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Previous Lore

"Outsmart anyone you can't beat, and beat anyone you can't outsmart." - Trundle Trundle

Trundle is a hulking and devious troll with a mischievous streak. There is nothing he can't beat into submission and bend to his will, not even the ice itself. With his massive, frozen club, he chills his enemies to the core and runs them through with jagged shards of ice shards of ice. Fiercely territorial, Trundle chases down anyone foolish enough to enter his domain his domain and laughs as they bleed into the tundra.

Trundle's warband once followed a foolish and cowardly chieftain. Under such a weak leader, Trundle feared he and his kin would fall prey to the other troll hordes scattered across the tundra. When his challenge to the chieftain ended in humiliation, Trundle did something that wasn't very troll-like: instead of his fist, he turned to his wits. Thinking on his hairy feet, he spun a tall tale about the troll leaders of old, claiming they wielded weapons of great power as symbols of their right to rule. Though he'd made up the story on the spot, Trundle wagered that if he could find or steal such a weapon, he would become the rightful leader of the warband. The trolls believed him, but none thought him capable of undertaking such a challenge. Knowing the boastful troll would die trying, the foolish chieftain agreed and Trundle departed to the familiar sound of laughter.

Alone but undaunted, Trundle ventured into the foreboding realm of the dreaded Ice Witch Ice Witch. There, hidden among the many ancient and dangerous secrets, he hoped to find a weapon to prove his elaborate tale. He out-muscled the Ice Witch's guards and outsmarted her dark magic traps, but nothing he scavenged matched the power he'd described to his kin. Finally, he found an unexpected prize: a huge and magical club of never-melting True Ice. Grasping the weapon, he marveled at the cold power that ran through him. But then the wrathful Ice Witch herself appeared. As she summoned her dark magic, Trundle believed he had met his end, but another clever idea struck him. With a knowing grin, he offered the Ice Witch a devious proposition: a troll army, he told her, would be of much more use to her than one troll corpse...

When Trundle returned to the warband, his fellow trolls bowed to his conquest. Calling his weapon "Boneshiver," he took a moment to enjoy the look of numb shock on his chieftain's face before he caved it in. Seizing command, Trundle announced that there would no longer be chieftains - only a Troll King before whom all of his kind would kneel. The trolls rallied behind their brash, new leader and prepared for the coming war. With Trundle leading the charge, the time of the trolls had finally come.

Trolls have never been well-regarded beings on Valoran. Generally speaking, they are barbaric, cannibalistic, and sneaky. They are creatures relegated to the murky recesses of the world, hidden away from most intelligent beings. Despite their maleficent natures, however, the Ruhgosk never deserved the grisly fate that was visited upon them. Generations ago, a twisted necromancer known as Hakolin the Bonecrafter attempted to enslave the Ruhgosk tribe. These trolls are considerably more gentle than their ill-mannered brethren, although still uncouth by human standards. The Ruhgosk fought tooth and claw against the necromancer, ultimately driving him from their land. As a parting gift, Hakolin afflicted the trolls with a leprous disease, forever cursing the members of the tribe. The leprosy would have rotted their flesh away to nothing were it not for the trolls' natural ability to regenerate. Caught forever in a hideous rotting state, the Ruhgosk endured their curse while desperately in search of a cure. They never found one.

A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate is so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman's ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the heinous curse completely.

"I've learned a thing or two about pain! Let me show you!"

Candidate: Trundle
Date: 26 November, 20 CLE


A distinctly foul odor permeating the air announces the troll's arrival. The sounds of scraping nails, labored breathing, and dirty feet scrabbling across the pristine marble floors reach the Great Hall before Trundle does. He is frighteningly out of place in the halls of the Institute of War, surrounded by gleaming decor while barely discernable rags hang off his body in some semblance of modesty. He shifts his grip on a makeshift club, an unwieldy weapon that is as long as his entire body. His skin bubbles with sores and scars, sloughing off in chunks from his body. It is amazing that he still has any flesh at all.

