 2 from 1.
  • Recharge time adjusted to 180 - 120 based on level from 120 at all levels.
Farsight Alteration Farsight Alteration - Added
  • Recipe: Warding Totem Warding Totem + Level 9
  • Grants the following compared to Warding Totem Warding Totem:
    • + Cast range is increased by 650%.
    • + Farsight Wards lasts until killed and do not count toward ward limit. Not specified if Farsight Wards have a limit.
    • + Recharge time reduced by 60%.
    • Ward is visible, has only 1 health and cannot be targeted by allies. No teleporting!
    • Charge limit reduced to 1.
Sweeping Lens Sweeping Lens
  • Cooldown adjusted to 90 - 60 based on level from 120 / 75.
  • Cast radius now increases gradually with level from 400 / 600.
  • Scan radius now increases gradually with level from 400 / 600.
  • Fixed a bug where some stealthed traps weren't being revealed and disabled.
  • New Effect: Pings if it detects an enemy unit that you do not have vision of.
Oracle Alteration Oracle Alteration - Added
Sightstone Sightstone
  • Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges that refill upon visiting the shop.
    • Charges reduced to 3 from 4.
    • Ward duration reduced to 150 seconds from 180.
    • No longer grants Ward Refresh or Ghost Ward.
Ruby Sightstone Ruby Sightstone
  • Total cost increased to Gold 1800 from Gold 1600.
    • Combine cost increased to Gold 600 from Gold 400.
  • Health increased to 500 from 400.
  • Grants Unique Passive: Item active cooldowns are reduced by 10%.
  • Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
    • Ward duration reduced to 150 seconds from 180.
    • No longer grants Ward Refresh or Ghost Ward.
Relic Shield Relic Shield
  • Cost reduced to Gold 350 from Gold 365.
  • Now grants 2 gold generation.
Targon's Brace Targon's Brace
Face of the Mountain Face of the Mountain
  • Health reduced to 450 from 500.
  • Now grants 2 gold generation.
  • Health ratio on heal removed.
  • Shield detonation damage removed.
  • New Effect: Shield detonation now slows surrounding enemies by 40% for 2 seconds.
Eye of the Equinox Eye of the Equinox - Added
  • Recipe: Targon's Brace Targon's Brace + Sightstone Sightstone + Gold 550 = Gold 2250
  • Grants +500 health and +100% base health regeneration.
  • Grants Unique Passive - Spoils of War: Melee autoattacks execute minions below 400 (+100% AD) health. Killing a minion by any means heals you and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds. Max 4 charges.
  • Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
  • Limitations:
    • Limited to 1 Gold Income item.
    • Limited to 3 Stealth Wards on the map at a time.
Ancient Coin Ancient Coin
  • Cost reduced to Gold 350 from Gold 365.
  • Gold generation removed.
  • Movement speed removed.
  • Favor gold increased to 4 from 3.
Nomad's Medallion Nomad's Medallion
Talisman of Ascension Talisman of Ascension
  • Total cost increased to Gold 2200 from Gold 2100.
    • Combine cost reduced to Gold 800 from Gold 835.
  • Gold generation removed.
  • Movement speed removed.
  • Favor gold increased to 6 from 4.
  • Active cooldown increased to 60 seconds from 40.
Eye of the Oasis Eye of the Oasis - Added
  • Recipe: Nomad's Medallion Nomad's Medallion + Sightstone Sightstone + Gold 550 = Gold 2250
  • Grants +200 health, +2 gold generation +150% base health regeneration and +150% base mana regeneration.
  • Grants Unique Passive - Favor: Grants Gold 6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
  • Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
  • Limitations:
    • Limited to 1 Gold Income item.
    • Limited to 3 Stealth Wards on the map at a time.
Spellthief's Edge Spellthief's Edge
  • Cost reduced to Gold 350 from Gold 365.
  • Tribute gold increased to 8 from 5.
  • Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
Frostfang Frostfang
Frost Queen's Claim Frost Queen's Claim
  • Mana regeneration increased to 150% from 50%.
  • Tribute gold increased to 15 from 10.
  • Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
  • Previous active removed.
  • Now grants Unique Active: Summons 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their movement speed by 40% for 4 seconds. 60 second cooldown.
Eye of the Watchers Eye of the Watchers - Added
  • Recipe: Frostfang Frostfang + Sightstone Sightstone + Gold 550 = Gold 2250
  • Grants +200 health, +25 ability power, +2 gold generation and +150% base mana regeneration.
  • Grants Unique Passive - Tribute: Your next damaging ability or autoattack against a champion or structure will deal 15 additional damage and grant Gold 15. This can occur up to 3 times every 30 seconds.
  • Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
  • Limitations:
    • Limited to 1 Gold Income item.
    • Limited to 3 Stealth Wards on the map at a time.

