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New Skins in the Store

The following skin was added to the store:

The following skin was added to the store, but it was not made available until April 7:

The following ward skin was added to the store:

PVP.net

Game Lobbies
  • When the creator of a game lobby transfers ownership to another player, their status will now change to "Creator" rather than "Joined".
Team Builder
  • Captains now see a spinner animation when friends in the group are still determining their spec.
  • Captains can now invite friends to their group before determining their own spec.
  • Friend invite statuses are now properly updating.

League of Legends V4.5

Champions

General
  • All champions have had their base armor increased by 4.
AhriSquare Ahri
  • Orb of Deception Orb of Deception
    • Will now return to Ahri even if she dies or becomes untargetable before it reaches maximum range.
AniviaSquare Anivia
Fiddlesticks Fiddlesticks
  • Dread Dread
    • No longer applies to targets who can't see Fiddlesticks.
Gragas Gragas
  • Stats
    • Base movement speed reduced to 330 from 340.
    • Base attack damage reduced to 55.5 from 55.78.
    • Attack damage per level increased to 3.5 from 3.375.
    • Magic resist per level increased to 1.25 from 0.
  • Happy Hour Happy Hour
    • Now restores 4% of his maximum health instantly, instead of 2% over 4 seconds.
    • Now has an internal cooldown of 8 seconds.
  • Barrel Roll Barrel Roll
    • Damage reduced to 80 / 120 / 160 / 200 / 240 (+60% AP) from 85 / 135 / 185 / 235 / 285 (+90% AP).
    • Duration for the cask to explode automatically reduced to 4 seconds from 5.
    • Cask will now highlight its maximum range while idle on the ground.
    • Attack speed slow removed.
    • Now slows movement speed by 30 / 35 / 40 / 45 / 50%.
    • The damage will now ramp up to 120 / 180 / 240 / 300 / 360 (+90% AP) and the slow to 45 / 52.5 / 60 / 67.5 / 75% over the first 2 seconds, as the alcohol "ferments". The barrel will change color to indicate that it is fully charged.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 80 / 90 / 100 / 110 / 120.
    • Cooldown unchanged.
    • Cast range reduced to 850 from 950.
  • Drunken Rage Drunken Rage
    • Revised Active: Gragas takes a long swig from his barrel, disabling his ability to cast or attack for 1 second. Upon finishing his drink, Gragas' next attack within ~5 seconds will deal 20 / 50 / 80 / 110 / 140 (+30% AP)(+8 / 9 / 10 / 11 / 12% target's max health) bonus magic damage. Gragas gains 10 / 12 / 14 / 16 / 18% damage reduction for 3 seconds starting from the moment he starts drinking.
    • Gragas can now move during the channel.
    • No longer restores mana nor grants attack damage.
    • Damage reduction duration reduced to 3 seconds from 20.
    • Damage reduction is now applied instantly rather than after completing the channel.
    • Channeling for the full duration now empowers his next attack.
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 25 at all ranks.
  • Body Slam Body Slam
    • Damage changed to 80 / 130 / 180 / 230 / 280 (+60% AP) from 80 / 120 / 160 / 200 / 240 (+50% AP)(+30 / 40 / 50 / 60 / 70% AD).
    • No longer slows movement speed.
    • Now briefly knocks back and stuns all enemies hit for 1 seconds.
    • On-hit cooldown reduction reduced to static 3 seconds from half.
    • Cost reduced to 50 from 75.
    • Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 12 at all ranks.
  • Explosive Cask Explosive Cask
    • Damage reduced to 200 / 300 / 400 (+70% AP) from 200 / 325 / 450 (+90% AP).
Graves Graves
HeimerdingerSquare Heimerdinger
  • H-28G Evolution Turret H-28G Evolution Turret
    • Laser beam recharge time increased to 16 seconds.
    • Basic attack damage changed to 12 / 18 / 23 / 29 / 34 (+15% AP) from 15 / 18 / 23 / 29 / 34 (+12.5% AP).
