FANDOM


Spell vamp (SV) is a defensive stat which converts a percentage of the damage from either champion abilities or item actives into health. Spell vamp will apply to any source of ability damage, which generally excludes most on-hit effects and attack modifiers.

The heal is calculated from damage after being reduced by enemy defense, such as magic resistance, armor or champion damage reduction.

Increasing spell vamp

The following is true spell vamp. It does not benefit from Heal power Heal Power.

Items

Champion abilities

Runes

Increasing ability drain

The following is really similar to spell vamp, but is not really spell vamp. It benefits from Heal power Heal Power.

Items

Champion abilities

Abilities using ability drain do not have a penalty for area of effect damage, unless stated otherwise.

Runes

Notes

Calculations

Spell vamp is multiplied by total spell damage to determine the amount of health restored. Area of effect spells only heal one-third the normal amount.

Example: Dealing 300 single-target damage with 10% spell vamp will heal for 30. Dealing 300 area of effect damage with 10% spell vamp will heal for 10 for each enemy affected.

Trivia

Last updated: December 26, 2016 - V7.24b


See also

References

I contenuti della comunità sono disponibili sotto la licenza CC-BY-SA a meno che non sia diversamente specificato.