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New Skins in the Store

Celebrate the release of Jurassic World with the following Prehistoric Skins:

PVP.net

Diamond V
  • Smoothed out LP gains for most players.

League of Legends V5.11

General

Combat Text
  • Critical strikes are now distinct from standard basic attacks/abilities, with adjustments to their icon, color and motion.
  • Cleaned up a number of bugs and nuances.
Champion Mastery
  • At rank 5+, the Mastery Emote is visible to the enemy team.
Recall
  • The Shop will now close if recall is interrupted.[1]
  • Recall's "safety buffer" currently varies between 0 and 0.25 seconds. This has been standardized. Unknown to what standard, although the post seems to imply the delay is intended.[2]

Champions

Champion Rework / New Champion Teaser
BardSquare Bard was teased in a similar manner, with his icon being scattered across Summoner's Rift a patch before his release.
  • Performing a /laugh in the river will invoke a mocking, guttural, yet slightly underwater-y laugh. This can only be triggered once per player.
AatroxSquare Aatrox
  • Blood Well Blood Well
    • Cooldown reduced to 225 / 200 / 175 / 150 seconds from 225 at all levels.
AsheSquare Ashe
  • Ranger's Focus Ranger's Focus
    • The flurry no longer occurs against structures.
  • Volley Volley
    • Base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 50 / 60 / 70 / 80.
  • Hawkshot Hawkshot
    • The hawk's vision now updates more seamlessly while in flight.
    • The hawk's vision radius while in flight has been reduced to 1000 units from 1500.
AzirSquare Azir
  • Arise! Arise!
    • Soldiers no longer spam their autoattack animation while idle.
Brand Brand
  • Pyroclasm Pyroclasm
    • New Effect: If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling.
    • Coming Soon: Pyroclasm will always select a new target if it's current target becomes untargetable while in flight. This didn't make it into this patch, though. Sorry.
Caitlyn Caitlyn
  • Headshot Headshot
    • New Effect: Now ignores 50% of the target's bonus armor against enemy champions.
  • Yordle Snap Trap Yordle Snap Trap
    • Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm. It is now always 1.1 seconds.
    • Fixed a bug where certain dashes could pass over the trap without triggering it.
  • Ace in the Hole Ace in the Hole
    • Sight icon Standard Sight is now granted on-click instead of after the 0.25 second cast time. The ability should no longer cancel if you lose sight of the target.
EkkoSquare Ekko
  • General
    • Movement speed reduced to 340 from 345.
  • Parallel Convergence Parallel Convergence
    • Tooltip corrected to show the actual maximum damage to monsters. (150, not 400)
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
    • Parallel Convergence will now grant sight after 2 seconds - i.e. the ability grants sight only when enemies can also see the ability.
  • Chronobreak Chronobreak
    • Improved visibility of the clone for the enemy team. You should only lose sight of the clone when it walks into the brush/fog, rather then when you lose sight of Ekko.
  • Coming Soon: Mana cost implemented at 100. Although Riot is sceptical that this will solve any of the issues players have against Ekko.
Hecarim Hecarim
Jayce Jayce
  • General
  • To the Skies! To the Skies!
    • Base damage changed to 30 / 70 / 110 / 150 / 190 / 230 from 20 / 65 / 110 / 155 / 200.
    • Slow icon Slow percentage progression remains unchanged and is 30 / 35 / 40 / 45 / 50 / 55%.
    • Cooldown progression remains unchanged and is 16 / 14 / 12 / 10 / 8 / 6 seconds.
    • Mana cost progression remains unchanged and is 40 / 45 / 50 / 55 / 60 / 65 mana.
  • Lightning Field Lightning Field
    • Base damage changed to 100 / 160 / 220 / 280 / 340 / 400 from 100 / 170 / 240 / 310 / 380.
    • Mana refund per basic attack progression is unchanged and is 6 / 8 / 10 / 12 / 14 / 16.
  • Thundering Blow Thundering Blow
    • Damage ratio changed to (+ 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's max. health) from (+ 8 / 11 / 14 / 17 / 20% of target's max. health).
    • Cooldown changed to 15 / 14 / 13 / 12 / 11 / 10 seconds from 14 / 13 / 12 / 11 / 10.
    • Mana cost progression remains unchanged and is 40 / 50 / 60 / 70 / 80 / 90 mana.
    • Max damage to monster progression remains unchanged and is 200 / 300 / 400 / 500 / 600 / 700.
  • Shock Blast Shock Blast
    • Base damage changed to 70 / 120 / 170 / 220 / 270 / 320 from 60 / 115 / 170 / 225 / 280.
    • Mana cost progression remains unchanged and is 55 / 60 / 65 / 70 / 75 / 80 mana.
  • Hyper Charge Hyper Charge
    • Damage modifier changed to 70 / 78 / 86 / 94 / 102 / 110% from 70 / 80 / 90 / 100 / 110%.
    • Cooldown changed to 13 / 11.4 / 9.8 / 8.2 / 6.6 / 4 from 13 / 11 / 9 / 7 / 5.
  • Acceleration Gate Acceleration Gate
    • Movement speed bonus progression remains unchanged and is 30 / 35 / 40 / 45 / 50 / 55%.
Katarina Katarina
  • Shunpo Shunpo
    • Base damage reduced to 40 / 70 / 100 / 130 / 160 from 60 / 85 / 110 / 135 / 160.
    • AP scaling reduced to (+ 25% AP) from (+ 40% AP)
Kha'Zix Kha'Zix
LeBlanc LeBlanc
Malphite Malphite
  • Brutal Strikes Brutal Strikes - Rework
    • New Passive: 10 / 15 / 20 / 25 / 30% increased Armor.
    • New Active: For the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 (+ 15% AP) bonus physical damage to his target and surrounding enemies.
      • New Effect: Attacks during the active now properly display the ability's AoE.
      • New Effect: Attacks during the active use the critical strike animation.
Orianna Orianna
  • Command Shockwave Command Shockwave
    • The global cooldown on Orianna's abilities when the Ball snaps back to her is increased to 0.75 seconds from 0.5 seconds on Shockwave (ONLY).
Ryze Ryze
  • Arcane Mastery Arcane Mastery
    • A second attempt at fixing the bug from V5.10 where stacks were being generated on-click rather than after his ability's cast times - i.e. he will no longer gain stacks if his abilities fail to cancel due to his target dying or losing sight. The previous bug-fix only applied to Overload Overload.
Sejuani Sejuani
Shen Shen
  • General
    • Base magic resistance increased to 32.1 from 30.
    • Magic resistance growth increased to 1.25 from 0.
  • Ki Strike Ki Strike
    • Cooldown reduced to 9 / 8 / 7 seconds from 9 at all levels.
  • Shadow Dash Shadow Dash
    • Energy cost reduced to 100 / 95 / 90 / 85 / 80 from 100 at all ranks.
Shyvana Shyvana
  • Burnout Burnout
    • New Effect: While active, Shyvana's attacks will deal 「 25% of Burnout's damage 」「 5 / 8.75 / 12.5 / 16.25 / 20 (+ 5% bonus AD) 」 as bonus magic damage.
    • Fixed a bug where Burnout had double the AD ratio while in Dragon Form.
SivirSquare Sivir
  • On the Hunt On the Hunt
    • Duration of initial speed boost reduced to 2 / 3 / 4 seconds from 2 / 4 / 6. Total duration unaffected.

