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Crystal Spires
EFFECT RADIUS: 1150

Crystal Spires: Skarner's presence causes a number of Crystal Spires to appear at set points on the battlefield, which can be captured by champions who stand near them for 2 seconds. Once captured, Crystal Spires are owned until contested and the defending team can stand on the spire to prevent the opposing team from capturing it.

Crystal Spires grant Gold.png 30 split among its captors upon being captured, or Gold.png 15 if only a single champion participated in its capture, and provide Sight icon.png sight around them for 1.5 seconds upon being captured, becoming impossible to recapture for 15 seconds.

Crystal Charge: While within range of a Crystal Spire controlled by his team, or while an enemy is Stun icon.png stunned with Fracture Fracture or Suppression icon.png suppressed with Impale Impale, Skarner gains 70 - 120 (in base al livello) bonus movement speed, 43 - 160 (in base al livello)% bonus attack speed and restores 2% maximum mana every second.

Ability Details
Crystal Spires is a self-targeted buff.

Additional Information:


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Crystal Slash
EFFECT RADIUS: 350
COST: 10 / 11 / 12 / 13 / 14 Mana
COOLDOWN: 3.5 / 3.25 / 3 / 2.75 / 2.5

Active: Skarner deals physical damage to all enemies in range.

Physical Damage:
33 / 36 / 39 / 42 / 45% AD

If an enemy is hit, subsequent uses of Crystal Slash within 4 seconds deal bonus magic damage.

Bonus Magic Damage:
33 / 36 / 39 / 42 / 45% AD (+ 30% AP)
Total Mixed Damage:
66 / 72 / 78 / 84 / 90% AD (+ 30% AP)

Basic attacks against non-structures reduce Crystal Slash's Cooldown reduction icon.png cooldown by 0.25 seconds, quadrupled to 1 against enemy champions.

Ability Details
Crystal Slash is a point-blank area of effect with a self-targeted buff component.

Additional Information:

  • Crystal Slash has no cast time and does not interrupt Skarner's previous orders.
  • Crystal Slash's cooldown is not reduced by attacking structures.


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Crystalline Exoskeleton
COST: 60 Mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11

Active: Skarner shields himself for up to 6 seconds, gaining initial bonus movement speed that accelerates by 100% over 3 seconds while the shield holds.

Shield Strength:
10 / 11 / 12 / 13 / 14% maximum health (+ 80% AP)
Initial Bonus Movement Speed:
8 / 10 / 12 / 14 / 16%
Maximum Bonus Movement Speed:
16 / 20 / 24 / 28 / 32%
Ability Details
Crystalline Exoskeleton is a self-targeted buff.

Additional Information:

  • Crystalline Exoskeleton has no cast time and does not interrupt Skarner's previous orders.


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Fracture
TARGET RANGE: 1000
COLLISION RADIUS: 35
SPEED: 1500
COST: 55 Mana
COOLDOWN: 14 / 13.5 / 13 / 12.5 / 12

Active: Skarner launches a blast of energy in the target direction, dealing magic damage to all enemies struck and Slow icon.png slowing them for 2.5 seconds, as well as marking them with Crystal Venom Crystal Venom for 5 seconds. Fracture's projectile slows down every time it hits an enemy.

Magic Damage:
40 / 65 / 90 / 115 / 140 (+ 20% AP)
Slow:
30 / 35 / 40 / 45 / 50%

Skarner's next basic attack against a target marked with Crystal Venom Crystal Venom consumes the mark to deal them bonus physical damage and Stun icon.png stun them for 1.5 second.

Bonus Physical Damage:
30 / 50 / 70 / 90 / 110

Every time he Stun icon.png stuns a target with Fracture or Suppression icon.png suppresses an enemy with Impale Impale, Fracture's cooldown is reduced by the corresponding duration of the disable.

Ability Details
Fracture is a linear, pass-through skillshot.

Additional Information:

Fracture will be disabled during Impale Impale.


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Impale
TARGET RANGE: 350
COST: 100 Mana
COOLDOWN: 120 / 100 / 80

Active: Skarner rears his stinger and brings it down, Root icon.png rooting the target enemy for 0.25 seconds, dealing 60% AD physical damage, magic damage, and Suppression icon.png suppressing them for 1.75 seconds. At the end of the duration, the target takes the same damage again.

Magic Damage:
20 / 60 / 100 (+ 50% AP)
Total Magic Damage:
40 / 120 / 200 (+ 100% AP)
Total Mixed Damage:
40 / 120 / 200 (+ 100% AP) (+ 120% AD)

For the duration, Skarner can move freely and drag his victim around with him but cannot attack them.

Ability Details
Impale is a unit-targeted ability.

Additional Information:

  • The target will not take Impale's secondary damage if the suppression is removed (Quicksilver, Remove Scurvy Remove Scurvy)
  • Impale is canceled (but does not go on cooldown) if Skarner loses sight of his target or if they exceed a range threshold (whether by being mid-dash, removing the root and backing away, or Skarner being displaced) during the initial 0.25 seconds.
  • Skarner's target will follow him around regardless of how they move (walking, dashing, Buster Shot Buster Shot, Dark Passage Dark Passage)
  • While Impale's suppression is active, and for the purposes of direction-conditioned abilities (Petrifying Gaze Petrifying Gaze, Mocking Shout Mocking Shout) Skarner is considered to be facing in the direction he is moving and not the one his model is facing.


References

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