Jungle Items

Hunter's Machete Hunter's Machete - Reworked
  • Cost reduced to Gold 350 from Gold 400.
  • Grants +8% life steal versus monsters.
  • Grants Unique Passive - Nail: Basic attacks versus monsters deal 20 bonus damage. Killing large monsters grants 15 bonus experience. Damage type matches the triggering attack and will benefit from life steal.
Hunter's Talisman Hunter's Talisman - NEW!
  • Costs Gold 350.
  • Grants +150% Mana Regeneration while in the Jungle
  • Grants Unique Passive - Tooth: Damaging a monster applies Health Drain, which deals 20 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 15 bonus experience.
Stalker's Blade Stalker's Blade - Reworked
  • New Recipe: Hunter's Machete Hunter's Machete + Hunter's Talisman Hunter's Talisman + Gold 350 = Gold 1050
  • Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
  • Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
  • Grants Chilling Smite Chilling Smite.
  • Limitation: Limited to 1 Jungle item.
Tracker's Knife Tracker's Knife - NEW!
  • New Recipe: Hunter's Machete Hunter's Machete + Hunter's Talisman Hunter's Talisman + Gold 350 = Gold 1050
  • Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
  • Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
  • Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges that refill upon visiting the shop. The Warding passives from other items take priority over this one.
  • Limitations:
    • Limited to 1 Jungle item.
    • Limited to 3 Stealth Wards on the map at a time.
Skirmisher's Sabre Skirmisher's Sabre - Reworked
  • New Recipe: Hunter's Machete Hunter's Machete + Hunter's Talisman Hunter's Talisman + Gold 350 = Gold 1050
  • Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
  • Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
  • Grants Challenging Smite Challenging Smite.
  • Limitation: Limited to 1 Jungle item.
Cinderhulk Cinderhulk
  • Total cost increased to Gold 2625 from Gold 2250.
Devourer Devourer
  • Total cost increased to Gold 2450 from Gold 2250.
  • Attack speed reduced to 40% from 50%.
Sated Devourer Sated Devourer
  • On-hit magic damage increased to 60 from 50.
Runeglaive Runeglaive
Warrior Warrior

