New Skins in the Store
The following skin was added along with this patch but it was not made available until Thursday, January 18.
- [ | ]
The following skin was added along with this patch but it has not been made available until Wednesday, January 23.
- [ | ]
League of Legends V1.0.0.154
Champions
(Added January 23)
-
- Thresh can harvest the souls of the enemies that die near him, permanently granting him armor and ability power.
(Innate)
-
- Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh binds an enemy in chains and pulls them towards him. Activating this ability a second time pulls Thresh to the enemy.
(Q)
-
- Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
(W)
-
- Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
(E)
-
- Thresh creates a prison of walls that slow and deal damage if broken.
(Ultimate)
- Stats
- Base movement speed increased to 330 from 325.
-
- Range increased to 650 from 600.
-
- Magic resist reduction reduced to 15/20/25 from 15/25/35.
-
- Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100.
-
- Targeting cone is now attached to Annie.
-
- Cooldown reduced to 10 seconds from 16.
- Duration reduced to 5 seconds from 8.
-
- Cooldown increased to 90 seconds from 60.
-
- Will now give vision when it hits a target.
-
- Targeting cone is now attached to Cho'Gath.
-
- Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100.
-
- Orb detonation has been adjusted to better match Diana's basic attack range.
- Shield duration increased to 5 seconds from 4.
-
- Cast range increased to 825 from 750.
-
- Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30.
- Bonus attack damage ratio increased to 0.5 from 0.4.
-
- Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135.
- Bonus attack damage ratio increased to 0.5 from 0.4.
-
- Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health.
- Cooldown increased to 150/120/90 seconds from 120/90/60.
- Cast range reduced to 650 from 800.
- Stats
- Base attack speed reduced to 0.625 from 0.665.
-
- Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.
- Stats
- Base movement speed reduced to 345 from 350.
-
- Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%.
- Basic attack has been retuned so it's more responsive.
-
- Damage reduced to 15-190 from 15-220.
- Slow reduced to 25% from 35%.
-
- Bonus attack damage ratio reduced to 1.5 from 1.6.
- Isolation bonus attack damage ratio reduced to 2.0 from 2.4.
-
- Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken.
-
- No longer grants armor while active.
- Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%.
-
- Slow amount reduced to 20/30/40/50/60% from 30/37.5/45/52.5/60%.
- Range reduced to 600 from 800.
-
- Targeting cone is now attached to Mordekaiser.
- Stats
- Base movement speed increased to 335 from 330.
-
- Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10.
- : Missile speed increased to 850 from 750.
-
- Now grants +5 attack damage.
-
- Fixed a bug where Rengar could leap while rooted.
-
- Attack speed duration increased to 4 seconds from 3.
- Fixed a bug where Savagery could be used three times consecutively.
-
- Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of Rengar’s health.
-
- Initial delay reduced to 1 second from 1.25.
- Stealth duration increased to 7 seconds from 5.
- Stats
- Base health regen reduced to 6 from 10.4.
- Health regen per level reduced to 0.5 from 0.9.
-
- Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180.
-
- Cooldown increased to 110/80/50 seconds from 75/60/45.
- Targeting cone is now attached to Riven.
-
- Controlling the clone no longer reveals Shaco in brush.
- Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances.
-
- Now increases range on by 75 at max rank.
-
- Cooldown reduced to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14.
-
- Bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90.
- Bleed bonus attack damage ratio reduced to 1 from 1.2.
-
- Fixed a bug where the damage amplification did not actually apply.
- Fixed an bug that sometimes caused Talon's Rake to fire backwards after using Cutthroat.
-
- Damage reduced to 120/170/220 from 120/190/260.
- Bonus attack damage ratio reduced to 0.75 from 0.9.
-
- Now additionally increases Udyr's armor and magic resist by 4% per stack.
-
- Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted.
- Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells.
- Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended.
- Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker.
-
- Increased the responsiveness of Vi's attacks after using Excessive Force.
-
- Fixed a bug where targets could cast spells after being knocked into the air.
- Fixed a bug where characters with stealth could cause Assault and Battery to miss.
- Fixed a bug where damage was not applied to targets immune to disable effects.
-
- The cooldown indicator now more accurately shows when Short Fuse is available.
Summoner's Rift Jungle
- Base gold increased to 30 from 25.
- Base health increased to 1000 from 750.
- Base health reduced to 150 from 250.
- Base gold increased to 55 from 40.
- Base health increased to 1100 from 900.
- Base health reduced to 200 from 300.
- Base gold increased to 55 from 45.
- Base health increased to 1200 from 1000.
- Base health reduced to 300 from 500.
Items
Item tooltips have been revised to improve consistency.
- Ability power increased to 60 from 50.
- Mana charge amount increased to 6 from 5.
- Ability power reduced to 40 from 50.
- Now grants 10% cooldown reduction.
- Combine cost increased to 600 from 490 (total cost is now 2610 from 2500).
- Health increased to 400 from 300.
