The Bloodthirster is a finished item in League of Legends.[1]


Gold.png 3700 (Gold.png 1150)

Cost Analysis*

Gold Value

Gold Efficiency*

  • The Bloodthirster's The Bloodthirster's base stats are 95.95% gold efficient without the passive.
    • The Bloodthirster becomes cost efficient once the health passive has stacked 56 additional Health as a shield.
    • The health passive when fully stacked at level 18 is worth Gold.png 933.33, for a total value of Gold.png 4483.33.
This makes The Bloodthirster 121.17% gold efficient.

Similar items


File:The Bloodthirster screenshot.png

Bloodthirster shield

  • The shield can be very easily stacked up prior to fights by farming minion waves, allowing the wielder to constantly overheal.
  • As with all shields, the overheal shield benefits from the user's armor, magic resistance and other damage reduction effects.
  • The Bloodthirster The Bloodthirster is a good defensive option when under lane pressure or poke damage, as it allows the wielder to shield from damage and heal back when hurt.


Unearthed near the marshes of Kaladoun, the Bloodthirster is thought to have belonged to a powerful soulstealer named Frax Van Itt. The wielder of this dangerous weapon is forever bound to the blade and its thirst for the blood of others.


Patch History

  • Attack damage increased to 80 from 75.
  • Available on Howling Abyss
  • Life steal increased to 20% from 15%.
  • Life steal is now Unique.
  • Shield strength reduced to 50-350 from 50-440.
  • Decay time increased to 25 seconds from 15.
V4.10 Rework
  • Combine cost increased to Gold.png 1150 from Gold.png 850.
    • Total cost increased to Gold.png 3500 from Gold.png 3200.
  • AD increased to 80 from 70.
  • Life steal increased to 15% from 12%.
  • Passive: removed.
  • New Unique Passive: Your life steal effects can overheal you, converting the excess healing into a shield. The shield can block from 50 to 450 damage, based on champion level, and decays if you have been out of combat for 15 seconds.
V3.14 Hotfix
  • Combine cost increased to Gold.png 850 from Gold.png 650.
    • Total cost increased to Gold.png 3200 from Gold.png 3000.
  • Combine cost reduced to Gold.png 650 from Gold.png 850.
    • Total cost reduced to Gold.png 3000 from Gold.png 3200.
  • Combine cost increased to Gold.png 850 from Gold.png 650.
    • Total cost increased to Gold.png 3200 from Gold.png 3000.
  • Combine cost reduced to Gold.png 650 from Gold.png 900.
  • Base attack damage increased to 70 from 60.
  • Passive maximum stacks reduced to 30 from 40.
    • Maximum attack damage from stacks is now 30, down from 40.
    • Maximum life steal from stacks is now 6%, down from 8%.
  • Life steal reduced to 12% from 15%.
  • Life steal per stack reduced to 0.2% from 0.25%.
  • Now only loses half stacks on death rather than all of them.
  • Now shows you in its tooltip what the current stats on its passive are.
May 15, 2009 Patch
  • Life steal increased to 15% from 10%.
  • Damage cap reduced to 40 from 60.
  • Life steal cap reduced to 10% from 15%.


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