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Timeworn Relic Shield
32xpx Timeworn Relic Shield Gold 350
Gold generation: +Gold 2 per 10 sec.  
Health: +75  
Passive Unique – Spoils of War: Melee autoattacks execute minions below 200 - 285 (in base al livello) health. Killing a minion by any means heals you and the nearest allied champion for 15 (+ 2% of missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 40 seconds. Max 2 charges.
Unique – Bandit: Grants 20px Bandit.
Unique – Quest: Earn Gold 750 using this item and upgrade to Timeworn Targon's Brace Timeworn Targon's Brace. Reward: Shield Battery, a permanent shield for 255 - 340 (in base al livello) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 - 85 (in base al livello) shield value.
Limitations Limited to 1 Gold Income item.
Builds: 20xpx

This template contains various independently retrievable data items about Timeworn Relic Shield in the form of parameter values of a variable template of choice, in a standardized fashion.

Itempages

Parameters

Parameter Value Description
1 Timeworn Relic Shield Necessary: Used for identification.
disp_name Name of the item
Only necessary if the value differs from Timeworn Relic Shield.
champion Only necessary for exclusive items!
Traits of the item
maps T Availability of the item Valid values: A combination of the letters STH.
S = Summoners Rift, T = Twisted Treeline, H = Howling Abyss

Defaults to Common.
altmaps Other maps
caption Official caption Only if available!
tier Basic Unofficial classification of the item Valid values: Basic, Advanced, Legendary, Mythical, Trinket, Consumable
consume Effect 1 of the consumable item Only if the item is consumable.
consume2 Effect 2 of the consumable item Only if the item is consumable.
Itemstats
ap Ability power Values can be empty if the item does not grant the effect.
armor Armor
rpen Armor penetration (%)
ad Attack damage
as Attack speed (%)
cdr Cooldown reduction (%)
cdrunique UNIQUE Cooldown reduction (%)
crit Critical strike chance (%)
gp10 2 Gold per 10 seconds
hsp UNIQUE Heal and shield power (%)
health 75 Life
hp5 Health regeneration (%)
lifesteal Life steal (%)
mpen Magic penetration (%)
mr Magic resistance
mana Mana
mp5 Mana regeneration (%)
mp5flat Mana regeneration (flat)
ms Movement speed (%)
msflat Movement speed (flat)
spec Other effects (e.g. Mana per level)
spec2 Other effects 2
pass Unique – Spoils of War: Melee autoattacks execute minions below 200 - 285 (in base al livello) health. Killing a minion by any means heals you and the nearest allied champion for 15 (+ 2% of missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 40 seconds. Max 2 charges. Passive 1
pass2 Unique – Bandit: Grants 20px Bandit. Passive 2
pass3 Unique – Quest: Earn Gold 750 using this item and upgrade to Timeworn Targon's Brace Timeworn Targon's Brace. Reward: Shield Battery, a permanent shield for 255 - 340 (in base al livello) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 - 85 (in base al livello) shield value. Passive 3
pass4 Passive 4
pass5 Passive 5
act Active
aura Aura 1
aura2 Aura 2
aura3 Aura 3
noe No effects. If the item has no effects, set the value to true.
Other
recipe Components of the item Use , to separate the values!
builds Timeworn Targon's Brace Timeworn Targon's Brace Builds into these items Use , to separate the values!
buy 350 Buy price
comb Combination cost
sell 140 Sell price
code Itemcode
limit Limited to 1 Gold Income item. Limitations of the item
req Requirements of the item.
hp Hitpoints e.g. Hitpoints of Wards
Menu
menu1a Starter Items Menu 1 e.g. Attack
menu1b Laning Submenu 1 e.g. Attack Speed
menu2a Tools Menu 2 e.g. Magic
menu2b Gold Income Submenu 2 e.g. Ability Power
menu3a Defense Menu 3 e.g. Movement
menu3b Health Submenu 3 e.g. Other Movement Items
menu4a Menu 4
menu4b Submenu 4
menu5a Menu
menu5b Submenu
menu6a Menu
menu6b Submenu 6
menu7a Menu 7
menu7b Submenu 7
Meta
removed If the item is removed from game, set the value to true. Value can be empty.
nickname Support, Gold, Economy Nicknames or abbreviations

All item data templates use the same parameter.

Retrieval of data items

{{data Timeworn Relic Shield|pst2|as_base}}, using parameter selection template Template:Pst2, gives the parameter as_base, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Timeworn Relic Shield|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Item data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Item data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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