Trundle's weary eyes pass over the Great Hall - he lingers not on the inscription above the door, or the fine statues representing Valoran's greatest craftsmanship. These material objects mean nothing to him. A mangled tongue flicks over his unshapely lips, and he reaches out to open the doors leading to the Reflecting Chamber. As if the doors themselves are afraid to come under his touch, they part before him. He shrugs, apparently used to this type of behavior, and slips inside.


Trundle's eyes flew open as something sharp pricked his hand. He was surprised to find himself strapped down to a makeshift altar, surrounded by a circle of runes. The shamans of his tribe stood hunched over him, ready to begin the ceremony that would change his life forever.

This time, he felt a distinct detachment from the entire scene - a far cry from the raging wave of excitement, fear, and pride that had consumed him the first time it happened. He had been so young then, freshly wounded from the daily ritual of being bullied by the younger trolls. Looking back at his former self, he almost couldn't blame them - he had always been funny-looking, even by troll standards, and being the runt of the entire tribe didn't help the situation. Had any other smaller or uglier troll been born into the tribe, Trundle was sure that he would have redirected the bullying to the new target, and happily joined in himself.

What he distinctly remembered was the elders' whispered promises - that if he were to bear the weight of the entire tribe's curse onto himself, it would be the noblest sacrifice in the entire history of their race. They told him that he was the only one who could save them all when they beheld the innate regeneration that only he was born with. The young Trundle had gotten carried away with what they told him - he fantasized about the admiration in the eyes of those who had once ridiculed him, the adoration of his entire tribe, and the riches and comfort he would enjoy as they lauded his sacrifice.

Most importantly of all, he saw his life without all the bullying.

So he gave himself to the disease, letting it ravage his body. In many ways, it was a success - the Ruhgosks rejoiced in their newfound freedom and lavished their adoration on Trundle. But it was not to last – before long, his kin began to keep their distance from him. Seeing his open sores and diseased flesh was apparently too much for even trolls to handle, despite having been similarly afflicted mere weeks earlier.

It was during these times that he sometimes thought that being bullied was better than being alone. At least people could stand to be around him, even if it was just to make fun of him. Someone spoke, snapping him out of his reverie. "Why do you want to join the League?" Trundle turned, sitting up on the altar as the straps pinning him down disappeared. A summoner swathed in a blue robe stood behind him, towering over the troll. His face was hidden within the recesses of his cowl.

"To search for a cure for this disease," Trundle intoned wearily.

"And what if I told you that I already have your cure?"

"You're a dirty liar!"

"I've studied you, Trundle. The League knows everything about our candidates before they even pass through our doors. Your disease eats you alive, but your incredible regenerative power prevents your disease from spreading to your tribe again."

Trundle snorted. "Tell me something new. Any idiot can see the flesh tumbling from my bones and smell the stink of rot. I may be a troll, but I'm not stupid."

"True, but what you don't know, Trundle, is that you bearing the disease of your brethren will also be their downfall. While the plague that your tribe bore was debilitating, eventually their bodies came to rely on the disease. Yes, it caused them immense pain and constant disease, but it became inextricably fused with your race's inherent ability to regenerate." The summoner's tone was clinical as he spoke. "Thus, when the plague was extracted from their bodies, it took along with it their regenerative capabilities. Now their bodies do not even know how to sustain themselves."

The summoner paused. "What they did to you did not cure them. It barely even prolongs the tribe's inevitable extinction."

Trundle closed his eyes, overwhelmed.

The summoner continued on, unrelenting. "So, I ask you, Trundle of the Ruhgosk tribe, do you want the League to restore the disease to your tribe?"

The images flashed unbidden before his eyes - his tribe once again plagued by the debiliating disease, all equally humbled by their affliction. He imagined telling them how this sacrifice saved them all from a potentially worse fate, and his tribe finally seeing him for the savior that he was.

And suddenly, the sting of naiveté that caused him to make this same choice before shattered his train of thought. His decision to bear the burden of disease never changed the fact that he was the runt. Nothing he ever did would change that.

