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For the Twisted Treeline variant, see Timeworn Talisman of Ascension Timeworn Talisman of Ascension.
Talisman of Ascension was a finished item in League of Legends.[1]

Recipe

Talisman of Ascension
Gold 2200 (Gold 450)
Gold 900 (Gold 450)

Cost Analysis*

Gold Value

Passive Gold Value

Active Gold Value

Gold Efficiency*

  • Talisman of Ascension Talisman of Ascension is 76.89% gold efficient without its active or passive effects.
  • Talisman of Ascension Talisman of Ascension becomes 112.8% gold efficient when near turrets.
  • Talisman of Ascension Talisman of Ascension becomes 148.71% gold efficient when affecting a single champion with its active, or up to 435.99% gold efficient when affecting 5 champions with its active.
  • Without Point Runner and its active, Talisman of Ascension Talisman of Ascension becomes gold efficient in about 13 gold coin or in 42 minutes and 22 seconds.


Similar Items

Notes

Trivia

Patch History

V8.2 - Removed
V7.23
  • Bug Fix: The 20px Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
V7.22
  • New Effect: Grants 20px Bandit.
  • New Effect: 20px Bandit counts toward the quest goal.
  • Quest gold required to upgrade increased to Gold 750 from Gold 650.
V7.20
  • Favor mana coin restoration reduced to 6% of missing mana from 10%.
  • Favor minimum mana restored from mana coin reduced to 10 from 15.
V7.16
  • Favor mana coin restoration reduced to 10% of missing mana from 15%.
V7.14
  • Removed: Quest rewarding you with an Elixir of Skill.
  • New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
V7.13
  • Favor gold coin bonus increased to Gold 40 from Gold 30.
  • Favor mana coin restoration increased to 15% of missing mana from 8%.
V7.12
  • Total cost reduced to Gold 2200 from Gold 2400.
    • Combine cost increased to Gold 450 from Gold 350.
  • New Effect: Champions no longer pick up mana coins if they're at full mana.
  • New Effect: Coins now have visual indicators when they're about to expire.
  • Quest progression VFX displays every third of the way from every fifth of the way toward completion.
V7.11
  • Total cost reduced to Gold 2400 from Gold 2425.
    • Combine cost unchanged.
  • Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
V7.10
  • Base health regeneration increased to 175% from 150%.
  • Total cost increased to Gold 2425 from Gold 2400.
  • Bug Fix: Tooltip no longer mentions Point Runner grants 200% movement speed instead of 20%.
  • New Effect: Cannon minions now always drop coins.
  • New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
V7.9
  • Undocumented: Base mana regeneration reduced to 0% from 75%.
  • Bug: Tooltip mentions Point Runner grants 200% bonus movement speed.
  • Gold per 10 seconds increased to Gold 2 from Gold 0.
  • Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either Gold 30 or restore 8% missing mana (minimum 15).
  • Removed: Unique Passive - Favor: Grants Gold 6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
  • New Effect: Quest.
    • Quest: Earn Gold 650 using this item.
    • Reward: Favor is upgraded to Emperor's Favor and you receive an Elixir of Skill that instantly grants a skill point when consumed (max 18 skills).
      • Emperor's Favor: Enemy minions killed by your allies sometimes drop coins that give either Gold 30 or restore 8% missing mana (minimum 15). Champion takedowns grant both the gold and mana.
V7.8
V6.22
  • Total cost reduced to Gold 2400 from Gold 2500.
    • Combine cost reduced to Gold 350 from Gold 450.
V6.13
V5.22
  • Total cost increased to Gold 2200 from Gold 2100.
    • Combine cost reduced to Gold 800 from Gold 835.
  • Gold generation removed.
  • Movement speed removed.
  • Favor gold increased to 6 from 4.
  • Active cooldown increased to 60 seconds from 40.
V5.10
  • Unique Passive – Favor
    • Bonus gold per nearby minion death increased to Gold 4 from Gold 3.
    • Health per nearby minion death increased to 10 from 5.
    • Range increased to 1400 from 1100.
  • Active cooldown reduced to 40 seconds from 60 seconds.
V4.20
  • Total cost reduced to Gold 2100 from Gold 2200.
    • Combine cost unchanged.
  • Mana regeneration changed to +100% of base mana regeneration from +15 mana regeneration per 5 seconds.
  • Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.
V4.13
  • Bonus movement speed increased to 20 from 0.
  • Health regeneration increased to 15 per 5 seconds from 10.
  • Cooldown reduction reduced to 10% from 20%.
V4.10
  • Combine cost increased to Gold 635 from Gold 580.
    • Total cost unchanged.
V4.5
V4.3
  • Combine cost reduced to Gold 955 from Gold 970
    • Total cost unchanged.
  • Mana regeneration reduced to 10 from 15.
  • Unique Passive – Favor:
    • Gold per minion death reduced to Gold 3 from Gold 4.
    • Now heals for 10 health per minion death.
V3.14 Remade
V3.02
  • Cooldown reduction is no longer Unique.
V1.0.0.152
  • Item cost reduced to Gold 2100 from Gold 2200.
    • Combine cost unchanged.
  • Health reduced to 250 from 330.
  • Health regeneration reduced to 10 from 30.
  • Mana regeneration reduced to 10 from 15.
  • Cooldown reduction reduced to 10% from 15%.
V1.0.0.122
V1.0.0.107
  • Health regeneration increased to 30 from 25.
  • Mana regeneration increased to 15 from 12.
  • Active bonus movement speed duration increased to 3 seconds from 2.
V1.0.0.103
  • Combine cost increased to Gold 550 from Gold 500.
    • Total cost unchanged.
V1.0.0.101 Added

References

List of Items

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