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Celestial Eye
32xpx Celestial Eye Gold 340 (Sell)
Gold generation: +Gold 2 per 10 sec.  
Health: +175  
Health regen: +50%  
Passive Unique – Spoils of War: Melee autoattacks execute minions below 210 - 380 (in base al livello) health. Killing a minion by any means heals you and the nearest allied champion for 40 (+ 2% of missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 30 seconds. Max 3 charges.
Unique – Bandit: Grants 20px Bandit.
Active Unique – Warding: Consumes a charge to place a 20px Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
Limitations Limited to 1 Gold Income item. A player may only have 3 20px Stealth Wards or Totem Ward icon Totem Wards on the map at one time.
Recipe 20xpx
Builds: 20xpx

This template contains various independently retrievable data items about Celestial Eye in the form of parameter values of a variable template of choice, in a standardized fashion.

Itempages

Parameters

Parameter Value Description
1 Celestial Eye Necessary: Used for identification.
disp_name Name of the item
Only necessary if the value differs from Celestial Eye.
champion Only necessary for exclusive items!
Traits of the item
maps S Availability of the item Valid values: A combination of the letters STH.
S = Summoners Rift, T = Twisted Treeline, H = Howling Abyss

Defaults to Common.
altmaps Other maps
caption Official caption Only if available!
tier Legendary Unofficial classification of the item Valid values: Basic, Advanced, Legendary, Mythical, Trinket, Consumable
consume Effect 1 of the consumable item Only if the item is consumable.
consume2 Effect 2 of the consumable item Only if the item is consumable.
Itemstats
ap Ability power Values can be empty if the item does not grant the effect.
armor Armor
rpen Armor penetration (%)
ad Attack damage
as Attack speed (%)
cdr Cooldown reduction (%)
cdrunique UNIQUE Cooldown reduction (%)
crit Critical strike chance (%)
gp10 2 Gold per 10 seconds
hsp UNIQUE Heal and shield power (%)
health 175 Life
hp5 50 Health regeneration (%)
lifesteal Life steal (%)
mpen Magic penetration (%)
mr Magic resistance
mana Mana
mp5 Mana regeneration (%)
mp5flat Mana regeneration (flat)
ms Movement speed (%)
msflat Movement speed (flat)
spec Other effects (e.g. Mana per level)
spec2 Other effects 2
pass Unique – Spoils of War: Melee autoattacks execute minions below 210 - 380 (in base al livello) health. Killing a minion by any means heals you and the nearest allied champion for 40 (+ 2% of missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 30 seconds. Max 3 charges. Passive 1
pass2 Unique – Bandit: Grants 20px Bandit. Passive 2
pass3 Passive 3
pass4 Passive 4
pass5 Passive 5
act Unique – Warding: Consumes a charge to place a 20px Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. Active
aura Aura 1
aura2 Aura 2
aura3 Aura 3
noe No effects. If the item has no effects, set the value to true.
Other
recipe Targon's Brace Targon's Brace Components of the item Use , to separate the values!
builds Eye of the Aspect Eye of the Aspect Builds into these items Use , to separate the values!
buy Buy price
comb Combination cost
sell 340 Sell price
code 3097 Itemcode
limit Limited to 1 Gold Income item. A player may only have 3 20px Stealth Wards or Totem Ward icon Totem Wards on the map at one time. Limitations of the item
req Requirements of the item.
hp Hitpoints e.g. Hitpoints of Wards
Menu
menu1a Tools Menu 1 e.g. Attack
menu1b Gold Income Submenu 1 e.g. Attack Speed
menu2a Defense Menu 2 e.g. Magic
menu2b Health Submenu 2 e.g. Ability Power
menu3a Defense Menu 3 e.g. Movement
menu3b Health Regen Submenu 3 e.g. Other Movement Items
menu4a Menu 4
menu4b Submenu 4
menu5a Menu
menu5b Submenu
menu6a Menu
menu6b Submenu 6
menu7a Menu 7
menu7b Submenu 7
Meta
removed If the item is removed from game, set the value to true. Value can be empty.
nickname Support, Economy, Gold, Sightstone, Ward Nicknames or abbreviations

All item data templates use the same parameter.

Retrieval of data items

{{data Celestial Eye|pst2|as_base}}, using parameter selection template Template:Pst2, gives the parameter as_base, etc.

For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:

{{data Celestial Eye|template name|..|..|..|..}}

so that this data template needs to be called only once.[1] The default template is Template:Item data, producing this page.

The four parameters are optional, they are passed on to the prepared template as parameters 2-5.

A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}} gives the empty string and the text "{{{..}}}", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}. Until here the documentation is automatically generated by Template:Item data.

References

  1. See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.
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