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Named item effects function similarly to unique effects, except that the effect is unique across any and all items which provide the named effect. Similar effects that do not share a name will stack, such as Quicksilver Sash Quicksilver Sash and Mikael's Crucible Mikael's Crucible. Some item effects are named but still unique to an item; these effects are listed at the end of the page and not described here.

Shared effects

These effects are currently shared between multiple items.

Awe

Awe grants bonus stat based on your maximum mana, while also refunding a part of your mana spent.

The following items grant Awe:

Bandit

20px Bandit grants Gold gold for nearby minions you didn't kill, and also Gold bonus gold when basic attacking champions.

The following items grant Bandit:

Cleave / Crescent

Cleave causes the champion's basic attacks to deal physical splash damage to units around the target. Crescent is an active effect that causes the champion to either deal physical damage in an area around them, or enhance the effects of Cleave.

The following items grant Cleave:

The following items grant Crescent:

  • Tiamat Tiamat: Active: Unique – Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (400 units radius) (10 second cooldown).
  • Ravenous Hydra Ravenous Hydra: Active: Unique – Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (400 units radius) (10 second cooldown).
  • Titanic Hydra Titanic Hydra: Active: Unique – Crescent: On your next basic attack, Cleave's damage to all targets is increased to 40 (+ 10% maximum health) and has a larger cone (20 second cooldown). Crescent resets your autoattack timer.

Cold Steel

Cold Steel causes basic attacks against you to 20px cripple the enemy champion.

The following items grant Cold Steel:

Conduit

Conduit binds to an ally without an existing Conduit.

The following items grant Conduit:

Dissonance / Harmony

Dissonance grants +5 ability power for every +25% base mana regeneration, while also disabling Harmony on other items wielded.

Harmony grants +25% base health regeneration for every additional 25% base mana regeneration. The effect itself doesn't multiply when having both Chalice of Harmony Chalice of Harmony and Mikael's Crucible Mikael's Crucible but it takes into account the additional base mana regeneration provided by both items and acquires total respective amount of additional base health regeneration.

The following items grant Dissonance:

The following items grant Harmony:

Do or Die / Dread

Do or Die grants Glory for champion kills and assists and reduces Glory upon death. Glory is utilized by Dread to gain ability power and possibly bonus movement speed.

The following items grant Do or Die and Dread:

The following items grant Dread:

Echo

Echo causes you to gain charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.

The following items grant Echo:

  • Luden's Echo Luden's Echo: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
  • Runic Echoes Runic Echoes: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 60 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.

Energized Strike

Energized Strike causes you to gain Energize stacks from movement and basic attacks. At 100 Energize stacks, your next basic attack deals bonus magic damage and possibly has other effects. The damage from Energized Strike does not stack from multiple items, so it only applies the highest amount of damage from your energized items to your Energized Strike[1].

The following item grants Energized Strike:

Enhanced Movement

Enhanced Movement grants the user bonus movement speed.

The following items grant Enhanced Movement:

Eternity

Eternity transforms 15% of damage taken from champions into mana. Also transforms 20% of mana spent into health, up to an amount per cast (toggle spells heal for up to an amount per second).

The following items grant Eternity:

  • Catalyst of Aeons Catalyst of Aeons: Passive: Unique – Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second.
  • Hextech GLP-800 Hextech GLP-800: Passive: Unique – Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
  • Rod of Ages Rod of Ages: Passive: Unique – Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
  • Abyssal Mask Abyssal Mask: Passive: Unique – Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
  • Infernal Mask Infernal Mask: Passive: Unique – Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.

Executioner

Executioner grants the user the ability to inflict Grievous Wounds icon Grievous Wounds on enemy champions upon dealing physical damage.

The following items grant Executioner:

Eyes of Pain

Eyes of Pain grants 15 magic penetration.

The following items grant Eyes of Pain:

Favor

Favor makes nearby enemy minions killed by your allies sometimes drop coins that either grant gold or restore mana.

The following items grant Favor:

  • Ancient Coin Ancient Coin: Passive: Unique – Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant Gold 25 or restore 6% missing mana (minimum 10). Cannon minions will drop a coin as long as you don't kill them.
  • Nomad's Medallion Nomad's Medallion: Passive: Unique – Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant Gold 40 or restore 6% missing mana (minimum 10). Cannon minions will drop a coin as long as you don't kill them.
  • Talisman of Ascension Talisman of Ascension: Passive: Unique – Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant Gold 40 or restore 6% missing mana (minimum 10). Cannon minions will drop a coin as long as you don't kill them.
  • Eye of the Oasis Eye of the Oasis: Passive: Unique – Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant Gold 40 or restore 6% missing mana (minimum 10). Cannon minions will drop a coin as long as you don't kill them.

Frostfire Covenant

Frostfire Covenant: Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.

The following items grant Frostfire Covenant:

Giant Slayer

Giant Slayer items grants a passive effect.

Hextech

Hextech items grants a variety of active and passive effect.

