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Previous Lore

"I've seen a lot of things, but this... this is a first." - EzrealSquare Ezreal, the Prodigal Explorer, after first meeting Rammus Rammus

Ravaged by Rune Wars long past, the lands south of the Great Barrier are wrecked by chaotic magical storms, leaving the grasp of nature's rule tenuous at best. While abnormal flora or fauna are the norm rather than the exception in these ruined areas, perhaps none is more curious than the case of Rammus.

While no one is entirely certain why an armadillo from the Shurima Desert crossed the Kumungu Jungle into the Plague Jungles, Rammus made just such a journey. There, amongst the twisted vines and festering rot, he came across an oddity - a healthy evergreen hedge maze, stretching as far as the eye could see. As he explored the maze, something compelled him towards its center - a light, a presence of some kind.

As he drew closer, the light surged, blinding him and knocking him unconscious. When he awoke, Rammus' whole world had changed. The maze had vanished and he felt truly cognizant for the first time in his otherwise unremarkable life. As his predicament dawned on him, Rammus had a moment of panic. As he trembled, the earth around him began to shake shake, the intensity increasing until he managed to steady himself.

As the quake receded, Rammus arose and left the Plague Jungles in search of others like him. His search brought him across all the lands south of the Great Barrier, but everywhere he went, he was unique. The hardships of this sojourn inspired him to craft the suit of armor that would earn him the title of Armordillo Armordillo. Rammus's quest eventually drew him to the only place where a sentient armadillo is less than confounding - the League of Legends.

Previous Abilities

Spiked Shell

Innate: Rammus gains (25% armor) bonus attack damage.

Ability Details
Spiked Shell is a self-targeted buff.

Additional Information:

  • Spiked Shell interacts with Rammus' base armor and armor growth (7.846 bonus AD at level 1 and 1.075 per level, for a maximum 26 bonus AD at level 18)
  • Armor (de)buffs (Bulwark Bulwark, Spirit Fire Spirit Fire) will affect Spiked Shell's bonus (Rammus' base AD will be reduced if his armor goes below 0)


