Rod of Ages is a finished item in League of Legends.[1]


Rod of Ages
Gold 2700 (Gold 750)

Rod of Ages (Quick Charge) is a finished item in League of Legends.[1]


Rod of Ages
Gold 2700 (Gold 750)

Cost Analysis*

Gold Value

Full Gold Value

Gold Efficiency*

  • Rod of Ages Rod of Ages is 93.52% gold efficient without its passive and 150.68% gold efficient at max stacks.
  • On manaless champions the item is 77.96% gold efficient without the passive and 129.94% gold efficient at max stacks.

Similar Items



  • "Every spending of mana" will restore health this includes items like Seraph's Embrace's Seraph's Embrace's active and Muramana's Muramana's passive.
  • If the owner is protected with a shield and receives damage, he will continue to restore mana.
  • Because this item takes 10 minutes to reach its full potential, it is best obtained early on in the game. 
  • The additional stats over time is not "unique". One can have a second Rod of Ages Rod of Ages and can put all stat increases to use.


Patch History

  • Cost increased to Gold 2700 from Gold 2600.
    • Combine cost increased to Gold 750 from Gold 650.
  • Mana into health reduced to 20% from 25%.
  • Ability power reduced to 60 from 80.
  • Mana reduced to 300 from 400.
  • Mana gained per stack reduced to 10 from 40.
  • New passive effect - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 25% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
  • Combine cost reduced to Gold 650 from Gold 950.
    • Total cost reduced to Gold 2600 from Gold 3000
  • Total cost increased to Gold 3000 from Gold 2700.
  • Ability power increased to 80 from 60.
  • Total cost reduced to Gold 2700 from Gold 2800.
  • Base health reduced to 300 from 450.
  • Base mana reduced to 400 from 450.
  • Mana growth increased to 40 per minute from 20 per minute.
  • Ability power growth increased to 4 per minute from 2 per minute.
  • Now displays the current stacks over the icon.
  • No longer loses stacks when selling the item and then undoing the sale.
  • Map-specific version added for Crystal Scar.
  • Item cost reduced to Gold 2800 from Gold 3035.
  • Combine cost reduced to Gold 740 from Gold 850.
  • Mana reduced to 450 from 525.
  • Passive's health per minute increased to 20 from 18.
  • Passive – Valor's Reward:
    • On level-up heal reduced to 150 from 250.
  • Now show you in its tooltip what the current stats on its passive are.
  • Item tweaked to give more stats upfront. Total stats left unchanged.
    • Base stats increased to 450 health, 525 mana and 60 ability power from 360 health, 425 mana and 50 ability power.
    • Bonus cap reduced to 180 health, 200 mana and 20 ability power, from 270 health, 300 mana and 30 ability power.
  • Health and mana reduced to 425 from 450.
  • Combine cost increased to Gold 850 from Gold 800.
July 10, 2009 Patch
  • Combine cost reduced to Gold 800 from Gold 865.
May 15, 2009 Patch
  • Combine cost increased to Gold 865 from Gold 665.


  1. 1,0 1,1 Itemlist on

List of Items

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