Twisted Treeline variant, see .
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Talisman of Ascension
League of Legends
Cost Analysis *
Passive Gold Value
Active Gold Value
* is 76. gold efficient without its active or passive effects.
89% becomes 112. gold efficient when near turrets.
8% becomes 148. gold efficient when affecting a single champion with its active, or up to 71% 435. gold efficient when affecting 5 champions with its active.
99% Without Point Runner and its active, becomes gold efficient in about 13 gold coin or in 42 minutes and 22 seconds.
The quest reward can only be obtained after being out-of-combat for 5 seconds.
Percentage movement speed stacks additively with other sources of percentage movement speed.
Upgrading to does not improve its ability to generate gold.
movement speed boost is especially useful for the advantage it provides a team when initiating or exiting a teamfight.
, , and are all tied to Shurima.
The items' captions reference Miyuki 'Shurelia' Mitsuhashi, a former Associate Game Designer at Riot Games Inc. These captions were added in response to negative feedback that renaming was an attack on Shurelia's legacy.
 Additionally, can still be found by searching for .
, , and are a trio of items designed for and themed after locations from the game's lore.
supports provides the third-highest movement speed buff available from an item when activated: 10% less than that of (however, can affect multiple champions and lasts 2 seconds longer), and 20% less than that of (which has the same duration but only works when moving towards enemy champions).
contains two likely references to : "Praise the sun" is an in-game Dark Souls , used by both the player and non-player characters; and September 22 is Dark Souls' release date.
idiom On patch V7.24, in the client, on an item set, Talisman of Ascension's tooltip didn't show the proper information about the active and instead showed the name "ShurelyasCrest".
V8.2 - Removed
Removed from the game.
Replaced by and .
Bug Fix: The passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
New Effect: Grants .
20px Bandit New Effect: counts toward the quest goal.
20px Bandit Quest gold required to upgrade increased to from 750 .
Favor mana coin restoration reduced to 6% of from missing mana 10%.
Favor minimum mana restored from mana coin reduced to 10 from 15.
Favor mana coin restoration reduced to 10% of from missing mana 15%.
Removed: Quest rewarding you with an Elixir of Skill.
New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
Favor gold coin bonus increased to from 40 .
30 Favor mana coin restoration increased to 15% of from missing mana 8%.
Total cost reduced to from 2200 .
Combine cost increased to from 450 .
350 New Effect: Champions no longer pick up mana coins if they're at full mana.
New Effect: Coins now have visual indicators when they're about to expire.
Quest progression VFX displays every third of the way from every fifth of the way toward completion.
Total cost reduced to from 2400 .
2425 Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
Base health regeneration increased to 175% from 150%.
Total cost increased to from 2425 .
2400 Bug Fix: Tooltip no longer mentions Point Runner grants 200% movement speed instead of 20%.
New Effect: Cannon minions now always drop coins.
New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
Undocumented: Base mana regeneration reduced to 0% from 75%.
Bug: Tooltip mentions Point Runner grants 200% bonus movement speed.
Gold per 10 seconds increased to from 2 .
0 Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either or restore 30 8% (minimum 15).
missing mana Removed: Unique Passive - Favor: Grants and restores 6 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
New Effect: Quest.
Quest: Earn using this item.
650 Reward: Favor is upgraded to Emperor's Favor and you receive an Elixir of Skill that instantly grants a skill point when consumed (max 18 skills).
Emperor's Favor: Enemy minions killed by your allies sometimes drop coins that give either or restore 30 8% (minimum 15). Champion takedowns grant both the gold and mana.
Total cost reduced to from 2400 .
Combine cost reduced to from 350 .
New Recipe: + + = 450
Old Recipe: + + = 800
2200 New: +45 armor.
Health regeneration increased to 150% from 100%.
Mana regeneration reduced to 75% from 100%.
New Unique Passive – Point Runner: Builds up to +20% movement speed over 2 seconds while near turrets and fallen turrets.
Total cost increased to from 2200 .
Combine cost reduced to from 800 .
835 Gold generation removed.
Movement speed removed.
Favor gold increased to 6 from 4.
Active cooldown increased to 60 seconds from 40.
Unique Passive –
Bonus gold per nearby minion death increased to from 4 .
3 Health per nearby minion death increased to 10 from 5.
Range increased to 1400 from 1100.
Active cooldown reduced to 40 seconds from 60 seconds.
Total cost reduced to from 2100 .
2200 Mana regeneration changed to +100% of base mana regeneration from +15 mana regeneration per 5 seconds.
Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.
Bonus movement speed increased to 20 from 0.
Health regeneration increased to 15 per 5 seconds from 10.
Cooldown reduction reduced to 10% from 20%.
Combine cost increased to from 635 .
New Recipe: + + = 585 .
Old Recipe: + + = 955 .
2000 Mana regeneration increased to 15 from 10.
Combine cost reduced to from 955
970 Mana regeneration reduced to 10 from 15.
Unique Passive –
Gold per minion death reduced to from 3 .
4 Now heals for 10 health per minion death.
renamed to .
New Recipe: + + = 970 .
Old Recipe: + + = 550 }.
2100 Removed: 250 health
Cooldown reduction increased to 20% from 10%.
Mana regeneration increased to 15 from 10.
New: +2 gold per 10 seconds
Unique Passive - Favor added.
Unique Passive - Gold Income added.
Cooldown reduction is no longer Unique.
Item cost reduced to from 2100 .
2200 Health reduced to 250 from 330.
Health regeneration reduced to 10 from 30.
Mana regeneration reduced to 10 from 15.
Cooldown reduction reduced to 10% from 15%.
will now grant assists if using the active helps get a kill.
Health regeneration increased to 30 from 25.
Mana regeneration increased to 15 from 12.
Active bonus movement speed duration increased to 3 seconds from 2.
Combine cost increased to from 550 .
Recipe: + + = 500 .
2200 +330 health.
+25 health regeneration.
+12 mana regeneration.
Unique passive: +15% cooldown reduction.
Unique active: Nearby champions gain 40% movement speed for 2 seconds (60 second cooldown).
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