    • Laser beam damage changed to 40 / 60 / 80 / 105 / 130 (+55% AP) from 50 / 75 / 100 / 125 / 150 (+50% AP).
  • H-28Q Apex Turret H-28Q Apex Turret
    • Basic attack AP ratio reduced to 30% from 33%.
    • Laser beam damage reduced to 200 / 270 / 340 (+70% AP) from 225 / 300 / 375 (+80% AP).
    • Laser beam no longer recharges twice as fast.
    • On-hit charge generation increased to 20%.
  • Hextech Rocket Swarm Hextech Rocket Swarm
    • AP ratio reduced to 70% from 80%.
Jarvan IV Jarvan IV
Jinx Jinx
Kha'Zix Kha'Zix
Lee Sin Lee Sin
  • Safeguard Safeguard
    • Cooldown increased to 14 seconds from 9.
    • Cooldown is now reduced by 50% if the target was an allied champion (including self).
    • Shield duration reduced to 4 seconds from 5.
    • Will now only shield allied champion targets (can still target any ally).
  • Iron Will Iron Will
    • Buff duration reduced to 4 seconds from 5.
Leona Leona
  • Stats
    • Base health regeneration reduced to 7 from 9.
  • Eclipse Eclipse
    • Bonus resistances reduced to 20 / 30 / 40 / 50 / 60 from 25 / 35 / 45 / 55 / 65.
Lulu Lulu
  • Help, Pix! Help, Pix!
    • Damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 130 / 180 / 230 / 290.
    • Sight duration reduced to 4 seconds from 6.
    • Will now only shield allied champion targets (can still target any ally).
Malzahar Malzahar
  • Summon Voidling Summon Voidling
    • New attack priorities:
      1. Attack the target of Nether Grasp.
      2. NEW: Attack the nearest champion with Malefic Visions.
      3. Attack the nearest non-champion with Malefic Visions.
      4. Attack the nearest enemy.
    • Bug Fix: Voidlings will no longer continuously switch targets if there are multiple targets with the same priority.
Miss Fortune Miss Fortune
  • Strut Strut
    • Now displays the current bonus on its buff icon.
  • Double Up Double Up
    • Damage to first target changed to 20 / 35 / 50 / 65 / 80 (+85% AD) from 25 / 60 / 95 / 130 / 165 (+75% AD).
    • Damage to second target changed to 40 / 70 / 100 / 130 / 160 (+100 % AD) from 30 / 72 / 114 / 156 / 195 (+90% AD).
    • Criteria for 2nd target selection rework.
      • Will first prioritize enemy champions marked by Impure Shots within a 40° cone.
      • Will then attempt to find a target immediately behind the target, to avoid cases where it looks like it should have bounced to them.
      • Will then attempt to find a target within a 20° cone, prioritizing minions/monsters over champions.
      • Will then attempt to find a target within a 40° cone, prioritizing minions/monsters over champions.
      • Will then attempt to find any target within a 90° cone.
    • Mana cost reduced to 43 / 46 / 49 / 52 / 55 from 70 / 75 / 80 / 85 / 90.
    • Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
  • Impure Shots Impure Shots
    • Passive now deals 6% AD bonus magical damage per stack instead of 4 / 6 / 8 / 10 / 12 (+ 5% AP) bonus magical damage.
      • Maximum damage changed to 30% AD magical damage from 20 / 30 / 40 / 50 / 60 (+ 25% AP) magical damage.
    • Attack speed bonus changed to 20 / 30 / 40 / 50 / 60% from 30 / 35 / 40 / 45 / 50%.
    • Grievous Wounds duration reduced to 2 seconds from 3.
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
    • Cooldown reduced to 15 / 14 / 13 / 12 / 11 from 16.
  • Make It Rain Make It Rain
    • Tooltip updated to clarify that there's a half-second delay.
    • Area of sight increased to match the area of damage.
    • Slow increased to 25 / 35 / 45 / 55 / 65% from 20 / 28 / 36 / 44 / 52%.
    • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 at all ranks.
    • Duration increased to 3 seconds from 2.
      • Total damage is unchanged.
  • Bullet Time Bullet Time