General

  • Grievous Wounds icon Grievous Wounds
    • Effect reduced to 40% from 50%.
    • Effect now only affects self-heals.
  • Minions will drop aggro from targets in the jungle or river.
  • Minions will lost interest in targets who enter the jungle or river.
  • File:Ward Rubble.jpg
    Wards will now leave rubble on the ground when they are destroyed or time-out. You can now track your enemy's warding habits. This expire after a seemingly random amount of time between 30 seconds and 5 minutes.
Pathfinding
  • Complete re-write of pathfinding-related code to make the system more predictable and forgiving, helping alleviate a lot of creep blocking pains. This should vastly improve:
    • Collision with overlapping units, if you've ever seen someone get "stunned" by a ward or krugs (effectively granting a ghost-like effect allowing you to get free).
    • How units path through packs of other units, such as a huge minion waves.
    • Relating to the previous, predicting locations where you may soon get stuck and avoiding it (game-of-chicken preventing).
Block / Blind / Dodge
On-hit effects versus Aegis Protection Aegis Protection and Counter Strike Counter Strike, or while Blind icon Blind, now have a normalized behavior in favour of PantheonSquare Pantheon, Jax Jax and TeemoSquare Teemo.
  • All on-hit effects will now be dodged, blocked or miss - preventing/wasting all effects as you would expect. This is with the current exceptions of Rolling Thunder Rolling Thunder and Devastating Charge Devastating Charge.
    • All damage types will be mitigated.
    • All secondary effects (e.g. Bear Stance's Bear Stance's Stun icon stun or Chomp's Chomp's AD reduction) will be mitigated.
    • All stacking effects will not increase - although be wary that the effects will not decrease the stacks.
  • Effects that would previously "wait" until a successful attack landed (e.g. Siphoning Strike Siphoning Strike vs. Blind) will now be used, but do nothing.
  • On-hit effects with a per-target cooldown will still trigger the per-target cooldown - granting you all of the immunity with none of the pain.
  • Effects that trigger spell effects (e.g. Empower Empower) will be blocked and wasted.
  • Effects that benefit the attacker for landing an attack (e.g. Wolf's Frenzy Wolf's Frenzy) will still happen.
Call For Help
File:Call For Help.png
For reference, Call For Help is the mechanic where nearby allied minions and turrets place aggro upon hostile champions. At the moment, allied minions and turrets within your Call For Help radius will check to see if your aggressor is in their attack range plus additional acquisition radius - and will change to target them if they are. Minions react to basic attacks and turrets react to any damage.
  • New Effect: In addition to drawing aggression from minions and turrets in range of your target, champions will now draw aggression from minions (but not turrets) in range of them. Minions only in range of the aggressor do not search beyond their attack range (i.e. there's no bonus acquisition radius). The intent of this change is to give melee champions some assistance versus ranged champions.
Killing Sprees
  • For Reference: A champion's bounty increases as you accumulate kills without dying, starting at 2 kills without dying (tier 2).
    • Gold bounty stages are now formally classified into Bounty Tiers.
  • Shutdowns now reduced your current Bounty Tier by 3 changed rather than fully resetting it.
  • File:Gold Bounty UI Element.jpg
    There is a new UI element next to your level that indicates your current Bounty Tier.
  • Gold granted to the killer flattened to Gold 300 at all Bounty Tiers from Gold 300-500.
  • Assist pool flattened to Gold 150 at all Bounty Tiers from Gold 150-250. Kill Gold × 0.5.
    • For Reference: The assist pool is shared evenly among all people who get an assist.
  • Champions are now worth Global Gold based on Bounty Tier. This is granted in full to all allied champions -- living or dead -- on top of the Gold gold earned for killing/assisting.
    • Tier 1: Gold 20 Note that it is only possible to enter Tier 1 by being shutdown from Tier 4.
    • Tier 2: Gold 30 (2 kills)
    • Tier 3: Gold 60 (Killing Spree, 3 kills)
    • Tier 4: Gold 70 (Rampage, 4 kills)
    • Tier 5: Gold 90 (Unstoppable, 5+ kills)
  • Removed: Assist streaks. This is compensated in the above changes and from improvements to gold generation items.
Death Sprees
  • For Reference: These haven't been affected by the change to Killing Sprees. Assuming you are at 0 Bounty Tier, each following death will reduce how much gold you are worth up to 8 times (9 deaths in a row). This hasn't changed.
Experience Bounties
  • For Reference: Whenever you score a kill on a champion, you gain a percentage of the total experience required for the slain champion to advanced to their next level. This is regardless of their current progress toward the level. Prior to this patch, the base percentage was 50% and is modified by 8% per level difference, earning you less experience versus lower levelled champions with a minimum of 15%. When multiple champions are involved, the amount of experience you earn is modified so that you each gain a proportional share (e.g. 50% for a two-man takedown) - although the amount of experience each champion earns is based on their own level differences. For example, it requires 280 experience to go from level 1 to level 2 - scoring a kill on your own at level 1 versus a level 1 enemy would earn you 140 experience.
  • Base experience earned from a kill increased to 60% of experience needed to level from 50%.
  • Experience modifier per level difference reduced to  ± 7% from  ± 8%.
  • Minimum experience earned increased to 20% from 15%.
Game Settings
  • Game Settings are now stored server-side per account, rather than on the local machine. Your first game in V5.22 will upload your settings to the server.