Previous Splash Art



Patch History

V7.24b
  • Stats
    • Removed: +15% bonus attack speed at level 1.
V7.24
V7.23
  • Stats
    • Base armor reduced to 36 from 40.
V7.22
  • Stats
    • New: Now has +15% bonus attack speed at level 1.
    • Base armor increased to 40 from 31.384.
V7.21
  • Defensive Ball Curl Defensive Ball Curl
    • Bonus armor ratio increased to 50 / 60 / 70 / 80 / 90% from 50 / 55 / 60 / 65 / 70%.
    • Bonus magic resistance reduced to 10 from 20.
    • Bonus magic resistance ratio reduced to 25 / 30 / 35 / 40 / 45% from 50 / 55 / 60 / 65 / 70%.
V7.14
V7.13
  • General
    • New Effect: Dance animation speed now increases with movement speed.
V7.10
  • Spiked Shell Spiked Shell
  • Powerball Powerball
    • Cooldown reduced to 16 / 13.5 / 11 / 8.5 / 6 seconds from 16 / 14.5 / 13 / 11.5 / 10.
    • Duration reduced to 6 seconds from 7.
    • New Effect: Is now a channeled spell, and thus is stopped by spells that interrupt channels.
    • Maximum movement speed changed to 150 - 235 (in base al livello)% from 155%.
    • Base damage reduced to 100 / 135 / 170 / 205 / 240 from 100 / 150 / 200 / 250 / 300.
    • Slow increased to 40 / 50 / 60 / 70 / 80% from 20 / 25 / 30 / 35 / 40%.
    • Slow duration reduced to 1 second from 2.
    • Radius slightly reduced, allowing Rammus to better navigate through enemies. Collision check rate increased, making collision more consistent.
    • Bug Fix: Rammus can now interact with Plants during Powerball
  • Defensive Ball Curl Defensive Ball Curl
    • Cooldown reduced to 6 seconds from 14.
    • Bonus armor changed to 20 (+ 50 / 55 / 60 / 65 / 70% armor) from 40 / 60 / 80 / 100 / 120.
    • Bonus magic resistance changed to 20 (+ 50 / 55 / 60 / 65 / 70% magic resistance) from 40 / 60 / 80 / 100 / 120.
    • New Effect: Now slows Rammus by 60% during the effect.
    • New Effect: Can be toggled off early.
    • Damage when attacked changed to Spiked Shell's Spiked Shell's damage from 25 / 35 / 45 / 55 / 65 (+ 10% armor).
  • Frenzying Taunt Frenzying Taunt
    • Renamed Frenzying Taunt from Puncturing Taunt.
    • Removed: Reduces the target's armor by 5 / 10 / 15 / 20 / 25.
    • New Effect: Grants 20 / 25 / 30 / 35 / 40% bonus attack speed for the duration of the taunt.
    • New Effect: Attack speed bonus constantly refreshes while any of Rammus' other spells are active.
  • Tremors Tremors
    • Base damage reduced to 40 / 80 / 120 from 65 / 130 / 195.
    • AP ratio reduced to 20% AP from 30% AP.
    • New Effect: Slow enemies it damage by 8 / 10 / 12% for 1.5 seconds, stacking up to 8 times, up to a maximum of 64 / 80 / 96%.
    • New Effect: Deals double damage to structures.
      • Damage against structure per second increased to 80 / 160 / 240 (+ 40% AP) from 65 / 130 / 195 (+ 30% AP).
V6.15
V6.7
  • Tremors Tremors
    • Cooldown increased to 100 / 80 / 60 seconds from 60 at all ranks.
V5.24
  • Powerball Powerball
    • Collision radius reduced to 225 from 325.
    • Slow duration reduced to 2 seconds from 3.
    • Pathfinding updated to have Rammus go through units (rather than around them) while active.
V5.16
V5.6
  • General
    • New ability icons.
  • Powerball Powerball
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 80 / 90 / 100 / 110.
V4.20
V4.17
V4.16
  • General
    • New lore.
V4.5
  • Stats
    • Base armor increased to 25 from 21.
V3.15
V3.13
  • Texture Update
V3.7
V1.0.0.152
  • Stats
    • Base health regeneration increased to 8 from 6.
    • Base armor increased to 25 from 21.
    • Movement speed increased to 335 from 310.
V1.0.0.144
  • Stats
    • Magic resistance per level increased to 1.25 from 0.
V1.0.0.142
V1.0.0.136
  • Stats
    • Base armor reduced to 20.8 from 24.8.
    • Base attack damage reduced to 53.5 from 58.8.
  • Powerball Powerball
    • New Effect: Right-clicking while active moves Rammus close enough to hit his target.
V1.0.0.134
V1.0.0.133
  • General
    • Dance updated to make Rammus actually rotate around his center axis when on his back.
V1.0.0.132
V1.0.0.126
  • General
  • Bug Fix: Recommended items not displaying for Rammus.