The following items grant Frost Bolt:

The following items grant Fire Bolt:

The following items grant Lightning Bolt:

The following items grant Magic Bolt:

Icy

Icy slows an opponent's movement speed. Slows from items with Icy do not stack with each other (only the strongest slow will apply).

The following items provide Icy:

Immolate

Immolate deals magic damage to surrounding enemies every second in a 400-radius.

The following items provide Immolate:

Last Whisper

Last Whisper grants the user bonus armor penetration.

The following items grant Last Whisper:

Lifeline

Lifeline grants you a type of shield upon taking damage that would decrease you below a threshold.

The following items grant Lifeline:

  • Hexdrinker Hexdrinker: Passive: Unique – Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 110 - 280 (in base al livello) magic damage for 5 seconds (90 second cooldown).
  • Maw of Malmortius Maw of Malmortius: Passive: Unique – Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 300 (+ 100% bonus magic resistance) magic damage for 5 seconds (90 second cooldown).
  • Sterak's Gage Sterak's Gage: Passive: Unique – Lifeline: If you take 400 - 1800 (in base al livello) damage within 5 seconds, you gain a shield for 8 seconds equal to 75% bonus health that decays after 0.75 seconds (60 second cooldown).
    Triggering Lifeline grants Sterak's Fury.

Mana Charge

Mana Charge increases the user's maximum mana, upon casting spells, for a maximum of 2 times every 8 seconds. This caps at 750 bonus mana.

The following items grant Mana Charge:

  • Archangel's Staff Archangel's Staff: Passive: Unique – Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +8 mana, up to a maximum of 750 mana.
  • Manamune Manamune: Passive: Unique – Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack or mana expenditure consumes a charge and grants +5 mana, up to a maximum of 750 mana.
  • Tear of the Goddess Tear of the Goddess: Passive: Unique – Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +4 mana, up to a maximum of 750 mana.

Mana Shield

Mana Shield drains 20% of the users current mana to shield the user for 150 + (20% of current mana).

The following item grants Mana Shield:

Metallicize

Metallicize increases health for 4 seconds, with an increased amount while Stone Skin is active.

The following items grant Metallicize:

  • Gargoyle Stoneplate Gargoyle Stoneplate: Active: Unique – Metallicize: Increases current and maximum health by 40%, as well as champion size, but reduces the damage you deal by 60% for 4 seconds. If Stone Skin is active, instead increases health by 100% (92 second cooldown). Current health percentage is conserved when the effect ends, as well.

Point Runner

Point Runner causes your champion to build up up to 20% movement speed bonus while near turrets (including fallen turrets) and Void Gates Void Gates.

The following items grant Point Runner:

Progress and Glorious Evolution

Progress allows Viktor Viktor to upgrade one of his abilities.
Glorious Evolution automatically upgrades Viktor's Viktor's Chaos Storm Chaos Storm.

The following items grant Progress:

The following items grant Glorious Evolution:

Promote

For the removed summoner spell, see Promote Promote

Promote is an active ability that transforms a nearby minion to a more powerful unit, and granting it immunity to magic damage. This Promoted minion credits the user for all the kills it obtains. This effect has a 120-second base cooldown.

The following item grants Promote:

Quest

Quests are unique effects that grant enhanced effects on items when having generated enough gold with the item. You will also need an advanced (or more) item (20px 20px 20px) to obtain the Reward.

The following items grant Quest:

Quicksilver

File:Countering Airborne CC
Quicksilver is an active ability which removes all crowd control.

The following items grant Quicksilver:

Notes:

Mikael's Crucible Mikael's Crucible provides a similar effect, allowing you to remove crowd control from the target ally. Note that Mikael's Crucible Mikael's Crucible does not remove damage over time or other debuffs, and it cannot be activated while unable to activate abilities (such as a Silence icon silence).

Rage

Rage causes basic attacks to grant 20 movement speed for 2 seconds on-hit. Kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved on ranged champions.

The following items grant Rage:

Shiv Lightning

Shiv Lightning causes your next basic attack to deal bonus magic damage to up 5 nearby units, increased to against minions.

The following items grant Shiv Lightning:

Shock

Shock is a passive effect that causes your single target abilities and basic attacks on champions (on-hit) to consume 3% current mana to deal 6% current mana as physical damage. This effect only activates while the caster have greater than 20% maximum mana.

The following item grants Shock:

Slow Resist

Slow Resist causes all slows on the champion to be reduced in effectiveness by 25%.

The following item grants Slow Resist:

Spectral Waltz

Spectral Waltz grants 7% movement speed and Ghost ghosting while within 500 units of a visible enemy champion.

The following item grants Spectral Waltz:

Spellblade

For the item, see Moonflair Spellblade Moonflair Spellblade
For the removed mastery, see Spellsword (Season 2013 Mastery) Spellsword

Spellblade causes your next basic attack to deal bonus damage after using an ability (1.5 second cooldown).