Summoner's Rift

Basics

  • Starting gold increased to 500 from 475.
  • Initial minion spawn time reduced to 1:15 from 1:30.
  • Initial monster spawn reduced to 1:40 from 1:55.
  • Ambient gold generation (gold per 10 seconds) increased to 20.4 from 19.
  • After 12 minutes, the 2 members of each team with the least gold at any given moment gain an additional 4 gold per 10 seconds, increasing by 0.2 per minute.
  • Initial movement speed bonus duration increased.

Turrets

  • Base armor and magic resistance reduced to 0 from 100.
    • Turrets now gain 2 armor and magic resistance per minute starting immediately (Outer), 15 minutes (Inner) and 30 minutes (Inhibitor and Nexus).
  • Outer turret health increased to 3500 from 1000.
  • Inner turret health increased to 3500 from 1300.
  • Inhibitor turret health increased to 4000 from 1300.
  • Nexus turret health increased to 4000 from 1500.
  • AP ratio on champion attacks versus turrets increased to 50% from 40%.
    • For Reference: Structures take physical damage from champion basic attacks equal to 100% base AD plus the greater value between 100% bonus AD and, now, 50% AP.
  • Reinforced Armor bonus reduced to 200 from 300.
  • Outer turret local gold increased to Gold 220 from Gold 150.
  • Inner turret local gold increased to Gold 250 from Gold 100.

Minions - Not available until patch 5.23

New Buff - Pushing Advantage
  • If your team's average level is higher than the enemy's:
    • Your minions deal 10% bonus damage to enemy minions. If your team has taken more turrets, this damage is increased by a further 10%.
    • Your minions take 1 + (turret differential × level differential) less damage (flat) from enemy minions.
  • If your average level is at least 3 levels higher and you've taken 2 more turrets in a single lane, your minions become Enraged:
    • The bonus damage is increased by a further 90%.
    • The flat damage reduction is increased by a further 7.
Melee minion
  • Initial gold increased to 20 from 18.5.
  • Gold growth reduced to 0.125 per minute from 0.17.
Caster minion
  • Initial gold increased to 17 from 13.8.
  • Gold growth reduced to 0.125 per minute from 0.17.
Siege minion
  • Initial gold increased to 45 from 36.8.
  • Gold growth reduced to 0.35 per minute from 0.425.

Monsters

20px Blue Sentinel
  • Removed: Critical strikes.
  • Armor reduced to 10 from 20.
  • XP reduced to 90 from 100.
  • Gold increased to 58 from 36.
  • Crest of Insight Crest of Insight
    • Now grants 2 ability power per level.
20px Sentry
  • Health reduced to 375 from 400.
  • Magic resistance increased to 10 from 0.
  • Armor decreased to 0 from 8.
20px Red Brambleback
20px Cinderling
  • Health reduced to 375 from 400.
  • Magic resistance increased to 10 from 0.
  • Armor decreased to 0 from 8.
20px Gromp
  • Magic resistance reduced to -10 from 0.
  • Damage reduced to 75 from 83.
  • XP reduced to 140 from 150.
  • Gold increased to 81 from 60.
20px Ancient Krug
  • Attack range reduced to 150 from 190.
  • Damage reduced to 75 from 83.
  • XP reduced to 190 from 200.
  • Gold increased to 86 from 62.
20px Krug
  • Health reduced to 500 from 540.
  • Magic resistance increased to 0 from -10.
  • Damage reduced to 32 from 35.
  • Armor reduced to 0 from 12.
20px Greater Murk Wolf
  • Attack range increased to 175 from 125.
  • XP reduced to 132 from 142.
  • Gold increased to 68 from 53.
20px Murk Wolf
  • Health reduced to 380 from 420.
  • Armor reduced to 0 from 6.
20px Crimson Raptor
  • XP reduced to 130 from 140.
  • Gold increased to 62 from 41.
20px Raptor
  • Health reduced to 225 from 250.
  • Armor reduced to 0 from 5.
20px Rift Herald - Added
The intent behind this monster is to give objectives in the upper half of the map and remove some of the "Top Lane Island" gameplay.
  • Spawns in the Baron NashorSquare Baron Nashor's pit starting at 4 minutes and respawning every 5 minutes.
  • Despawns at 19:45 unless in combat; hard-despawns at 19:55 no matter what.
  • Stats
    • 5000 health, 120 damage, 0.67 attack speed, 40 armor, 20 magic resistance, 150 attack range and 325 movement speed.
  • Encounter details:
    • Hard hitting melee attacks.
    • Takes 35% reduced damage from ranged autoattacks.
    • Attacks against Rift Herald's eye deal 15% of Herald's maxmimum health as bonus true damage, causing it to close its eye for 3 seconds. If the empowered attack reduces the Rift Herald's health to below 15% of its maximum health, it's eye will remain open - allowing the bonus to be instantly triggered again for the kill.
      • Possible Bug: The 35% reduced damage for ranged champions seems to affect the bonus true damage, despite damage modifiers not usually affecting true damage.
  • Rewards:
    • 50 global gold to each champion on the killing team
    • 200 local experience
    • Grants Doom's Eve Doom's Eve to the killer for 120 seconds.
      • 10% increased damage (except true damage) and 40 bonus movement speed.
      • Enhanced recall.
      • Grants nearby minions 40% additional attack speed.

