Sunfire Cape is a finished item in League of Legends.[1]
Recipe
Cost Analysis*
Forgefire Cape is a finished item in League of Legends.[1] Only available while is on your team. Limited to one item.
Recipe
Notes
Visual appearance
- The passive AoE damage can be stacked by building it on different champions because aura or a debuff. It deals AoE damage over time similar to , , and . passive is not an
- magic penetration and magic resist reduction. Because of this, , , and synergize well with this item. deals magic damage, so it benefits from
- does not proc or passives, but it will proc passive.
- spell vamp. magic damage per second does not benefit from
- turret aggro if it damages an enemy champion. will pull enemy
- unique passive Immolate is shared with and therefore does not stack, so build items such as and as a replacement in Cinderhulk builds.
Trivia
- This item has the similar effect of the item Radiance in DotA, although the two items grant different benefits.
- The icon of this item shows a Shurima emblem on the cape, eventually connecting this item's lore to the desert empire.
Patch history
- Immolate base damage increased to 26 - 43 (in base al livello) from 12 - 29 (in base al livello).
- Immolate bonus damage to minions and monsters reduced to 50% from 200%.
- Immolate damage to minions and monsters changed to 39 - 64.5 (in base al livello) from 36 - 87 (in base al livello).
- Added to recipe from . Only available while is on your team.
- Health reduced to 425 from 500.
- Armor increased to 60 from 50.
- Immolate damage reduced to 12 - 29 (in base al livello) from 26 - 43 (in base al livello).
- Immolate bonus damage to minions and monsters increased to 200% from 50%.
- Immolate damage to minions and monsters changed to 36 - 87 (in base al livello) from 39 - 64.5 (in base al livello).
- Immolate radius reduced to 325 from 400.
- Now deals 50% bonus damage to minions and monsters, dealing 39 - 64.5 (in base al livello) magic damage.
- Armor increased to 50 from 45.
- Damaging aura visuals updated.
- Magic damage changed to 25 + character level (from 40)
- New Icon
- Aura damage increased to 40 from 35.
- Area of effect damage per second reduced to 35 from 40.
- Fixed a bug where the damage aura of the cape was still damaging enemies while dead.
- No longer deals damage when held by a clone.
- Health reduced to 450 from 500.
- Armor reduced to 45 from 50.
- Recipe changed: Now requires 1x instead of 2x (didn't affect +Health).
- Armor reduced to 50 from 60.
References
List of Items
- Starter items
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- Consumables
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- Trinkets
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- Distributed
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- Basic items
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- Advanced items
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- Finished items
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- Removed items
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Lingue:
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