First Active:Syndra telekinetically grabs a Dark SphereDark Sphere, enemy minion or non-epic monster for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed. If a minion or monster is grabbed, it is put in stasis.
Second Active:Syndra throws the grasped Dark SphereDark Sphere or enemy to the target area, granting sight of the projectile's surroundings as they fall. The projectile, if it is an enemy, and any enemies struck take magic damage and are slowed for 1.5 seconds.
Casting TeleportTeleport will cause Syndra to cancel Force of Will and drop anything she is holding.
Enemy pets that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, Annie'sTibbers will continue to inflict burn damage on surrounding units while in stasis.
Grabbing a Dark SphereDark Sphere will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
Active:Syndraknocks back all enemies and Dark SpheresDark Spheres in front of her up to 1100 units, based on their proximity to her, dealing magic damage to them and any enemies with which they collide.
70 / 115 / 160 / 205 / 250 (+ 60% AP)
Launched Dark SpheresDark Spheres also stun all enemies in their path for 1.5 seconds, dealing Scatter the Weak's damage to enemies who weren't affected by the initial cast.
Spheres knocked back by Scatter the Weak do not travel a set distance. The closer a Sphere is to Syndra, the further it will travel when hit by Scatter the Weak, however every sphere hit will travel to the same distance from Syndra.
Unleashed Power has a brief cast time before it activates, but Syndra does not have to remain in place while the spheres apply their damage. She can walk away as soon as the casting has completed, as the spheres only begin dealing their damage after the casting time.
Each one of the sphere hits is considered a single-target spell. For this reason, each hit will proc MuramanaMuramana once.
Casting Unleashed Power on a target that becomes untargetable while the spheres are in flight will cause all spheres to deal no damage and be destroyed.
Upon cast, Unleashed Power summons all of Syndra's currently active spheres, including the three orbiting her, to a location behind her champion, refreshing their duration; the spheres are then sent individually at Syndra's target, dealing damage and bouncing to a random location around the target on impact.
Spheres already in flight will still travel if Syndra's target dies, but any remaining spheres will not move. Each sphere will remain active for 6 (or 8) seconds after Unleashed Power is cast regardless of whether it hits the target.
A Dark Sphere summoned very shortly before Unleashed Powerwill be used as one of the spheres that get thrown. However, depending on how little spheres are on the map and how far away the enemy is upon casting Unleashed Power, sometimes Syndra will conjure the sphere behind her as if she was going to throw it, but the sphere will fail to be thrown (this is a bug).