Summoner Spells

  • Clairvoyance Clairvoyance disabled on Summoner's Rift. Still available on ARAM.
  • Clarity Clarity disabled on Summoner's Rift. Still available on ARAM and Dominion.
  • Teleport Teleport
    • No longer has a reduced cooldown when targeting an allied structure.
    • Channel time increased to 4 seconds from 3.5.

Masteries

Overview
  • Three new mastery trees: Ferocity, Cunning and Resolve.
  • Each tree has 6 tiers of masteries, with each tier consisting of 2 masteries (except tier-6 that has 3).
  • The tiers alternate between 5-rank effects and 1-rank effects and you can only invest 5 points in 5-rank tiers and 1 point in 1-rank tiers.
    • 1-rank tiers are now completely mutually exclusive.
    • 5-rank tiers have 5 points to allocate, allowing for 5 - 0, 4 - 1 and 3 - 2 splits between the two options.
  • You must fully invest in the previous tier to progress to the next tier.
  • By default, selecting a mastery will invest the maximum number of points - selecting the alternative mastery will then reduce points from the previous selection. You can right-click to deduct points.
  • The new standard mastery splits are 18-12-0, 18-6-6 or 12-12-6, compared to the 21-9-0 of previous seasons - but you can still choose any amounts you like.
  • The tier 2, 4 and 6 masteries are called Keystone Masteries.
    • Your selected tier-6 Keystone Mastery is displayed next to your summoner spells on the scoreboard and the loading screen.