A crooked smile snaked across his misshapen face. "Let them suffer. I'll keep what they so generously gave me."

"So it shall be. Then I will ask you again – why do you want to join the League, if not for a cure?"

"It seems this is the 'cure' I was looking for after all."

"How does it feel, exposing your mind?"

Trundle thought for a long moment. "For once, it felt like I wasn’t alone anymore. Thank you for that."

The summoner nodded and disappeared. Trundle stood alone in a long corridor, with a trail of dirt and peeled skin marking the way he had entered. He shrugged, triggering another avalanche of shed flesh, and strode forward into the League of Legends.

Previous Abilities

These abilities were part of Trundle's original kit, in use from his release in V1.0.0.106 until his rework in V3.6.

RANGE: 1000

Innate: Whenever an enemy unit near Trundle dies, he absorbs its life force and heals for 2 / 3 / 4 / 5 / 6% of its maximum health.

Ability Details
Decompose is a self-targeted buff.

Additional Information:

  • Neutral monster deaths will trigger Decompose, even if their killer was an enemy.
  • Decompose does not trigger when an enemy structure is destroyed.

Rabid Bite
COST: 40 mana

Active: Trundle bites his target with this next basic attack, dealing modified physical damage equal to a base amount plus a percentage of his attack damage.

  • Modified Physical Damage: 30 / 45 / 60 / 75 / 90 (+ 80 / 90 / 100 / 110 / 120% AD)

This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.

  • Attack Damage Bonus: 20 / 25 / 30 / 35 / 40
Ability Details
Chomp is an on-hit effect.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Rabid Bite will apply life steal.
    • Critical strikes will not factor in the additional base damage of the attack but will benefit from the additional AD ratio.
    • The bonus damage will affect structures.
    • Rabid Bite's damage will be mitigated and the buff consumed if Trundle's attack is blocked blocked, dodged dodged, parried parried or if the attack misses, but will still incur the attack damage increase/decrease.
  • 20px Spell shields will block the ability.

Additional Information:

  • Trundle does not gain any bonus AD from using this ability on structures or units immune to disabling debuffs (eg. 20px Dragon).

RANGE: 900
COST: 60 mana

Active: Trundle infects a target 1000-radius area with his curse for 8 seconds, gaining increased attack speed, movement speed, and crowd control reduction while standing on it.

  • Attack Speed: 20 / 30 / 40 / 50 / 60%
  • Movement Speed: 20 / 25 / 30 / 35 / 40%
  • Crowd Control Reduction: 20 / 25 / 30 / 35 / 40%
Ability Details
Contaminate is a ground-targeted area of effect ability.

Pillar of Filth
RANGE: 1000
COST: 60 mana
COOLDOWN: 23 / 20 / 17 / 14 / 11

Trundle creates an impassable plagued beacon at a target location for 6.5 seconds. Enemies caught in the center of the eruption are briefly knocked back.

The pillar blocks movement within 62.5 range and slows enemies within 187.5 range every 1.25 seconds.

  • Pillar's Slow: 25 / 30 / 35 / 40 / 45%
Ability Details
Pillar of Filth is a ground-targeted area of effect ability.

Additional Information:

  • The pillar grants sight within 1000-range.
  • The pillar cannot be placed inside impassable terrain. Attempting to do so will cause the pillar to spawn in the nearest available spot of accessible terrain, similar to wards wards and pets such as Caitlyn's Caitlyn's Yordle Snap Trap Yordle Snap Trap.
  • Although the pillar does not deal any damage, it will trigger in-combat effects such as drawing turret aggro and cancelling the effects of out-of-combat abilities such as Strut Strut and Perseverance Perseverance.

COST: 75 mana
COOLDOWN: 80 / 70 / 60

Active: Trundle drains the life force out of an enemy champion, dealing magic damage and healing himself for the same amount, aswell as stealing a percentage of the target's armor and magic resist.

