New Skins in the Store

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Monday, February 7.

League of Legends V1.0.0.110


Karma, the Enlightened One Karma, the Enlightened One

  • Heavenly Wave Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
    • Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
  • Spirit Bond Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
    • Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
  • Soul Shield Soul Shield: Karma summons a protective shield that absorbs incoming damage.
    • Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
  • Mantra Mantra (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
  • Inner Flame Inner Flame (Innate): Karma gains increased Ability Power corresponding to her percentage of missing Health.

AkaliSquare Akali

Cassiopeia Cassiopeia

EzrealSquare Ezreal

  • Rising Spell Force Rising Spell Force
    • Now has a particle to indicate the amount of stacks.
    • Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
    • Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
Galio Galio

Gragas Gragas

Jax Jax
  • General
    • Fixed a bug where in some instances Jax would lose health while leveling.

Katarina Katarina

  • Death Lotus Death Lotus:
    • Base damage per dagger increased to 50/65/80 from 40/50/60.
    • Ability power ratio per dagger reduced to 0.25 from 0.3.
    • Attack damage scaling per dagger reduced to 50% from 55%.
Miss Fortune Miss Fortune
  • Strut Strut
    • Fixed a bug where it sometimes wouldn't show a particle while active.
  • Bullet Time Bullet Time
    • Fixed a bug where it would occasionally scale off ability power instead of attack damage even though attack damage provided slightly more overall damage.

MordekaiserSquare Mordekaiser

  • Iron Man Iron Man:
    • Shield generation increased to 25 / 27.5 / 30% from 20 / 25 / 30%.
    • Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.
Olaf Olaf
  • Undertow Undertow
    • Fixed a bug where could not deal damage to the same target within 1 second of the previous hit.

Rammus Rammus

Renekton Renekton

  • Stats:
    • Health per level increased to 87 from 82.
    • Base armor increased to 15.2 from 14.
    • Armor per level increased to 3.8 from 3.2.
  • Cull the Meek Cull the Meek:
    • Base damage increased to 60/90/120/150/180 from 40/70/100/130/160.
    • Attack damage scaling increased to 80% from 60%.
    • Basic heal reduced to 7.5% from 10%.
    • Heal bonus when damaging Champions increased to 300% from 200%.
    • Cooldown reduced to 8 seconds from 12/11/10/9/8.
  • Ruthless Predator Ruthless Predator: cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.
  • Dice Dice: armor reduction when furious changed to 15/17.5/20/22.5/25% from a flat 10/15/20/25/30.
  • Fixed a bug where Renekton was gaining bonus attack damage while wounded.
Shaco Shaco
SorakaSquare Soraka
TeemoSquare Teemo
  • Move Quick Move Quick reworked
    • Passive: Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret.
    • Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit.

VladimirSquare Vladimir

  • Sanguine Pool Sanguine Pool:
    • Slow reduced to 40% from 50%.
    • Slow duration reduced to 1 second from 1.5 seconds.
  • Tides of Blood Tides of Blood: health cost reduced to 30/40/50/60/70 from 30/45/60/75/90.
  • Fixed a bug where Vladimir in some instances would lose health when leveling.



  • Rally Rally:
    • Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
    • Fixed a bug where it provided ability power whether or not you had the mastery.
    • Fixed a bug where it was granting less ability power and attack damage than stated.



  • Clarity Runes reduced in effectiveness by about 33%.
  • Quintessences of Fortitude reduced in effectiveness by about 20%.


  • 20px Dragon is now immune to disables.
  • All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2.
  • Adjusted many champions' attack, health, spell, and difficulty ratings.
  • Removed many tags (like heal, stun, and pet) and made the remaining tags more accurate.
  • Updated many Champions' recommended item lists.
  • Fixed several spells that did not preload properly, causing a delay the first time used in game.

Undocumented Changes


  • The graphics for Hawkshot Hawkshot have been improved.

New Custom Game Bots

Removed Custom Game Bots

Custom Game Difficulty

  • New Player and Easy difficulty setting replaced with a single Beginner difficulty.

In-Game Shop

  • No longer opens via right click.

Patch Preview Video

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