
| |||||||||||||||||||||||
Cooldown reduction: | +10% | ||||||||||||||||||||||
Gold generation: | +![]() |
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Health: | +500 | ||||||||||||||||||||||
Health regen: | +200% | ||||||||||||||||||||||
|
This template contains various independently retrievable data items about Eye of the Aspect in the form of parameter values of a variable template of choice, in a standardized fashion.
Itempages
- Page:
- Category:
Parameters
Parameter | Value | Description | |
---|---|---|---|
1
|
Eye of the Aspect | Necessary: Used for identification. | |
disp_name
|
Name of the item
Only necessary if the value differs from
Eye of the Aspect . | ||
champion
|
Only necessary for exclusive items! | ||
Traits of the item | |||
maps
|
S | Availability of the item | Valid values: A combination of the letters STH .
S = Summoners Rift, T = Twisted Treeline, H = Howling Abyss Defaults to Common .
|
altmaps
|
Other maps | ||
caption
|
Official caption | Only if available! | |
tier
|
Mythical | Unofficial classification of the item | Valid values: Basic , Advanced , Legendary , Mythical , Trinket , Consumable
|
consume
|
Effect 1 of the consumable item | Only if the item is consumable. | |
consume2
|
Effect 2 of the consumable item | Only if the item is consumable. | |
Itemstats | |||
ap
|
Ability power | Values can be empty if the item does not grant the effect. | |
armor
|
Armor | ||
rpen
|
Armor penetration (%) | ||
ad
|
Attack damage | ||
as
|
Attack speed (%) | ||
cdr
|
10 | Cooldown reduction (%) | |
cdrunique
|
UNIQUE Cooldown reduction (%) | ||
crit
|
Critical strike chance (%) | ||
gp10
|
2 | Gold per 10 seconds | |
hsp
|
UNIQUE Heal and shield power (%) | ||
health
|
500 | Life | |
hp5
|
200 | Health regeneration (%) | |
lifesteal
|
Life steal (%) | ||
mpen
|
Magic penetration (%) | ||
mr
|
Magic resistance | ||
mana
|
Mana | ||
mp5
|
Mana regeneration (%) | ||
mp5flat
|
Mana regeneration (flat) | ||
ms
|
Movement speed (%) | ||
msflat
|
Movement speed (flat) | ||
spec
|
Other effects (e.g. Mana per level) | ||
spec2
|
Other effects 2 | ||
pass
|
Unique – Spoils of War: Melee basic attacks execute minions below 340 - 680 (in base al livello) health. Melee autoattacks that would proc Spoils of War gain 150 bonus range and slightly increased attack speed. Killing a minion by any means heals you and the nearest allied champion for 50 (+ 2% of missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user. Recharges every 30 seconds. Max 4 charges. | Passive 1 | |
pass2
|
Unique – Bandit: Grants 20px Bandit. | Passive 2 | |
pass3
|
Passive 3 | ||
pass4
|
Passive 4 | ||
pass5
|
Passive 5 | ||
act
|
Unique – Warding: Consumes a charge to place a 20px Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. | Active | |
aura
|
Aura 1 | ||
aura2
|
Aura 2 | ||
aura3
|
Aura 3 | ||
noe
|
No effects. | If the item has no effects, set the value to true .
| |
Other | |||
recipe
|
Components of the item | Use , to separate the values!
| |
builds
|
Builds into these items | Use , to separate the values!
| |
buy
|
Buy price | ||
comb
|
Combination cost | ||
sell
|
760 | Sell price | |
code
|
3401 | Itemcode | |
limit
|
Limited to 1 Gold Income item. A player may only have 3 20px Stealth Wards or ![]() |
Limitations of the item | |
req
|
Requirements of the item. | ||
hp
|
Hitpoints | e.g. Hitpoints of Wards | |
Menu | |||
menu1a
|
Tools | Menu 1 | e.g. Attack |
menu1b
|
Gold Income | Submenu 1 | e.g. Attack Speed |
menu2a
|
Tools | Menu 2 | e.g. Magic |
menu2b
|
Vision | Submenu 2 | e.g. Ability Power |
menu3a
|
Defense | Menu 3 | e.g. Movement |
menu3b
|
Health | Submenu 3 | e.g. Other Movement Items |
menu4a
|
Defense | Menu 4 | |
menu4b
|
Health Regen | Submenu 4 | |
menu5a
|
Menu | ||
menu5b
|
Submenu | ||
menu6a
|
Menu | ||
menu6b
|
Submenu 6 | ||
menu7a
|
Menu 7 | ||
menu7b
|
Submenu 7 | ||
Meta | |||
removed
|
If the item is removed from game, set the value to true .
|
Value can be empty. | |
nickname
|
Support, Economy, Gold, Sightstone, Ward | Nicknames or abbreviations |
All item data templates use the same parameter.
Retrieval of data items
{{data Eye of the Aspect|pst2|as_base}}
, using parameter selection template Template:Pst2, gives the parameter as_base, etc.
For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:
{{data Eye of the Aspect|
template name|..|..|..|..}}
so that this data template needs to be called only once.[1] The default template is Template:Item data, producing this page.
The four parameters are optional, they are passed on to the prepared template as parameters 2-5.
A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}}
gives the empty string and the text "{{{..}}}
", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}
" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{
", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}
.
Until here the documentation is automatically generated by Template:Item data.
References
- ↑ See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.