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Spirit of the Ancient Golem was a legendary item in League of Legends.

Recipe

Spirit of the Ancient Golem
Gold 2000 (Gold 450)
Gold 700 (Gold 75)
Gold 850 (Gold 450)

Cost Analysis

Gold Value

Gold Efficiency*

  • The base stats are 69.2% gold efficient. The item is 100% gold efficient or higher with the following(s):
    • The bonus health and Sapping Barbs passives have at least a combined gold value of 617g.
      • The item is gold efficient on a champion with at least 925 bonus health
    • Consuming 617 stacks from the Conservation passive, a minimum time of 15 minutes and 25.5 seconds if at least one large monster is killed per minute.
    • The player places 9 or more 20px Stealth Wards from this item.

Similar Items

Notes

  • Assuming a large monster is killed at least once every 60 seconds, Spirit of the Ancient Golem Spirit of the Ancient Golem effectively generates 6.7 gold per 10 seconds.
  • The 25% bonus health stacks multiplicatively with Juggernaut Juggernaut and Percent Health Runes, the two of which stack additively with each other.
  • Health Calculations:
    • Mod = 1 + Juggernaut + Percent Health Runes (between 1 and 1.12)
    • Maximum HP =(Base HP + Bonus HP)*1.25*Mod - (0.25 * Base HP)

Trivia

Patch History

V4.20
  • Removed.
V4.13
  • Fixed tooltip bugs.
V4.12
  • Added map-specific version for Twisted Treeline.
    • Retains the same base stats.
    • Removed Active: Hunter's Ward.
    • NEW Passive: Trap Detection: Nearby stealthed enemy traps are revealed.
    • NEW Active: Trap Detection: Covers a target area in a stealth-detecting mist that grants vision for 5 seconds and reveals enemies that enter it for 3 seconds (60 second cooldown).
V4.11
  • Recipe changed: Quill Coat Quill Coat + Kindlegem Kindlegem + 450g = 2000g
  • Health reduced to 200 from 350
  • Armor increased to 20 from 0
  • NEW Passive: 25% Bonus Health
  • NEW Passive: Sapping Barbs: Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195). Wearer gains +60 health regeneration per 5 seconds and +45 mana regeneration per 5 seconds when in combat with monsters.
  • NEW Active: Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown)
  • Removed: UNIQUE Passive: Tenacity
  • Removed: UNIQUE Passive: Butcher
V4.5
  • Undocumented: tooltip changed to include polymorphs.
V4.3
  • Health restored reduced to 6% of damage dealt to monsters, from 8%.
  • Mana restored reduced to 3% of damage dealt to monsters, from 4%.
  • Health and mana restored no longer halved for area of effect spells.
V4.1
  • Now gives 8% of damage dealt to monsters as health and 4% as mana (half effect for area of effect spells).
  • No longer has health or mana regeneration.
V3.14
  • Health reduced to 350 from 500.
  • UNIQUE Passive – Conservation: Gain a stack of Conservation every 1.5 seconds.
    • Lose Conservation stacks and gain equal gold upon killing a large monster.
    • Can gain up to 40 gold for a kill.
    • Maximum stacks 80.
V3.8
  • Unique Passive – Butcher: Damage bonus to monsters increased to 30% from 25%.
  • Enabled on Twisted Treeline.
  • Enabled on Howling Abyss.
V3.5 (Balance update)
V3.01
  • Total cost reduced to 2300g from 2400g.
V1.0.0.152
  • Added
  • Recipe: Spirit Stone Spirit Stone + Giant's Belt Giant's Belt + 600g = 2400g
  • Stats: +500 health, +30 armor, +14 health regen per 5 seconds, +7 mana regen per 5 seconds
  • Unique Passive – Butcher: Damage dealt to monsters increased by 25%.
  • Unique Passive – Tenacity: The durations of stuns, slows, taunts, fears, silences, blinds, and immobilizes are reduced by 35%.

References

List of Items

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