    • New Passive: Increases the stack limit of Impure Shots to 6 / 7 / 8, for a new maximum potential damage of 36 / 42 / 48 % AD.
    • Damage per wave reduced to 50 / 75 / 125 (+20% AP) from 65 / 95 / 125 (+20% AP)(+35% bonus AD).
    • Now applies the passive on Impure Shots (not the active Grievous Wound).
Nami Nami
  • General
    • New recommended items.
PantheonSquare Pantheon
  • Aegis Protection Aegis Protection
    • Will now block the next attack from a tower, champion, large monster or large minion attacks, instead of any attack that deal above a certain value of damage.
Renekton Renekton
  • Dominus Dominus
    • Bonus health changed to 200 / 400 / 800 from 300 / 450 / 600.
    • Damage per second changed to 30 / 60 / 120 from 40 / 70 / 100.
Rengar Rengar
  • Stats
    • Base armor increased to 20 from 16.
    • Base health increased to 525 from 520.
    • Health per level increased to 90 from 85.
  • Bonetooth Necklace Bonetooth Necklace
  • Savagery Savagery
    • Time to trigger the enhanced attack increased to 3 seconds from 2.
    • Base damage changed to 20 / 40 / 60 / 80 / 100 from 30 / 60 / 90 / 120 / 150.
    • Attack damage scaling increased to (+100 / 105 / 110 / 115 / 120 % AD) from (+100% AD) at all ranks.
    • Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 8 / 7.5 / 7 / 6.5 / 6.
    • Bonus attack speed removed.
    • Savagery can no longer be triggered on towers.
    • Bug fix: The ability's damage is no longer affected when the attack critical strikes.
  • Savagery Savagery
    • Damage changed to 10 + (10 * level) (+150% AD) from 30 / 60 / 90 / 120 / 150 (+200% AD).
    • Attack speed changed to 47 + (3 * level) % from 60 / 70 / 80 / 90 / 100%.
    • Attack speed duration increased to 5 seconds from 4.
    • Now additionally increases his attack damage by 10% for 5 seconds.
  • Battle Roar Battle Roar
    • Cooldown changed to 12 seconds from 15 / 14 / 13 / 12 / 11.
    • Bonus resistances reduced to 10 / 15 / 20 / 25 / 30 from 15 / 22 / 29 / 36 / 43.
    • Bonus resistances duration increased to 4 seconds from 3.
    • Bonus resistances are now granted regardless of if Rengar hits an enemy, but are now increased by 50% for every enemy champion or large monster hit.
  • Battle Roar Battle Roar
    • Damage changed to 25 + (15 * level) (+80% AP) from 50 / 80 / 110 / 140 / 170 (+80% AP).
    • Healing reduced to 8 + (4 * level) from 20 + (10 * level).
    • Bonus healing per 1% of missing health increased to 6.25% from 1%.
  • Bola Strike Bola Strike
    • Now a linear, collision skill shot instead of a targeted ability.
    • Range increased to 1000 from 550.
    • Damage changed to 50 / 100 / 150 / 200 / 250 from 60 / 105 / 150 / 195 / 240.
    • Slow increased to 60 / 65 / 70 / 75 / 80% from 50 / 55 / 60 / 65 / 70%.
    • Cooldown changed to 10 seconds from 12 / 11 / 10 / 9 / 8.
  • Bola Strike Bola Strike
    • Damage changed to 25 + (25 * level) (+70% bonus AD) from 60 / 105 / 150 / 195 / 240 (+70% bonus AD).
    • Snare duration increased to 1.75 seconds from 1 second.
  • Thrill of the Hunt Thrill of the Hunt
    • Bonus movement speed while stealthed reduced to 15% at all ranks from 20 / 25 / 30%, and now only applies while moving toward an enemy champion.
    • No longer grants ferocity generation while stealthed.
    • Now grants 25 / 35 / 45% bonus movement speed and ferocity generation for 5 seconds after exiting stealth.
    • Enemies are now made aware when Rengar is within 1000 units of them, similar to Blood Scent Blood Scent.
    • Cooldown reduced to 120 / 95 / 70 seconds from 140 / 105 / 70.
Talon Talon
Twisted Fate Twisted Fate
  • Pick a Card Pick a Card
    • Card selection window reduced to 6 seconds from 8.
    • Card usage window increased to 6 seconds from 4.
Wukong Wukong
Ziggs Ziggs
  • Stats
    • Attack range reduced to 550 from 575.

