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This template contains various independently retrievable data items about Disarm in the form of parameter values of a variable template of choice, in a standardized fashion.

See also

Preview

Disarm icon
Disarm

A unit that is disarmed is unable to declare attacks.

Interrupts: Interrupts The Culling The Culling, but no other abilities.
Reduction: The duration is reduced by Tenacity, which stacks multiplicatively.
Resist: Resisted by Black Shield Black Shield, Ragnarok Ragnarok, Riposte Riposte and Void Shift Void Shift. Dashes that grant immunity to disables will ignore the effects of Disarm for the duration of the dash, but the target will be affected upon landing if the disable duration permits.
Removal: Removed by Cleanse Cleanse, Quicksilver Quicksilver, Battle Roar Battle Roar, Ragnarok Ragnarok, Remove Scurvy Remove Scurvy and Unbreakable Will Unbreakable Will.

Almost all crowd control effects can be blocked with Spell shields.

Parameters

Parameter Value Description
1 Disarm Necessary: Used for identification.
disp_name Display Name
Only necessary if the value differs from Disarm.
link Link
Only necessary if it should link to a different page.
description A unit that is disarmed is unable to declare attacks. Description
description2 Description2
type Crowd control Type
image
Disarm icon
Disarm icon.png
Image, including filetype.
image2
image3
interrupts Interrupts The Culling The Culling, but no other abilities. Interrupts (CC)
reduction The duration is reduced by Tenacity, which stacks multiplicatively. Reduction (CC)
resist Resisted by Black Shield Black Shield, Ragnarok Ragnarok, Riposte Riposte and Void Shift Void Shift. Dashes that grant immunity to disables will ignore the effects of Disarm for the duration of the dash, but the target will be affected upon landing if the disable duration permits. Resist (CC)
removal Removed by Cleanse Cleanse, Quicksilver Quicksilver, Battle Roar Battle Roar, Ragnarok Ragnarok, Remove Scurvy Remove Scurvy and Unbreakable Will Unbreakable Will. Removal (CC)
footer Almost all crowd control effects can be blocked with Spell shields. Description that is placed at the bottom of all other things.

All tip data templates use the same parameter.

Retrieval of data items

{{data Disarm|pst2|interrupts}}, using parameter selection template Template:Pst2, gives the parameter interrupts, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Disarm|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Tip data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}.


Until here the documentation is automatically generated by Template:Tip data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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