League of Legends V3.5


Akali Akali

As an assassin, Akali should be a champion with high risk and high reward. These changes increase her early game risk while retaining her later game potential.
  • Mark of the Assassin Mark of the Assassin
    • Initial damage reduced to 35/55/75/95/115 from 45/70/95/120/145.
    • Mark detonation damage ability power ratio increased to 0.5 from 0.4.
  • Shadow Dance Shadow Dance
    • Essence of Shadow charge rate increased to 35/25/15 seconds from 25/20/15.

Corki Corki

Karma Karma

These changes to Karma include several quality of life improvements and enhance her ability to generate multiple Mantras in well-executed fights.
  • Gathering Fire Gathering Fire
    • Mantra cooldown reduction increased to 2 seconds at all levels from 1/1.5/2.
  • Inner Flame Inner Flame
    • The detonation area now occurs at the actual point of missile impact instead of at the center of the initial target that is hit.
  • Focused Resolve Focused Resolve
    • Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.
    • Now applies Gathering Fire's effect on each instance of damage dealt instead of only once on initial application, but now deals damage 3 times over the duration instead of 6.
  • Inspire Inspire
    • Movement Speed duration increased to 1.5 seconds from 1.25.
    • Fixed a bug where the tooltip stated the shield was 80/115/150/185/220 instead of its actual value of 80/120/160/200/240.
    • Mantra Mantra Bonus - Defiance Defiance
      • Movement Speed bonus is now always 60% instead of 20/30/40/50/60% (based on Inspire's current rank).
      • Ally shield / haste range increased to 700 from 600.

Kayle Kayle

Previous to these changes, Kayle's support spells could often be cast completely off-screen from her opponents. With these reduced ranges, it should be easier for opponents to anticipate her presence in fights.

Lux Lux

On top of her long range and wide array of defensive utility, Lux was also among the fastest ranged champions in the game. These changes force Lux to be more mindful of her timing and positioning as opponents now have more opportunities to capitalize on her mistakes.
  • Base movement speed reduced to 330 from 340.
  • Final Spark Final Spark
    • Cooldown increased to 80/65/50 seconds from 80/60/40.

Morgana Morgana

Nami Nami

  • Tidal Wave Tidal Wave
    • Range increased to 2750 from 2500.
    • Cooldown reduced to 120/110/100 seconds from 140/120/100.
    • Mana cost reduced to 100 at all ranks from 100/150/200.

Nautilus Nautilus

Nunu Nunu

Quinn Quinn

  • Harrier Harrier
    • Valor now marks targets slightly more frequently.
    • Targets are now marked more immediately when Valor lands on the target.
  • Vault Vault: Quinn now lands closer to her target when using Vault from far away.

Urgot Urgot

Volibear Volibear

Volibear was both an extremely powerful duelist as well as an almost guaranteed initiator for early skirmishes. In order to preserve his presence as a threatening fighter, these changes instead reduce Volibear's ability to force engagements early on.


Spirit of the Ancient Golem Spirit of the Ancient Golem

Spirit of the Elder Lizard Spirit of the Elder Lizard

Seraph's Embrace Seraph's Embrace

  • Active mana cost reduced to 20% of current mana from 25%.
  • Active shield adjusted to 20% of current mana + 150 from 25% current mana.

Muramana Muramana

  • Toggle damage changed to physical from magic.
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