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{{rune path infobox/{{{namepath}}}}}


Notes

  • The following table denotes what healing effects benefit from which healing modifiers, although note that the Revitalize column concerns only the 10% increase portion of the effect:
Type Heal powerHybrid resistances icon 20xpx 20xpx Grievous Wounds icon
15px Health regeneration Not Owned Owned Not Owned Owned
15px Life steal Not Owned Owned Owned Owned
15px Spell vamp Not Owned Owned Owned Owned
20px Drain effects Owned Owned Owned Owned
Self heals Owned Owned Owned Owned
Self shields Owned Not Owned Owned Not Owned
Incoming heals Not Owned Owned Owned Owned
Incoming shields Not Owned Not Owned Owned Not Owned
Outgoing heals Owned Not Owned Owned Not Owned
Outgoing shields Owned Not Owned Owned Not Owned
Bonus health Bonus health Not Owned Not Owned Not Owned Not Owned
  • Revitalize's bonus 10% stacks multiplicatively with Heal powerHybrid resistances icon Heal and Shield Power. This nets 15.5% bonus healing and shielding.
  • It also stacks multiplicatively with another ally's Revitalize and Spirit Visage Spirit Visage, granting them a total bonus heal of 65.165% and a total bonus shield of 27.05%.

Trivia


Patch History

V8.1
  • Bug Fix: Fixed a bug where abilities that cost health to cast will cause its bonus healing amount in the rune panel to decrease.
V7.24
  • New Effect: Incoming heals and shields are now increased by 10% while below 40% of your maximum health.
V7.23
  • New Effect: Tooltip specifies that incoming heals from other allies are not increased.
V7.22 Added
  • Resolve icon Resolve Slot 3 rune.
    • Passive: Grants 5% Heal powerHybrid resistances icon Heal and Shield Power.
    • Versus other targets below 40% health, your heals and shields are increased by an additional 10%.
    • While you are below 40% health, self healing and shielding is increased by 10%.

References

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