- New Recipe: + + +
700 =
3950
- Ability power increased to 80 from 70.
- Cooldown reduction increased to 20% from 10%.
- Now grants 10 mana regeneration per 5 seconds.
- Cost increased to 345 from 225.
- Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge.
- Attack damage reduced to 20 from 25.
- Spell vamp is now unique.
- New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed.
- Now works immediately after purchasing the enchant.
- Duration of slow field reduced to 2 seconds from 3.
- Slow percentage reduced to 30% from 35%.
- Slowing field now displays team color rings.
- Health increased to 300 from 200.
- Ability power reduced to 60 from 70.
- Attack damage increased to 20 from 10.
- Can no longer target allied minions.
- Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks.
- Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds).
- Combine cost reduced to
500 from
800.
- Attack damage increased to 65 from 60.
- Attack damage per stack increased to 6 from 5.
- Max stacks reduced to 5 from 7.
- Now grants +10% cooldown reduction.
- Ability power increased to 50 from 40.
- Cooldown reduction is no longer unique.
- remade
- New Recipe: + +
300 =
2425
- Attack damage increased to 50 from 20.
- New: Now grants 20 armor.
- New: Now grants 12% life steal.
- Removed: Attack speed reduced to 0% from 50%.
- Unique Passive – Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions).
- Unique Passive – Trap Detection: Nearby stealthed enemy traps are revealed.
- Unique Active: Covers a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown).
- Ability power reduced to 40 from 50.
- Magic resist increased to 40 from 30.
- Movement speed increased to 6% from 5%.
Masteries
Pickpocket (Season 2013 Mastery) Pickpocket
- Now displays a buff timer after attacking to show the time before gold can be earned again.
Twisted Treeline
- Speed Shrine removed and replaced by a Ghost Relic.
- The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
- The Ghost Relic spawns at 1:55 and respawns every 90 seconds.
- New items now available:
Proving Grounds
- New items now available:
Co-op vs. AI
- Bots are now more likely to use activatable items.
- Added Darius Bot to Co-op vs. AI on all maps.
- Fixed a bug where Shen Bot wasn't casting Stand United.
- Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.
Spectator Mode
- Gold totals with more than three digits will now include punctuation for easier readability.
- Directed camera positioning will now take the health bars for Baron and Vilemaw into account.
- Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby.
- Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King.
Ranked
- Added a new provisional medal for players and teams that are in their placement matches.
- All players and teams have been temporarily set to this medal in preparation for Season 3.
User Interface
- Improvements to the item shop:
- Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes.
- Fixed a bug where the item shop could show you as owning more of an item than you actually have.
- Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item.
- Fixed a bug where items that could not be sold were showing a sell value.
- Improved the responsiveness of double clicking to purchase items.
- Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling).
- Adjusted the graphics for the borders on vote tallies in the surrender display.
General
- Turrets now prioritize minions in the following order:
- Player-owned minions (ex: Tibbers, Zyra Plants)
- Super Minions, Cannon Minions
- Melee Minions
- Caster Minions
- Added keybindings for Self Casting Items.
- Fixed keybinding for Show/Hide HUD.
- Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill.
- Fixed a bug where players couldn't send chat messages at end of game.
- Fixed a bug where champions affected by near-sightedness ( , ) could attack their team mates.
- The Minimap has been improved:
- Wards now show special icons on the minimap.
- Players are outlined in blue while .
- Players are outlined in orange while using .
- is now colored based on enemy/ally team.
- Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly.
- Fixed an issue where purchasing a legendary item (ex: , ) would consume all components of a lower tier instead of just those necessary for the recipe.
- Fixed a rare issue where certain spells (ex: ) could land an unintentional critical hit.
- Hovering over your attack damage stat will display your champion's auto attack range.
- You may now unlock the game camera while holding down your mouse button on the minimap.
- Pinging a tower in the basic tutorial will no longer display an unlocalized string.
- The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in Game.cfg.
- You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive.
- Muting a player will now mute that player's emote sounds.
- Added teammate chat callouts for new items such as , and .
- Fixed a bug preventing buff durations from drawing on the target frame.
Undocumented Changes
General
- The Minimap has been improved:
- is outlined in purple when casting .
- is outlined in cyan when casting .
Patch Preview video
Upcoming | ||
---|---|---|
Season 2018 | V8.x | |
Preseason | ||
Season 2017 | V7.x | |
Preseason | ||
Season 2016 | V6.x | |
Preseason | ||
Season 2015 | V5.x | |
Preseason | ||
Season 2014 | V4.x | |
Preseason | ||
Season Three | V3.x | |
Preseason | ||
Season Two | V1.0.0.x | |
Season One | V1.0.0.x | |
Closed Beta | V0.9.x | |
V0.8.x | ||
2009-x | ||
Alpha Stage | ||
April Fools' Patches |
I contenuti della comunità sono disponibili sotto la licenza CC-BY-SA
a meno che non sia diversamente specificato.