The following items grant Spellblade:

Notes:

Spoils of War

Spoils of War: Melee autoattacks execute minions below a certain amount of health. Killing a minion by any means heals yourself and the nearest allied champion and grants them kill gold. These effects require a nearby allied champion and consume a charge.

The following items grant Spoils of War:

  • Relic Shield Relic Shield: Passive: Unique – Spoils of War: Melee autoattacks execute minions below 200 - 285 (in base al livello) health. Killing a minion by any means heals you and the nearest allied champion for 15 (+ 2% of missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 40 seconds. Max 2 charges.
  • Targon's Brace Targon's Brace: Passive: Unique – Spoils of War: Melee autoattacks execute minions below 210 - 380 (in base al livello) health. Killing a minion by any means heals you and the nearest allied champion for 40 (+ 2% of missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 30 seconds. Max 3 charges.
  • Face of the Mountain Face of the Mountain: Passive: Unique – Spoils of War: Melee basic attacks execute minions below 340 - 680 (in base al livello) health. Melee autoattacks that would proc Spoils of War gain 150 bonus range and slightly increased attack speed. Killing a minion by any means heals you and the nearest allied champion for 50 (+ 2% of missing health) health and grants them kill gold. These effects require an allied champion within 1050 units of the user. Recharges every 30 seconds. Max 4 charges.
  • Eye of the Equinox Eye of the Equinox: Passive: Unique – Spoils of War: Melee basic attacks execute minions below 340 - 680 (in base al livello) health. Melee autoattacks that would proc Spoils of War gain 150 bonus range and slightly increased attack speed. Killing a minion by any means heals you and the nearest allied champion for 50 (+ 2% of missing health) health and grants them kill gold. These effects require an allied champion within 1050 units of the user. Recharges every 30 seconds. Max 4 charges.

Stasis

Stasis is an active ability that puts your champion into Stasis icon stasis, making yourself invulnerable and untargetable, but also renders you unable to perform any actions for 2.5 seconds.

The following items grant Stasis:

Sterak's Fury

The following item grants Sterak's Fury:

Stone Skin

Stone Skin grants additional resistances while near 3 or more enemy champions.

The following items grant Stone Skin:

Tenacity

Tenacity reduces the duration of all crowd control effects (except Suppression icon suppression, Stasis icon stasis, and Airborne icon displacements).

The following items grant Tenacity:

Tooth and Nail

  • Tooth allows the user to deal magic damage over 5 seconds while restoring as much as health while damaging a monster.
  • Nail grants bonus damage on-hit versus monsters.
  • Tooth and Nail grants bonus on-hit damage and applies Health Drain, which deals magic damage over 5 seconds while restoring as much as health.

The following items grant Tooth:

  • Hunter's Talisman Hunter's Talisman: Passive: Unique – Tooth: Damaging a monster burns it for an additional 45 magic damage over 5 seconds while causing you to restore 5 health per second. The damage is increased to 75 if you have bonus health from runes or items.

The following items grant Nail:

The following items grant Tooth and Nail:

  • Skirmisher's Sabre Skirmisher's Sabre: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning.
  • Stalker's Blade Stalker's Blade: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning.
  • Tracker's Knife Tracker's Knife: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning.

Tribute

Tribute: Damaging an enemy champion or structure deals additional damage and grants the wielder gold. Tribute can be triggered up to three times every 30 seconds.

The following items grant Tribute:

  • Spellthief's Edge Spellthief's Edge: Passive: Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 13 bonus magic damage and grants Gold 10. Killing a minion or non-epic monster pauses Tribute generation for 12 seconds per unit slain.
  • Frostfang Frostfang: Passive: Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage and grants Gold 15. Killing a minion or non-epic monster pauses Tribute generation for 12 seconds per unit slain.
  • Frost Queen's Claim Frost Queen's Claim: Passive: Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage and grants Gold 15.
  • Eye of the Watchers Eye of the Watchers: Passive: Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage and grants Gold 15.

Warding

Warding grants the user a number of charges, which are refreshed by upon returning to the fountain. You can consume a charge to place a 20px Stealth Ward at the target location. A player may only have 3 Stealth/Totem Wards on the map at one time.

Both Sightstone items share the same counter for the number of charges and active wards.

The following items grant Warding:

Warmog's Heart

Warmog's Heart restores health per second if the champion hasn't taken damage for a duration.

The following items grant Warmog's Heart:

  • Warmog's Armor Warmog's Armor: Passive: Grants Warmog's Heart if you have at least 2750 maximum health. Passive: Unique – Warmog's Heart: Regenerate 「 2.5% maximum health every half-second 」「 25% maximum health every 5 seconds 」if damage has not been taken in the last 6 seconds (3 second for minions).

Wind's Fury

Wind's Fury causes basic attacks to fire bolts at up to 2 enemies near (~500) the target, each dealing physical damage.

The following items grant Wind's Fury:

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References

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