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Tear of the Goddess is an advanced item in League of Legends.[1]

Recipe

Tear of the Goddess
Gold 750 (Gold 275)

Cost Analysis*

Gold Value
  • 250 mana = Gold 350
    • Total Gold Value = Gold 350

Passive Gold Value

Total Gold Value (fully stacked) = Gold 1400

Gold Efficiency*

  • Tear of the Goddess Tear of the Goddess is 46.67% efficient at its base value and 186.67% efficient when fully stacked.


Builds Into

Tear of the Goddess (Quick Charge) is an advanced item in League of Legends.[1]

Recipe

Tear of the Goddess
Gold 750 (Gold 275)

Cost Analysis*

Gold Value
  • 250 mana = Gold 350
    • Total Gold Value = Gold 350

Passive Gold Value

Total Gold Value (fully stacked) = Gold 1400

Gold Efficiency*

  • Tear of the Goddess Tear of the Goddess is 46.67% efficient at its base value and 186.67% efficient when fully stacked.


Builds Into

Background

Few are fortunate enough to come across the tears of the very goddess who created our world... but those who are lucky enough to acquire a Tear of the Goddess may take pleasure in a significant boost of mana points and mana points regeneration.

Notes

Strategy

Patch History

V8.1
  • Mana Charge tooltip updated to "for each mana expenditure" from "for each spell cast or mana expenditure".
  • Mana Charge no longer trigger on abilities without a mana cost.
V7.21
  • Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
  • New Effect: Pinging the item will now display how many charges you have.
V7.10
  • Howling Abyss
    • Grants +6 maximum mana from 4 on spellcast or mana expenditure.
V6.9
  • Mana regeneration reduced to 0% from 25%.
  • New Unique Passive: Refunds 15% of mana spent.
V6.3
  • Crystal Scar version disabled.
V5.22
  • Combine cost increased to Gold 275 from Gold 140.
    • Total cost increased to Gold 750 from Gold 720.
V4.20
  • Recipe cost increased to Gold 140 from Gold 120.
    • Total cost increased to Gold 720 from Gold 700.
  • Mana regeneration changed to +25% of base mana regeneration from +6 mana regeneration per 5 seconds.
V4.3
  • Mana regeneration per 5 reduced to 6 from 7.
  • Unique Passive - Mana Charge
    • On top of its previous effects, now gains 1 mana automatically every 8 seconds (6 seconds on Crystal Scar).
V3.9
  • Unique Passive - Mana Charge
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.
V3.8
V1.0.0.152
  • New recipe: Sapphire Crystal Sapphire Crystal + Faerie Charm Faerie Charm
  • Item cost reduced to Gold 700 from Gold 995.
  • Combine cost reduced to Gold 120 from Gold 205.
  • Base mana reduced to 250 from 350.
  • Passive changed:
    • Champions may now gain stacks whenever they spend mana in addition to on ability use.
    • Maximum bonus mana reduced to 750 from 1000.
V1.0.0.146
  • Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.127
V1.0.0.123
  • Now displays your unique bonus mana in its tooltip.
V1.0.0.100
V1.0.0.82
  • Bonus mana cap increased to 1000 from 600.
V0.9.25.21
  • Reduced maximum mana cap to 600 from 750.
V0.9.22.16
  • Added a maximum cap of 750 bonus mana.
  • Clarified the tooltip.
V0.8.22.115
Alpha Week 7

References

  1. 1,0 1,1 Itemlist on leagueoflegends.com

List of Items

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