Ferocity Tree

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Other Mastery Trees:
25px Cunning25px Resolve
Cunning Tree
Wanderer: Grants 0.6 / 1.2 / 1.8 / 2.4 / 3 % bonus movement speed while out of combat.Savagery: Basic attacks and single target spells deal 1 / 2 / 3 / 4 / 5 bonus damage to minions and monsters.Runic Affinity: Buffs granted by jungle monsters last 15% longer, including Epic Monsters but excluding River Shrines.Secret Stash: Your potions and elixirs last 10% longer. Additionally, your Health Potions are converted into Total Biscuits of Rejuvenation that instantly restore an additional 15 health and 15 mana when consumed.Assassin: You deal 2% increased damage to champions while no allied champions are nearby.Merciless: Deals 0.6 / 1.2 / 1.8 / 2.4 / 3 % increased damage to champions below 40% of their maximum health.Meditation: Once every 5 seconds you regenerate 0.25 / 0.5 / 0.75 / 1 / 1.25 % of your missing mana.Greenfather's Gift: Stepping into brush causes your next attack or damaging ability to deal 3% of target's current health as bonus magic damage. 9 second cooldown.Bandit: Grants 1 gold each time one of your nearby allies kills a minion. Additionally, ranged champions generate 3 gold and melee champions generate 10 gold every time they hit an enemy champion with a basic attack or on-hit ability. (5 second per-target cooldown).Dangerous Game: Champion kills and assists restore 5% of your missing health and 5% of your missing mana.Precision: Grants 1.2 / 2.4 / 3.6 / 4.8 / 6 lethality and 0.3 / 0.6 / 0.9 / 1.2 / 1.5 + (0.05 / 0.1 / 0.15 / 0.2 / 0.25 per level) flat magic penetration.Intelligence: Grants 1 / 2 / 3 / 4 / 5 % cooldown reduction as well as increasing the cap on cooldown reduction by the same amount.Stormraider's Surge: Dealing 30% of a champion's maximum health within 2.5 seconds grants you 35% bonus movement speed and 75% slow resistance for 3 seconds. 10 second cooldown.Thunderlord's Decree: Dealing damage to an enemy champion with a basic attack or ability marks them for 3 seconds. At 3 stacks, a bolt of lightning strikes down, dealing (10 × level) (+ 30% bonus AD) (+ 10% AP) magic damage to all enemies in an area around them. Thunderlord's Decree can only be triggered once every 25-15 seconds.Windspeaker's Blessing: Your heals and shields are 10% stronger. Additionally, your shields and heals on other targets grant 5-22 armor and 2.5-11 magic resistance for 3 seconds (based on the highest level between you and your target).Season 7 Cunning
Other Mastery Trees:
25px Ferocity25px Resolve
Resolve Tree

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Other Mastery Trees:
25px Ferocity25px Cunning

Ferocity Tree

Tier 1
  • Fury Fury
    • Grants 0.8 / 1.6 / 2.4 / 3.2 / 4 % bonus attack speed.
  • Sorcery Sorcery
    • Increased ability damage by 0.4 / 0.8 / 1.2 / 1.6 / 2 %.
Tier 2
  • Double-Edged Sword Double-Edged Sword
    • Melee champions deal an additional 3% damage while taking an additional 1.5%. Ranged champions deal and take an additional 2% damage.
  • Feast Feast
    • Killing a unit restores 20 health. 20 second cooldown.
Tier 3
  • Vampirism Vampirism
    • Grants 0.4 / 0.8 / 1.2 / 1.6 / 2 % life steal and spell vamp.
  • Natural Talent Natural Talent
    • Grants 0.11 / 0.22 / 0.33 / 0.44 / 0.55 attack damage and 0.16 / 0.32 / 0.5 / 0.66 / 0.83 ability power per level, for a total of 2 / 4 / 6 / 8 / 10 attack damage and 3 / 6 / 9 / 12 / 15 ability power at level 18.
Tier 4
  • Bounty Hunter Bounty Hunter
    • Killing an enemy champion permanently increases your damage by 1%. You can only claim this once per enemy champion.
  • Oppressor Oppressor
    • You deal 2.5% increased damage to targets with impaired or inhibited movement.
Tier 5
Tier 6
  • Warlord's Bloodlust Warlord's Bloodlust (Keystone)
    • Critical strikes heal for 15% of the damage dealt and grant 20% bonus attack speed for 4 seconds. 2 second cooldown.
  • Fervor of Battle Fervor of Battle (Keystone)
    • Your basic attacks and spells grant you a stack of Fervor for 5 seconds, stacking up to 10 times. Each stack adds 1-8 bonus physical damage to your attacks versus champions (based on level).
  • Deathfire Touch Deathfire Touch (Keystone)
    • Your damaging abilities cause enemy champions to take 5 (+50% bonus AD)(+20% AP) bonus magic damage over 3 seconds. AOEs and DOTs deal 2.5 (+25% bonus AD)(+10% AP) bonus magic damage over 1.5 seconds, instead.

