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Sword of the Divine was an advanced item in League of Legends.

Recipe

Sword of the Divine
Gold 2150 (Gold 800)

Cost Analysis

Gold Value

Gold efficiency of active

Gold Efficiency*

  • The base stats are 62.8% gold efficient.
  • For the item to be considered 100% gold efficient, the passive and active would need to have a combined gold value of 800g.
  • During the active, Sword of the Divine becomes 372.1% gold efficient then drops to 0% gold efficiency once the active is done
  • If the Active Is used whenever it is up and assuming that no kills are made, the average gold efficiency ranges from 7.44% (when attack speed is capped) to 18.6% (when the active is in effect for the full 3 seconds).

Notes

Trivia

Patch history

V4.21
  • Removed from the game.
V4.20
  • Removed from Summoner's Rift.
V3.8 (undocumented)
  • Total cost reduced to Gold 2150 from Gold 2200.
    • Combine cost unchanged.
V1.0.0.152 Reworked and re-added
  • Recipe: Recurve Bow Recurve Bow + Dagger Dagger + Gold 850 = Gold 2200
  • Stats: +45% attack speed
  • Passive: This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%.
  • Unique Active: Gain 100% attack speed and 100% critical strike chance for 3 seconds or 3 critical strikes (60 second cooldown).
V1.0.0.132
  • Removed from the game.
V1.0.0.116
  • Fixed a bug with the Sword of the Divine active particle.
V1.0.0.106
  • Added a new hit effect and new activation particle.
V1.0.0.105
  • Total cost reduced to Gold 1970 from Gold 2170.
    • Combine cost reduced to Gold 500 from Gold 700.
  • Attack speed increased to 60% from 55%.
V1.0.0.94
  • The duration of its active was increased from 5 seconds to 8 seconds.
V1.0.0.61 Added

References

List of Items

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