  • Initial Magic Damage: 100 / 175 / 250 (+ 60% AP)
  • Magic Damage per second: 16.667 / 29.167 / 41.667 (+ 10% AP)

Half of the stats are drained immediately and the other half over the next 6 seconds.

  • Total Magic Damage: 200 / 350 / 500 (+ 120% AP)
  • Total Stolen Defenses: 30 / 40 / 50%
Ability Details
Agony is a unit-targeted ability.

Additional Information:

  • The total value of armor and magic resistance drained is determined at the point of cast and does not adjust if the target's armor or magic resistance subsequently changes. This means that Agony cast on a target possessing a temporary defensive buff will in actuality steal significantly more than the specific percentage of the target's armor and magic resistance if it wears off mid-drain, or vice versa if it is applied mid-drain.
  • If Trundle or his target is killed mid-drain, the drain is regarded as complete and will begin to to return the gained / lost stats immediately.

Previous Splash Art

Patch History

  • Subjugate Subjugate
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Stats
    • Base attack damage increased to 68 from 60.04.
    • Base armor increased to 37 from 27.536.
  • Chomp Chomp
    • New Effect: Can now target turrets.
    • New Effect: The attack following Chomp now has more consistent timing and scales better with attack speed.
  • Frozen Domain Frozen Domain
    • Increased healing from all sources increased to 25% from 20%.
    • Bug Fix: Was previously already giving 25% increased health restoration.
  • Subjugate Subjugate
    • Bug Fix: No longer speaks over himself when using Subjugate if he's already talking.
  • Stats
    • Base health regeneration reduced to 6 from 9.425
  • General
    • New splash artwork for Lil' Slugger, Junkyard and Traditional.
  • Stats
    • Attack range increased to 175 from 125.
  • Subjugate Subjugate
    • Total target's maximum health ratio increased to 20 / 27.5 / 35% from 20 / 24 / 28%.
  • Pillar of Ice Pillar of Ice
    • Slow increased to 30 / 35 / 40 / 45 / 50% from 25 / 30 / 35 / 40 / 45%.
    • Knockback Distance increased to 225 from 150.
  • Stats
    • Base armor increased to 23 from 19.
V3.6 Rework
  • Decompose Decompose
  • Rabid Bite Rabid Bite
    • Renamed Chomp Chomp
    • Damage adjusted to 20 / 40 / 60 / 80 / 100 (+ 100 / 105 / 110 / 115 / 120% attack damage) from 30 / 45 / 60 / 75 / 90 (+ 80 / 90 / 100 / 110 / 120% attack damage).
    • Now slows target by 75% for 0.1 seconds on hit.
    • Animation speed scales with Trundle's attack speed.
  • Contaminate Contaminate
    • Renamed Frozen Domain Frozen Domain
    • Attack speed bonus increased to 20 / 35 / 50 / 65 / 80% from 20 / 30 / 40 / 50 / 60%.
    • Now grants 8 / 11 / 14 / 17 / 20% increased healing to Trundle.
    • No longer grants Tenacity.
  • Pillar of Filth Pillar of Filth
  • Agony Agony
    • Renamed Subjugate Subjugate
    • Initial damage and drain over time changed to 10 / 11 / 12 (+ 1 per 100 AP)% max health damage from 100 / 175 / 250 (+ 60% AP).
    • Initial armor and magic resist steal and drain over time adjusted to 20% from 15 / 20 / 25%.
    • Drain over time effect now applies over 4 seconds and keeps the stats for another 4 seconds afterwards instead of draining over 6 seconds.
  • Stats
    • Movement speed increased to 350 from 325.
V1.0.0.106 Added
  • Decompose Decompose (Innate)
    • Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health.
  • Rabid Bite Rabid Bite (Q)
    • Trundle bites his opponent, dealing damage and sapping some of their attack damage.
  • Contaminate Contaminate (W)
    • Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
  • Pillar of Filth Pillar of Filth (E)
    • Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
  • Agony Agony (Ultimate)
    • Trundle immediately steals his target's health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.


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