Summoner Rift

File:Porowl.jpg
Hoot hoot
  • A porowl has been added.

Crystal Scar

Visual Upgrade
  • Textures upgraded to reduce noise (unnecessary detail).
  • Minions have been upgraded to match Summoner's Rift.
  • Purple Team has been updated to Red Team.

Twisted Treeline

Gameplay

General
  • Death timers increased to 「 10 - 41.5 (in base al livello) 」「 7.5 + (2.5 / 1.5) 」 from 15 + (1 × level).
  • Cumulative experience per level changed to:
    • PBE: 「 280-18360 」「 0 - 18360 (in base al livello)  」
    • Live: 「 300-19245 」「 0 - 19245 (in base al livello)  」
Visual Upgrade
  • Minions, turrets, inhibitors and nexuses have been upgraded to match Summoner's Rift.
    • Purple minions remain purple.
  • Golems updated to resemble the 20px Blue Sentinel.
  • 20px Vilemaw now uses the buff-monster health bar.
Minions
  • All minions are now worth 3 more gold.
Altars
  • No longer grants bonus gold, ability power or attack damage.
  • Controlling one altar now grants 10% bonus movement speed.
  • Controlling two altars now grants: "You restore 1% of your maximum health on minion/monster kill."
All Turrets
  • Reinforced Armor improved to 200 from 75.
Outer Turret
Now an "inner" turret.
  • Damage reduced to 160 from 190.
  • Armor increased to 100 from 67.
  • Gold reduced to 100 from 150.
  • Experience removed.
New Outer Turret
  • A new turret has been added to the lane.
  • Health implemented at 1850.
  • Armor and magic resistance implemented at 50.
  • Damage implemented at 152.
  • Gold implemented at 100.
Inhibitor Turret
  • Armor increased to 100 from 6.
  • Attack speed increased to 1.25 from 0.83.
  • Gold reduced to 100 from 150.
  • Experience removed.
Nexus Turret
  • Armor increased to 100 from 67.
  • Damage reduced to 150 from 180.
  • Attack speed increased to 2.5 from 0.83.
  • Gold reduced to 100 from 150.
  • Experience removed.