Cunning Tree

Tier 1
  • Wanderer Wanderer
    • Grants 0.6 / 1.2 / 1.8 / 2.4 / 3 % bonus Movement Speed while out of combat.
  • Savagery Savagery
    • Basic attacks and single target spells deal 1 / 2 / 3 / 4 / 5 bonus damage to minions and monsters.
Tier 2
Tier 3
  • Merciless Merciless
    • Deals 1 / 2 / 3 / 4 / 5 % increase damage to champions below 40% of their maximum health.
  • Meditation Meditation
    • Once every 5 seconds you regenerate 0.3 / 0.6 / 0.9 / 1.2 / 1.5 % of your missing mana.
Tier 4
  • Bandit Bandit
    • Gain Gold 1 each time a nearby minion is killed by an allied champion and Gold 3 / 10 each time you hit an enemy champion with an attack or deal ability damage (5 second per target cooldown).
  • Dangerous Game Dangerous Game
    • Champion takedowns restore 5% of your missing health and 5% of your missing mana.
Tier 5
  • Precision Precision
    • Grants 0.6 / 1.2 / 1.8 / 2.4 / 3 + (0.06 / 0.12 / 0.18 / 0.24 / 0.3 × level) armor and magic penetration.
  • Intelligence Intelligence
    • Grants 1 / 2 / 3 / 4 / 5 % cooldown reduction as well as increasing the cap on cooldown reduction by the same amount.
Tier 6
  • Stormraider's Surge Stormraider's Surge (Keystone)
    • Dealing 30% of a champion's maximum health within 2 seconds grants you 35% bonus movement speed for 3 seconds. 10 second cooldown.
  • Thunderlord's Decree Thunderlord's Decree (Keystone)
    • Your 3rd attack or spell on an enemy champion shocks the area around them, dealing (10 × level) (+20% bonus AD)(+10% AP) Magic damage to enemies in the area (30 second cooldown).
  • Windspeaker's Blessing Windspeaker's Blessing (Keystone)
    • Your heals and shields are 10% stronger. Additionally, your shields and heals on other targets increase your target's armor and magic resistance by 15% for 3 seconds.

Resolve Tree

Tier 1
Tier 2
Tier 3
Tier 4
  • Insight Insight
    • Reduces the cooldown of your summoner spells by 15%.
  • Perseverance Perseverance
    • Grants +50% base health regeneration. This is increased to +200% base health regeneration while below 20% of your maximum health.
Tier 5
Tier 6
  • Grasp of the Undying Grasp of the Undying (Keystone)
    • If you have been in combat for at least 4 seconds, your next basic attack against a champion deals bonus magic damage equal to 3% of your maximum health (halved for ranged attacks) and restores as much health. This cannot happen again for 4 seconds.
  • Strength of the Ages Strength of the Ages (Keystone)
    • Killing a siege minion and large monsters permanently grants bonus health: 20 for siege minions and 10 for large monsters. This bonus is capped at 300, after which you will 100 health whenever a nearby siege minion dies.
  • Bond of Stone Bond of Stone (Keystone)
    • Grants 4% damage reduction, which is doubled while near an allied champion. While above 15% of your maximum health, 8% of damage dealt to your nearest allied champion is redirected to you.

November 17th Hotfix

Graves Graves
  • Stats
    • Movement speed reduced to 340 from 345.
  • End of the Line End of the Line
    • Initial damage reduced to 55 / 70 / 85 / 100 / 115 from 60 / 80 / 100 / 120 / 140.
    • Detonation damage reduced to 85 / 145 / 205 / 265 / 325 from 90 / 155 / 220 / 285 / 350.
    • Mana cost increased to 60 / 70 / 80 / 90 / 100 from 55 / 60 / 65 / 70 / 75.
Kog'Maw Kog'Maw
  • Stats
    • Base attack speed increased to 0.655 from 0.625.
    • Base attack damage increased to 57.46 from 54.46.
Warlord's Bloodlust Warlord's Bloodlust
  • Now only triggers versus champions.
Thunderlord's Decree Thunderlord's Decree
  • Fixed a bug where the per-target cooldown was unique across multiple champions with the mastery.

References

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