This template contains various independently retrievable data items about Miss Fortune's Miss Fortune's Double Up Double Up in the form of parameter values of a variable template of choice, in a standardized fashion.

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Double Up
TARGET RANGE: 650
EFFECT RADIUS: 500
ANGLE: 160°
COST: 43 / 46 / 49 / 52 / 55 Mana
COOLDOWN: 7 / 6 / 5 / 4 / 3

Active: Miss Fortune fires a shot at a target enemy, which then bounces to hit another unit behind it, dealing physical damage to the first and second target, applying on-hit effects to both.

Physical Damage:
20 / 40 / 60 / 80 / 100 (+ 100% AD) (+ 35% AP)

Double Up's second shot prioritizes units directly behind the primary target.

Double Up's second shot can Critical strike icon.png critically strike, dealing 100% (+ 50% 50%) bonus damage. If Double Up kills the first target, the second hit is guaranteed to critically strike.

Ability Details

Notes
  • Spell shields can be used by either target. A spell shield on the primary target will not prevent the shot from bouncing.
  • The second shot follows a priority order on targets within 500 units of the primary one:
    1. Enemy or neutral units within a 20º cone.
    2. Enemy or neutral units within a 40º cone.
    3. Enemy or neutral units within a 110º cone.
    4. Enemy or neutral units within 150 units in a 160º cone.
  • Double Up's cast range adjusts based on Miss Fortune's attack range.
  • Both hits apply life steal.
  • Double Up can bounce to units in brush or in fog of war if they are in range of the primary target.
  • Double Up must kill the first target for the second hit to Critical strike icon.png critically strike.
  • Double Up's damage to the second will automatically apply Love Tap Love Tap.
  • The bounce from killing a unit with Double Up is counted as a Critical strike icon.png critical strike and benefits from increased critical damage.
  • The maximum damage a Critical strike icon.png critically striking second shot can do is 50 / 100 / 150 / 200 / 250 (+ 250% AD) (+ 87.5% AP) physical damage. It requires Miss Fortune to have at least one Infinity Edge Infinity Edge.



Spell pages

Parameters

Parameter Value Description
1 Double Up Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Double Up.
champion Miss Fortune champion
skill Q skill
range range (deprecated)
target range 650 target range
collision radius collision radius
effect radius 500 effect radius
angle 160° angle
inner radius inner radius
tether radius tether radius
speed speed
cost 43 / 46 / 49 / 52 / 55 cost
costtype Mana costtype
cooldown 7 / 6 / 5 / 4 / 3 cooldown
static static
customlabel customlabel
custominfo custominfo
icon Double Up.png icon
blurb Miss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap. blurb
description Active: Miss Fortune fires a shot at a target enemy, which then bounces to hit another unit behind it, dealing physical damage to the first and second target, applying on-hit effects to both. description
leveling
Physical Damage:
20 / 40 / 60 / 80 / 100 (+ 100% AD) (+ 35% AP)
leveling
icon2 icon2
description2 Double Up's second shot prioritizes units directly behind the primary target. description2
leveling2 leveling2
icon3 icon3
description3 Double Up's second shot can Critical strike icon.png critically strike, dealing 100% (+ 50% 50%) bonus damage. If Double Up kills the first target, the second hit is guaranteed to critically strike. description3
leveling3 leveling3
icon4 icon4
description4 description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
targeting Unit Permafrost is a single-targeted ability.
damagetype Physical damagetype
spelleffects Single target spelleffects
spelleffects-aoe spelleffects-aoe
spelleffects-dot spelleffects-dot
spelleffects-single spelleffects-single
spelleffects-true spelleffects-true
onhiteffects True onhiteffects
occurrence occurrence
spellshield True spellshield
projectile True true
additional additional
notes * Spell shields can be used by either target. A spell shield on the primary target will not prevent the shot from bouncing.
  • The second shot follows a priority order on targets within 500 units of the primary one:
    1. Enemy or neutral units within a 20º cone.
    2. Enemy or neutral units within a 40º cone.
    3. Enemy or neutral units within a 110º cone.
    4. Enemy or neutral units within 150 units in a 160º cone.
  • Double Up's cast range adjusts based on Miss Fortune's attack range.
  • Both hits apply life steal.
  • Double Up can bounce to units in brush or in fog of war if they are in range of the primary target.
  • Double Up must kill the first target for the second hit to Critical strike icon.png critically strike.
  • Double Up's damage to the second will automatically apply Love Tap Love Tap.
  • The bounce from killing a unit with Double Up is counted as a Critical strike icon.png critical strike and benefits from increased critical damage.
  • The maximum damage a Critical strike icon.png critically striking second shot can do is 50 / 100 / 150 / 200 / 250 (+ 250% AD) (+ 87.5% AP) physical damage. It requires Miss Fortune to have at least one Infinity Edge Infinity Edge.
additional
flavorsound flavor sound
video video
video2 video 2
yvideo YouTube video
yvideo2 YouTube video 2

All ability data templates use the same parameter. Until here the documentation is automatically generated by Template:Ability data.

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