Items

Aegis of the Legion Aegis of the Legion
Aether Wisp Aether Wisp (new item)
Alacrity Alacrity
  • Bonus movement speed increased to 20 from 15.
Captain Captain
  • Bonus movement speed increased to 10% from 8%.
  • Cost reduced to 600g from 750g.
Distortion Distortion
  • Cooldown reduction for Ghost/Flash/Teleport reduced to 20% from 25%.
  • Now grants the following buffs:
    • Ghost Ghost - Movement speed bonus increased to 40% from 27%.
    • Flash Flash - Now grants 20% bonus movement speed for 1 second after use.
    • Teleport Teleport - Now grants 30% bonus movement speed for 3 seconds after use.
Face of the Mountain Face of the Mountain
  • Total cost increased to Gold 2200 from Gold 2000.
    • Combine cost increased to Gold 515 from Gold 315.
  • Health increased to 500 from 375.
  • Health regeneration reduced to 20 from 25.
Farsight Orb Farsight Orb
  • Cast range increased to 4000 from 3000.
  • Vision duration increased to 2 seconds.
Feral Flare Feral Flare (new item)
  • Evolved from Wriggle's Lantern Wriggle's Lantern.
  • Stats: +15 attack damage, +35% attack speed.
  • Retains the 30% bonus gold passive.
  • Unique Passive - Maim: Champion kills, assists and large monsters slain will grant Feral stacks. Basic attacks deal 100 (+3 per Feral stack) bonus magic damage and restore 10 (+1 per Feral stack) health. Enemy champions take 33% of the bonus magic damage.
    • Note: Unlike Wriggle, Feral Flare does not take into account kills, assists and large monsters slain prior to receiving the item. This is intended.
    • During the preseason, this passive was supposedly going to be given to a remade Madred's Bloodrazor Madred's Bloodrazor. For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per champion kill/assist and large monster kill) health - e.g. at 87 kills/assists/large monsters slain, you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).
Forbidden Idol Forbidden Idol (new item)
Frost Queen's Claim Frost Queen's Claim
  • Total cost increased to Gold 2200 from Gold 2000.
    • Combine cost increased to Gold 515 from Gold 315.
  • Ability power increased to 50 from 40.
Frozen Heart Frozen Heart
  • Total cost reduced to Gold 2600 from Gold 2900.
  • Combine cost increased to Gold 650 from Gold 550.
  • Armor increased to 100 from 95.
  • Attack speed reduction reduced to 15% from 20%.
Furor Furor
  • Cost reduced to Gold 475 from Gold 650g.
Glacial Shroud Glacial Shroud
Homeguard Homeguard
  • No longer instantly restores your health and mana when you return to the fountain.
  • Now restores 35% of your missing health and mana per second while on the fountain.
  • Still grants the bonus movement speed; both bonuses are lost if you've dealt/received damage in the last 6 seconds.
Hunter's Machete Hunter's Machete
  • Maim now tracks the number of large monsters slain.
Iceborn Gauntlet Iceborn Gauntlet
  • Total cost reduced to Gold 2900 from Gold 3250.
    • Combine cost increased to Gold 750 from Gold 700.
  • Armor reduced to 60 from 70.
Lich Bane Lich Bane
Locket of the Iron Solari Locket of the Iron Solari
Madred's Razors Madred's Razors
  • Maim now tracks the number of large monsters slain.
Morellonomicon Morellonomicon
Scrying Orb Scrying Orb
  • Cast range increased to 2500 from 1500.
  • Evolved cast range increased to 3500 from 2500.
  • Vision duration increased to 2 seconds.
Spirit of the Elder Lizard Spirit of the Elder Lizard
  • Butcher bonus damage reduced to 20% from 30%.
Talisman of Ascension Talisman of Ascension
Twin Shadows Twin Shadows
Warden's Mail Warden's Mail
Will of the Ancients Will of the Ancients
Wriggle's Lantern Wriggle's Lantern
  • New Effect: Now transforms into Feral Flare Feral Flare upon killing 25 large monsters. (Monsters killed with Hunter's Machete and Madred's Razors count toward the transformation).

