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Siege minions are ranged minion. One siege minion spawns every three minion waves between the 20px melee and 20px caster minions.

Notes


Media

Patch History

V8.2
V5.8
  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.
  • Siege minions no longer have base armor.
V4.20
  • Minions no longer gain armor or magic resistance over time.
  • Siege minions no longer have base armor
  • All minion health gain over time has been increased to be roughly as durable as when they had resistances
  • Siege minions now start spawning every two waves at 20 minutes.
  • Siege minions now start spawning every wave at 35 minutes.
V4.19
  • Model in Summoner's Rift changed.
V3.14
  • Lane Minions are no longer worth more experience based on game time.
V3.5
  • Siege Minions now take 70% damage from Turrets, increased from 50% damage.
  • Siege Minions now deal 150% damage to Turrets, reduced from 200% damage
V1.0.0.152
  • Base gold value increased to 40 from 27.
  • Scaling gold value based on time increased to 1 from 0.5.
March 9th Hotfix
  • Siege minions now spawn every 2 waves after 35 minutes instead of 20.
  • Siege minions now reduce turret damage by 50% (down from 65%).
V1.0.0.112
  • After 20 minutes, siege minions now spawn every 2 waves (up from every 3 waves).
  • Siege minions armor and magic resist now increase by 3 every 3 minutes (up from 2).
  • Siege minions now reduce turret damage by 65% (up from 50%).
  • Fixed a tooltip bug "This unit receive..." with siege minions.
V1.0.0.100
  • Fixed a bug that caused purple Siege minions to deal and receive normal damage from towers.
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