V1.0.0.125
V1.0.0.120
V1.0.0.111
V1.0.0.110
V1.0.0.105
V1.0.0.104
  • Defensive Ball Curl Defensive Ball Curl
    • Base damage return reduced to 22 / 28 / 34 / 40 / 46 from 26 / 32 / 38 / 44 / 50.
    • Bug Fix: Tooltip not displaying correct bonus damage return value.
V1.0.0.103
  • General
    • Movement speed increased to 310 from 305.
    • Base mana regeneration increased to 4.5 from 3.75.
  • Powerball Powerball
    • Cooldown reduced to 10 seconds from 11.
  • Defensive Ball Curl Defensive Ball Curl
    • Cooldown reduced to 14 seconds from 15.
    • New Effect: Damage return has a (+ 10% armor) ratio.
  • Puncturing Taunt Puncturing Taunt
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 50 / 65 / 80 / 95 / 110.
    • Bug Fix: Several responsiveness errors.
V1.0.0.101
V1.0.0.100
  • General
    • Bug Fix: Basic attack timer errors.
  • Powerball Powerball
    • Bug Fix: Sound continuing to play after Rammus hits his target.
V1.0.0.87
V1.0.0.86
  • Stats:
    • Attack range increased to 125 from 100.
    • Mana regeneration per level increased to 0.3 from 0.25.
  • Powerball Powerball
    • Cooldown reduced to 11 seconds from 12.
  • Defensive Ball Curl Defensive Ball Curl
    • Cooldown reduced to 15 seconds from 18.
    • Mana cost changed to 50 at all ranks from 40 / 50 / 60 / 70 / 80.
  • Tremors Tremors
    • Mana cost changed to 120 at all ranks from 100 / 150 / 200.
V1.0.0.83
  • Stats
    • Base mana regeneration increased to 3.75 from 2.5.
  • Powerball Powerball
    • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
  • Puncturing Taunt Puncturing Taunt
    • Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 50 / 70 / 90 / 110 / 130.
V1.0.0.82
  • General
    • Basic attack animation timing updated.
  • Powerball Powerball
    • New Effect: Ramps up in pitch to match Rammus' increased movement speed.
    • Bug Fix: Rammus' movement speed being slightly too low while active.
  • Defensive Ball Curl Defensive Ball Curl
    • Bug Fix: Rammus' movement speed being slightly too low while active.
V1.0.0.81
V1.0.0.61
V1.0.0.52
  • Stats
    • Base health increased to 420 from 400.
    • Health per level increased to 86 from 76.
  • Tremors Tremors
    • Base damage per second increased to 65 / 130 / 195 from 55 / 110 / 165.
V0.9.25.24
V0.9.22.16
  • Powerball Powerball
    • New Effect: Has a 1 second cooldown upon casting.
    • Slow changed to 28 / 36 / 44 / 52 / 60% from 40 / 45 / 50 / 55 / 60%.
    • Mana cost changed to 90 / 100 / 110 / 120 / 130 from 80 / 95 / 110 / 125 / 140.
    • Tooltip updated.
V0.9.22.15
  • Stats
    • Base health reduced to 400 from 430.
    • Movement speed increased to 305 from 300.
  • Defensive Ball Curl Defensive Ball Curl
    • Bonus resistances changed to 50 / 75 / 100 / 125 / 150 from 40 / 80 / 120 / 160 / 200.
    • Damage return increased to 26 / 32 / 38 / 44 / 50 from 24 / 30 / 36 / 42 / 48.
  • Puncturing Taunt Puncturing Taunt
    • Armor reduction increased to 10 / 15 / 20 / 25 / 30 from 6 / 12 / 18 / 24 / 30.
  • Tremors Tremors
    • Base damage per second reduced to 55 / 110 / 165 from 64 / 128 / 192.
V0.8.22.115
V0.8.21.110
  • General
    • Recommended items updated.
  • Stats
    • Base health increased to 430 from 394.
    • Health per level increased to 76 from 70.
  • Spiked Shell Spiked Shell
  • Defensive Ball Curl Defensive Ball Curl
    • New Effect: Rammus gains bonus magic resistance equal to the bonus armor amount while active.
    • Damage return increased to 24 / 30 / 36 / 42 / 48 from 16 / 20 / 24 / 28 / 32.
  • Powerball Powerball
    • Collision radius on minions reduced.
    • Collision radius on champions increased.
    • New Effect: Can be toggled off.
    • Removed: Cast time.
    • Initial bonus movement speed increased to 25% from 20%.
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 85 / 105 / 125 / 145 / 160.
  • Tremors Tremors
    • AP ratio increased to (+ 30% AP) from (+ 20% AP)
    • Mana cost reduced to 100 / 150 / 200 from 150 / 200 / 250.
July 10, 2009 Patch
  • Added

References

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