General

  • Gold pop-ups now have a coin icon instead of the letter "g".
  • Crits now use an explosion icon in place of the "!".
  • Multiple bug fixes to vision and brushes.
    • Standing in a brush should now grant vision of the entire brush, even around corners.
    • Wards in a brush should now have sight of the entire brush, even around corners.
    • "Black spots" should now be removed.
20px Dragon
  • Attack damage reduced to 110 from 145.
  • Basic attacks deal additional physical damage equal to 5% of the target's current health, increasing by 0.5% of the target's current health per level after level 9.
  • Dragon fire now reduces the target's damage by 20% instead of slowing their attack speed.
  • Now gains 13 armor and 5.85 magic resist per level after level 9.

Masteries

Feast Feast
  • On-kill health restored increased to 3 from 2.
Scavenger Scavenger

Runes

Greater Seals
  • Armor reduced to 1 from 1.41.
  • Scaling Armor increased to 3 (at level 18) from 2.7.
  • Health increased to 8 from 5.35.
  • Scaling Health increased to 24 (at level 18) from 19.44.
  • Health Regeneration increased to .56 from .43.
Greater Glyphs
  • Scaling CDR increased to 1.67% (at level 18) from 1.11%.
  • Scaling MR increased to 3 (at level 18) from 2.7.
  • Mana Regen increased to .33 from .31.
  • Scaling Mana Regen increased to 1.2 (at level 18) from 0.99.
Greater Quintessences
  • CDR increased to 2.5% from 1.67%.
  • Scaling CDR increased to 5% (at level 18) from 2.5%.
  • Attack Speed increased to 4.5% from 3.4%.
  • Life Steal reduced to 1.5% from 2%.

Summoner Spells

Barrier Barrier
  • Color changed.
Exhaust Exhaust
  • Damage reduction increased to 50% from 30%.
  • Attack speed reduction reduced to 30% from 50%.
  • Cast range increased to 650 from 550.
Heal Heal
  • Revised Active: You instantly heal the allied champion closest to your cursor for 90-495 health and grant them 30% movement speed for 2 seconds. If no target is found, it will heal the most wounded allied champion nearby. You are also healed and hasted for the same amount. Any Grievous Wounds are also removed.
  • Range increased to 700 from 600.
  • Cooldown reduced to 240 seconds from 300.
  • Heal amount increased to 90-465 (scales non-linearly with levels) from 90-345.
Ignite Ignite
  • Grants sight of the target for the duration (doesn't reveal stealth).

Bots AI Updates

  • Improved evaluation of enemy and friendly strength.
  • Improved understanding of tower mechanics and power.
  • Improved behaviors while under high threat.
  • Improved lane rotation decision making.
  • Improved last hitting with auto-attacks both when farming normally and when pushing.
  • Lane behaviors (harassing vs. farming, etc.) are now more in line with human behaviors.
  • Bots now attempt to dodge some skill shots.
  • Beginner bots now build recommended items, while Intermediate bots now make more advanced item choices.
  • Bots now scan their surroundings at variable rates depending on difficulty setting and in-game threat level.

Undocumented Changes

References

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