Sheen is an advanced item in League of Legends.[1]
File:Sheen screenshot.png
Recipe
Cost Analysis*
Gold Value
766.87 Total =
1383.54
- 10% cooldown reduction =
266.67
- 250 mana =
350
Gold Efficiency*
- 58.73% gold efficient without its passive. is
- Optimal use of Spellblade makes this item at least 131.77% gold efficient on every champion. Spellblade must be used at least once every 6 seconds (on average) for the item to be considered gold efficient.
(Assuming a champion procs Spellblade every 1.5s, including an average casting time of 0.5s, that equals 2 seconds between each proc, or 0.5 damage procs per sec. This damage value is compared to extra on-hit damage whose procs scale with attack speed.)
- 100% base AD on-hit / (attack speed / 0.5) = BASE AD × 25 / (2 × ATKSPD)
.
- (2 can be replaced with the number of seconds between each proc.)


Builds Into
Notes
- physical damage. is a notable exception, dealing 80% magic damage and 20% physical damage.
- 100% magic damage. is a historical exception, dealing
- V7.22.) historically functioned similarly to , but this is not functioning at present. (Last tested:
bonus damage matches the damage type of the triggering attack and in almost all cases this deals - runes, and masteries is not included, nor does it include the bonus damage from skills like , , , or . (as well as ) only multiplies the champion's starting base attack damage plus any gained from leveling up. Bonus attack damage from items,
- If the attack is a critical hit, the bonus damage from is not increased.
- Sheen bonus damage procs off life steal. It does not proc off spell vamp however.
- The proc has a cooldown of 1.5 seconds, and the 10 second bonus damage buff does not stack. Using two skills in quick succession will not accrue two stacks of bonus damage, but one.
- The bonus damage does not stack with , , or since they all have a unique passive with the same name.
- Only the more damaging is used:
- 1. 75% base AD + (50% AP) bonus magic damage. :
- 2. 200% base AD bonus physical damage. :
- 3. 100% base AD bonus physical damage. :
- 4. 100% base AD bonus physical damage. :
Trivia
- The proc effect of causes the champion's weapon or hands glow red, the same graphic as .
- Passive toggle abilities such as do not proc effect but active toggle abilities such as do.
Patch history
- New recipe: +
700 =
1050
- Ability power reduced to 0 from 25.
- Coooldown reduction increased to 10% from 0%.
- Mana increased to 250 from 200.
- Bug Fix: Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
- Mana reduced to 200 from 250.
- Added to recipe for .
- New Effect: Now displays its cooldown on the item itself rather than with a buff.
- Base AD ratio increased to 100% base AD from 80% base AD.
- "Reservoir" system has been removed. will now strictly respect the cooldown time between procs. The cooldown has been reduced to 2 second delays between procs from 3 seconds.
- Base AD ratio reduced to 80% base AD from 100% base AD.
- Bug Fix: Fixed a visual bug.
- New Effect: Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Ability power reduced to 25 from 30.
- Mana reduced to 250 from 275.
- Recoded to make it unable to crit.
- Alpha
References
List of Items
- Starter items
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- Consumables
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- Trinkets
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- Distributed
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- Basic items
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- Advanced items
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- Finished items
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- Removed items
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