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New Skins in the Store

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Monday, January 24.

In addition, the following skin was released along with this patch, but was not available for purchase until Monday, September 26, 2011.

PVP.net V1.27.47

  • Fixed a bug where selecting a Skin late in the countdown process would produce an error.
  • Fixed a bug where players that had been disconnected from chat could not enter the Matchmaking queue.

League of Legends V1.0.0.109

Champions

Renekton, the Butcher of the Sands Renekton, the Butcher of the Sands

  • Renekton uses a new resource system called Fury. Renekton gains Fury by attacking or dealing damage with spells. When he has gathered enough Fury, the resource will be expended to empower his skills with bonus effects.
  • Cull the Meek Cull the Meek: Renekton swings his blade, dealing damage to nearby enemies and healing for a portion of the damage dealt.
    • Fury Bonus: Heal amount raised dramatically.
  • Ruthless Predator Ruthless Predator: Renekton's next attack swings twice, dealing damage, plus a large portion of his base damage, stunning his target briefly and applying on-hit effects each time.
    • Fury Bonus: Renekton's next attack swings three times, dealing a huge portion of his weapon damage, stunning his target greatly and applying on-hits each time.
  • Slice Slice: Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target, he can use Dice Dice for a brief period of time for the same effect.
    • Fury Bonus: Renekton deals 50% increased damage and reduces the armor of units hit.
  • Dominus Dominus (Ultimate): Renekton empowers himself with dark energy, gaining size and bonus health. He deals periodic damage to enemies around him and rapidly gains Fury.
  • Reign of Anger Reign of Anger (Innate): Renekton gains 5 Fury per autoattack. Having sufficient fury empowers Renekton’s abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.
Caitlyn Caitlyn
Cho'Gath Cho'Gath
  • Feast Feast
    • Now loses half stacks (rounded up) instead of 3 stacks on death.
      • This is inconsistent with the last known change during V1.0.0.86.

Evelynn Evelynn

  • Stats:
    • Base mana reduced to 180 from 212.
    • Mana per level increased to 42 from 38.
    • Base damage reduced to 48 from 53.
    • Damage per level increased to 3.3 from 2.9.
    • Base armor reduced to 12.5 from 14.75.
  • Hate Spike Hate Spike: mana cost increased to 12/15/18/21/24 from 8/10/12/14/16.
  • Shadow Walk Shadow Walk:
    • Duration reduced to 10/20/30/40/50 from 20/30/40/50/60.
    • Cooldown reduced to 12/11/10/9/8 from 12 at all ranks upon breaking stealth.
  • Malice and Spite Malice and Spite: duration reduced to 10 seconds from 15.

Garen Garen

  • Judgment Judgment: bonus attack damage scaling increased to 120% from 100% per second.
HeimerdingerSquare Heimerdinger
  • Techmaturgical Repair Bots Techmaturgical Repair Bots
    • Fixed a bug where it provided less health regeneration than stated.
  • H-28G Evolution Turret H-28G Evolution Turret
    • Improved Turret AI so they will prioritize attacking champions that attack Heimerdinger.
    • Turrets now work on an ammo system (25 second ammo cooldown).
    • 1 second placement cooldown.
    • Level up progression reversed for ranks 2 and 3.
      • Rank 2 - Places armor and magic resistance reducing green turrets.
      • Rank 3 - Places two turrets.
    • Turrets bonus health on rank 4 increased to 125 from 100.
    • Turrets now gain 15 health per Heimerdinger level down from 21.
    • Turret magic resistance increased to 80 from 60.
    • Tooltip now references 'turrets' rather than 'towers'.
  • UPGRADE!!! UPGRADE!!!

Jax Jax

Katarina Katarina

  • Shunpo Shunpo: base damage changed to 80/120/160/200/240 from 90/120/150/180/210.

Kennen Kennen

Lux Lux

  • Stats
    • Fixed a bug that caused Lux to have 0 base mana regeneration.

MordekaiserSquare Mordekaiser

  • Shield decay reduced to 3% from 5%.

Nasus Nasus

Olaf Olaf
  • Undertow Undertow
    • Base damage reduced to 50/90/130/170/210 from 65/110/155/200/245.
    • Attack damage scaling increased to 50% from 30%.
    • Fixed a bug where it was dealing too much damage.

PantheonSquare Pantheon

SivirSquare Sivir

  • Ricochet Ricochet:
    • Damage loss per bounce increased to 25% from 22%.
    • Bounce radius reduced to 450 from 500.

Taric Taric

  • Fixed a bug with Radiance Radiance where it would cause performance issues while on.
Tryndamere Tryndamere

Twitch Twitch

  • Base attack range increased to 500 from 475.
  • Ambush Ambush:
    • Duration reduced to 10/20/30/40/50 from 20/30/40/50/60.
    • Attack speed bonus now reaches its maximum duration twice as fast.

Warwick Warwick

Xin Zhao Xin Zhao

Zilean Zilean

Items

Masteries

  • Ardor (Season 2011 Mastery) Ardor
    • Now provides all of its benefit at level 1 rather than half at level 1 and the other half scaling up to level 18.
    • Fixed bugs where Ardor was not counting Ability Power and Attack Speed from many sources - essentially anything that wasn't an item.
    • Fixed a bug where Ardor and Rabadon's Deathcap Rabadon's Deathcap were double multiplicative.
    • Clarified the tooltip.

General

  • We have changed how critical strike and dodge chance work. You will now get fewer ‘lucky’ or ‘unlucky’ streaks where you get no critical hits/dodges in a row, or a lot of them in a row. Your average chance to get a crit is the same as before though – if you have a 50% crit rate, and you make 100 attacks, you’ll still crit about 50 times.
  • Baron Nashor Baron Nashor's Wrath of the Ancients spell no longer targets stealthed units.
  • Jungle monsters that previously had negative magic resistance now have magic resistance of zero.
  • Monster camps will now properly update when scouted with vision.
  • Chat will now display the Champion being played by the person who is speaking.

Notes

  • The following change appeared on the official patch notes but wasn't implemented until the next patch:

Patch Day Video Preview

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