Jungle

General
  • Monsters now start at level 2.
  • Respawn timer on monsters reduced to 70 seconds from 75 seconds.
20px Big Golem
  • Damage reduced to 70 from 73.
  • Health reduced to 1240 from 1440.
  • Gold increased to 69 from 66.
20px Golem
  • Damage reduced to 33 from 35.
  • Health reduced to 480 from 540.
  • Gold increased to 21 from 18.
20px Giant Wolf
  • Damage reduced to 40 from 42.
  • Health reduced to 1120 from 1320.
  • Gold increased to 51 from 48.
20px Lesser Wolf
  • Damage reduced to 15 from 16.
  • Health reduced to 390 from 420.
  • Gold increased to 17 from 14.
20px Wraith
  • Damage reduced to 52 from 55.
  • Health reduced to 1050 from 1200.
  • Gold increased to 45 from 42.
20px Lesser Wraith
  • Damage reduced to 18 from 20.
  • Health reduced to 230 from 250.
  • Gold increased to 17 from 14.
20px Vilemaw
  • Vilemaw's respawn timer has been added to the tab menu.
    • Respawn timer increased to 6 minutes from 5.
  • Health increased to 5500 from 3500.
  • Attack damage reduced to 100 from 113.
  • AOE slam attack range increased. Ranged champions should no longer be able to exploit the range to kill Vilemaw's safely.
  • Corrosion now also reduces attack speed, in addition to armor and magic resistance.
  • Removed a few blind spots in Vilemaw's range.
  • Crest of Crushing Wrath Crest of Crushing Wrath
    • Duration increased to 3 minutes from 2 minutes.
    • No longer grants attack speed, cooldown reduction, health regeneration and mana regeneration.
    • New Effect: You are Ghost ghosted and grants Too Spooky to nearby allied minions, which empowers them similar to Hand of Baron Hand of Baron.
    • Too Spooky: In addition to the below empowerments, this unit will briefly Flee icon terrify enemies minions that gets too close.
Too Spooky Minions
  • All minions
    • Flee icon fears enemy minions on first contact.
  • Melee minions
    • +20 armor and magic resistance
    • +20% attack speed
    • +15 attack damage
    • +75 attack range
  • Caster minions
    • +10 armor and magic resistance
    • +10% attack speed
    • +20 attack damage
    • +100 attack range
  • Siege minions
    • +30 armor and magic resistance
    • +10% attack speed
    • +50 attack damage
    • +750 attack range (beyond turret range)
    • Attacks are now Area of Effect (200 range) and deal double damage to turrets
  • Super minions
    • +10 armor and magic resistance
    • +10% attack speed
    • +10 attack damage

Items

Common Items

Ardent Censer Ardent Censer
  • The passive will now be applied by heals even if the target is at full health.
Luden's Echo Luden's Echo
  • Ability Power ratio reduced to (+ 10% AP) from (+ 15% AP).
  • Charges gained per spell cast reduced to 10 from 20.
  • This affects all versions of the items.
Muramana Muramana
  • Attacking wards will no longer trigger the toggle and consume mana.

Map-Specific Items

Removed items from Twisted Treeline
Hextech Sweeper Hextech Sweeper
  • Reclassified as a trinket. Free!
    • Stats removed.
    • Recipe removed.
  • Availability: Twisted Treeline only
  • No longer reveals nearby traps.
  • Grants Unique Active - Hunter's Sight: Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds. (800 Range, 375 AOE estimate).
Wicked Hatchet Wicked Hatchet
  • Now deals magic damage instead of physical damage.
The Lightbringer The Lightbringer
  • Now deals magic damage instead of physical damage.
Lord Van Damm's Pillager Lord Van Damm's Pillager
  • No longer grants 50% critical strike damage.
  • Now grants Unique Passive: Critical strikes causes your target to bleed for an additional 150% of your bonus AD as magic damage over 3 seconds.
Overlord's Bloodmail Overlord's Bloodmail

June 11th Hotfix

Brand Brand
  • The fireball will now select a new target whenever its active target becomes unavailable. As promised above.
Caitlyn Caitlyn
  • Fixed a bug where Ace in the Hole would grant permanent vision of the target if they block the ability with a spell shield.
Jayce Jayce
  • Fixed a bug where Hyper Charge would cause Jayce's melee form attacks to deal no damage.
  • Fixed a bug where an in-the-air Hyper Charged attack would deal tons of damage if Jayce swapped into melee form before it hit.
Smite Smite
  • Fixed a bug where the cooldown was sometimes too short on Twisted Treeline.

Patch Rundown

References

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