This template contains various independently retrievable data items about Zed's Zed's Death Mark Death Mark in the form of parameter values of a variable template of choice, in a standardized fashion.

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Death Mark
TARGET RANGE: 625
COOLDOWN: 120 / 100 / 80

Passive - Reaper of Shadows: Scoring a takedown with/while Death Mark is active permanently grants Zed non-stacking bonus attack damage (he always keeps the highest value between his current bonus and his latest takedown).

Bonus AD:
5 (+ 5 / 10 / 15% of target's AD)

First Cast: Zed becomes Playful.png untargetable for 0.75 seconds while dashing behind the target enemy champion, marking them on arrival, becoming Ghost.png ghosted for 3 seconds, and spawning a Living Shadow Living Shadow at the cast location which lasts for 6 seconds. Death Mark can be reactivated after 0.5 seconds of Zed's reappearance.

For the next 3 seconds, the mark stores a percentage of all physical and magic damage Zed deals to the target, detonating at the end of the duration to deal physical damage.

Physical Damage:
100% AD (+ 25 / 35 / 45% of damage dealt)

Second Cast: Regardless of distance between each other, Zed and Death Mark's Living Shadow Living Shadow blink to their respective locations, swapping places.

Ability Details

Notes
  • Death Mark is canceled, goes on a reduced cooldown, and Zed reappears at the cast location if the target dies before he reaches them to apply the mark.
  • Death Mark's damage can be prevented by becoming untargetable before the mark is applied or by becoming invulnerable before it detonates (untargetability after application will not prevent the mark's detonation)
  • Death Mark's Living Shadow Living Shadow is functionally the same as a regular one (a third Razor Shuriken Razor Shuriken / Shadow Slash Shadow Slash hitting the same target deals/applies the same damage / Slow icon.png slow as two)
  • Death Mark's stored damage is calculated with pre-mitigation values and from all abilities, items, and buffs.
  • A target who is sure to die from Death Mark will display a swirling shuriken above their heads (sufficient healing will make it disappear) as well as a smoke cloud surrounding them (will remain for the full duration)
  • Spell shield will block the mark's application as well as Zed's untargetability and dash (will not block the detonation from a mark already applied)



Spell pages

Parameters

Parameter Value Description
1 Death Mark Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Death Mark.
champion Zed champion
skill R skill
range range (deprecated)
target range 625 target range
collision radius collision radius
effect radius effect radius
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cost cost
costtype costtype
cooldown 120 / 100 / 80 cooldown
static static
customlabel customlabel
custominfo custominfo
icon Reaper of Shadows.png icon
blurb Zed leaves a shadow behind and dashes to target Champion, marking them for death. After 3 seconds, the mark will trigger, dealing a percentage of the damage Zed has dealt while the mark was active. If the Champion dies under Death Mark, Zed can gain a portion of their attack damage. blurb
description Passive - Reaper of Shadows: Scoring a takedown with/while Death Mark is active permanently grants Zed non-stacking bonus attack damage (he always keeps the highest value between his current bonus and his latest takedown). description
leveling
Bonus AD:
5 (+ 5 / 10 / 15% of target's AD)
leveling
icon2 Death Mark.png icon2
description2 First Cast: Zed becomes Playful.png untargetable for 0.75 seconds while dashing behind the target enemy champion, marking them on arrival, becoming Ghost.png ghosted for 3 seconds, and spawning a Living Shadow Living Shadow at the cast location which lasts for 6 seconds. Death Mark can be reactivated after 0.5 seconds of Zed's reappearance. description2
leveling2 leveling2
icon3 icon3
description3 For the next 3 seconds, the mark stores a percentage of all physical and magic damage Zed deals to the target, detonating at the end of the duration to deal physical damage. description3
leveling3
Physical Damage:
100% AD (+ 25 / 35 / 45% of damage dealt)
leveling3
icon4 Death Mark 2.png icon4
description4 Second Cast: Regardless of distance between each other, Zed and Death Mark's Living Shadow Living Shadow blink to their respective locations, swapping places. description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
targeting Unit Permafrost is a single-targeted ability.
damagetype Physical damagetype
spelleffects Single target spelleffects
spelleffects-aoe spelleffects-aoe
spelleffects-dot spelleffects-dot
spelleffects-single spelleffects-single
spelleffects-true spelleffects-true
onhiteffects onhiteffects
occurrence occurrence
spellshield Special spellshield
projectile true
additional additional
notes * Death Mark is canceled, goes on a reduced cooldown, and Zed reappears at the cast location if the target dies before he reaches them to apply the mark.
  • Death Mark's damage can be prevented by becoming untargetable before the mark is applied or by becoming invulnerable before it detonates (untargetability after application will not prevent the mark's detonation)
  • Death Mark's Living Shadow Living Shadow is functionally the same as a regular one (a third Razor Shuriken Razor Shuriken / Shadow Slash Shadow Slash hitting the same target deals/applies the same damage / Slow icon.png slow as two)
  • Death Mark's stored damage is calculated with pre-mitigation values and from all abilities, items, and buffs.
  • A target who is sure to die from Death Mark will display a swirling shuriken above their heads (sufficient healing will make it disappear) as well as a smoke cloud surrounding them (will remain for the full duration)
  • Spell shield will block the mark's application as well as Zed's untargetability and dash (will not block the detonation from a mark already applied)
additional
flavorsound flavor sound
video video
video2 video 2
yvideo YouTube video
yvideo2 YouTube video 2

All ability data templates use the same parameter. Until here the documentation is automatically generated by Template:Ability data.

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