Smite is a unit-targeted summoner spell, available at (account) level 10, it deals 390 - 1000 (in base al livello) true damage to a monster or enemy minion, and heals for 70 (+ 10% maximum health) against large monsters. It is available on Summoner's Rift and Twisted Treeline. It is required to buy and . Smite starts with one charge and gains an additional charge every 90 seconds starting from 1:40, with a maximum of 2 charges.
Upgrades
The following items upgrade
by granting additional effects:- champions,
revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (in base al livello) true damage over 3 seconds from your basic attacks for the duration.
: Challenging Smite can be cast on enemy - champions, dealing 28 - 166 (in base al livello) true damage and stealing 20% of their movement speed for 2 seconds. : Chilling Smite can be cast on enemy
Strategy
- jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like and . is generally used for
- siege minions.
- An unconventional use of is to instantly and unexpectedly kill a minion to land skillshots such as or on enemy champions behind it.
can also be used to push a lane more quickly. When doing so, it's generally best to save for - deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the under hard crowd control.
- pets, such as , , and . It's also a very effective counter to . can target
- heals while his is activated.
-
silenced.
can be cast while
Notes
- The recharge cooldown of this spell can be reduced by the mastery or by .
Summoner spell CDR | ||||||
---|---|---|---|---|---|---|
Base cooldown ▶ | 300s ( ) | 240s ( ) | 210s ( ) | 180s ( ) | 75s ( ) | 80s ( ) |
▼ ![]() | ||||||
5% ( | )285s | 228s | 199.5s | 171s | 71.75s | N/A |
10% ( | )270s | 216s | 189s | 162s | 67.5s | N/A |
15% ( | )255s | 204s | 178.5s | 153s | 63.25s | N/A |
25% ( | )225s | 180s | 157.5s | 135s | 56.25s | N/A |
30% ( | )210s | 168s | 147s | 126s | 52.5s | N/A |
35% ( | )195s | 156s | 136.5s | 117s | 48.75s | N/A |
40% ( | )180s | 144s | 126s | 108s | 45s | N/A |
40% (20px) | 180s | 144s | 126s | 108s | N/A | 48s |
43% (20px ) | 171s | 136.8s | 119.7s | 102.6s | N/A | 45.6s |
50% (20px ) | 150s | 120s | 105s | 90s | N/A | 40s |
52.5% (20px ) | 142.5s | 114s | 99.75s | 85.5s | N/A | 38s |
55% (20px ) | 135s | 108s | 94.5s | 81s | N/A | 36s |
58% (20px ) | 126s | 100.8s | 88.2s | 75.6s | N/A | 33.6s |
65% (20px ) | 105s | 84s | 73.5s | 63s | N/A | 28s |
68% (20px ) | 96s | 76.8s | 67.2s | 57.6s | N/A | 25.6s |
Patch history
-
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Cooldown no longer reduces to 15 seconds when cast before 1:30.
- Level requirement reduced to 9 from 10.
-
- Bug Fix: Damaging effect now properly counts as damage-over-time effect.
-
- Bug Fix: No longer incorrectly states that it grants vision of stealthed champions.
- V6.24 December 14th Hotfix
- Base heal reduced to 70 from 100.
- buffs removed.
- New Effect: Against large monsters, now restores 100 (+ 10% maximum health) health.
- Recharge timer increased to 90 seconds from 75.
- Recharge timer now start at 1:40 instead of 1:25.
- No longer applies spell effects such as spell vamp. or
-
- now properly removed by .
- Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
- Smite starts with 1 charge and only begins to gain additional charges at 1:40.
- Cooldown between Smite casts changed to 15 seconds.
- Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
- Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
- Hunter's Machete now grants +10 gold per large jungle monster
- All tier 2 and 3 jungle items now grant +20 gold per large jungle monster
- Smite Rewards adjusted:
- Gift of Heavy Hands, required hits to stun: 6 instead of 5.
- Gift of the Toadstool: 4 + (8 x level) magic damage over 3 seconds from 6 + (6 x level) magic damage over 3 seconds.
- Can now be upgraded through the purchase of any of four different jungle items
- Cooldown increased to 60 seconds from 40.
- Smite Rewards added:
- Smiting the grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
- Smiting the grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
- Smiting the creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
- Smiting the grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
- Smiting the restores 20% of maximum health.
- Smiting the restores 25% of maximum mana.
- Icon updated
- Cooldown reduced to 40 seconds from 70.
- Damage reduced to 390-1000 from 490-1000.
- Damage increased to 490-1000 from 445-870.
- Now improved in the Defense tree instead of Offense.
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
- Cooldown reduced to 70 seconds from 75 seconds.
- Fixed a bug where you could from behind his den.
- Now deals true damage instead of magic damage.
- Now removes stealth when used.
- Damage per level reduced to 25 from 35.
- Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
- Plentiful Bounty (mastery) – Increases the gold granted by by 5, and reduces the cooldown by 5 seconds.
- Fixed a bug with , , and other spells that would make them not castable for periods of time where they looked like they were castable.
- Damage changed from 600 to 575 + 25 × level.
- Cooldown increased to 90 seconds from 75 seconds.
- Damage is now reduced by the target's magic resistance.
- Plentiful Bounty mastery bonus gold from decreased to 5 from 10.
Common |
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Map-exclusive |
· / H · ST · ST H |
S | |
Featured Game Mode |
· H / H |
Removed |
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