Indice
- 1 Shared effects
- 1.1 Awe
- 1.2 Bandit
- 1.3 Cleave / Crescent
- 1.4 Cold Steel
- 1.5 Conduit
- 1.6 Dissonance / Harmony
- 1.7 Do or Die / Dread
- 1.8 Echo
- 1.9 Energized Strike
- 1.10 Enhanced Movement
- 1.11 Eternity
- 1.12 Executioner
- 1.13 Eyes of Pain
- 1.14 Favor
- 1.15 Frostfire Covenant
- 1.16 Giant Slayer
- 1.17 Hextech
- 1.18 Icy
- 1.19 Immolate
- 1.20 Last Whisper
- 1.21 Lifeline
- 1.22 Mana Charge
- 1.23 Mana Shield
- 1.24 Metallicize
- 1.25 Point Runner
- 1.26 Progress and Glorious Evolution
- 1.27 Promote
- 1.28 Quest
- 1.29 Quicksilver
- 1.30 Rage
- 1.31 Shiv Lightning
- 1.32 Shock
- 1.33 Slow Resist
- 1.34 Spectral Waltz
- 1.35 Spellblade
- 1.36 Spoils of War
- 1.37 Stasis
- 1.38 Sterak's Fury
- 1.39 Stone Skin
- 1.40 Tenacity
- 1.41 Tooth and Nail
- 1.42 Tribute
- 1.43 Warding
- 1.44 Warmog's Heart
- 1.45 Wind's Fury
- 2 Archive
- 3 References
Named item effects function similarly to unique effects, except that the effect is unique across any and all items which provide the named effect. Similar effects that do not share a name will stack, such as
and . Some item effects are named but still unique to an item; these effects are listed at the end of the page and not described here.These effects are currently shared between multiple items.
Awe
Awe grants bonus stat based on your maximum mana, while also refunding a part of your mana spent.
The following items grant Awe:
- Unique – Awe: Refunds 15% of mana spent. : Passive:
- Unique – Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent. : Passive:
- Unique – Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent. : Passive:
- Unique – Awe: Grants bonus ability power equal to 3% maximum mana. Refunds 25% of mana spent. : Passive:
- Unique – Awe: Grants bonus ability power equal to 3% maximum mana. Refunds 25% of mana spent. : Passive:
Bandit
20px Bandit grants gold for nearby minions you didn't kill, and also
bonus gold when basic attacking champions.
The following items grant Bandit:
Cleave / Crescent
Cleave causes the champion's basic attacks to deal physical splash damage to units around the target. Crescent is an active effect that causes the champion to either deal physical damage in an area around them, or enhance the effects of Cleave.
The following items grant Cleave:
- Unique – Cleave: Basic attacks deal (20% to 60% AD) physical damage to units around your target – (20% AD near the edge) (350 units radius). : Passive:
- Unique – Cleave: Basic attacks deal (20% to 60% AD) physical damage to units around your target – (20% AD near the edge) (350 units radius). : Passive:
- Unique – Cleave: Basic attacks deal 5 (+ 1% maximum health) bonus on-hit physical damage. Additionally, basic attacks also deal 40 (+ 2.5% maximum health) physical damage in a cone to units behind the target (700 range). : Passive:
The following items grant Crescent:
- Unique – Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (400 units radius) (10 second cooldown). : Active:
- Unique – Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (400 units radius) (10 second cooldown). : Active:
- Unique – Crescent: On your next basic attack, Cleave's damage to all targets is increased to 40 (+ 10% maximum health) and has a larger cone (20 second cooldown). Crescent resets your autoattack timer. : Active:
Cold Steel
Cold Steel causes basic attacks against you to 20px cripple the enemy champion.
The following items grant Cold Steel:
- Unique – Cold Steel: When hit by basic attacks, 20px cripples source's attack speed by 15% for 1 second. : Passive:
- Unique – Cold Steel: When hit by basic attacks, 20px cripples source's attack speed by 15% for 1 second. : Passive:
- Unique – Cold Steel: When hit by basic attacks, 20px cripples source's attack speed by 15% for 1 second. : Passive:
Conduit
Conduit binds to an ally without an existing Conduit.
The following items grant Conduit:
- Unique – Conduit: Designate an allied champion as your Conduit (0.5 second cooldown). : Active:
Dissonance / Harmony
Dissonance grants +5 ability power for every +25% base mana regeneration, while also disabling Harmony on other items wielded.
Harmony grants +25% base health regeneration for every additional 25% base mana regeneration. The effect itself doesn't multiply when having both and but it takes into account the additional base mana regeneration provided by both items and acquires total respective amount of additional base health regeneration.
The following items grant Dissonance:
- Unique – Dissonance: Gain +5 ability power for every additional 25% base mana regeneration. Disables Harmony on your other items. : Passive:
The following items grant Harmony:
- Unique – Harmony: Gain +25% base health regeneration for every additional 25% base mana regeneration. : Passive:
- Unique – Harmony: Gain +25% base health regeneration for every additional 25% base mana regeneration. : Passive:
Do or Die / Dread
Do or Die grants Glory for champion kills and assists and reduces Glory upon death. Glory is utilized by Dread to gain ability power and possibly bonus movement speed.
The following items grant Do or Die and Dread:
- Unique – Do or Die: Grants 2 Glory (+6 AP) for a champion kill and 1 Glory (+3 AP) for an assist, up to a maximum of 10 Glory stacks (+30 AP). Upon death, lose 4 Glory stacks (-12 AP). : Passive:
- Unique – Do or Die: Grants 4 Glory (+20 AP) for a champion kill and 2 Glory (+10 AP) for an assist, up to 25 Glory (+125 AP). Upon death, lose 10 Glory stacks (-50 AP). : Passive:
The following items grant Dread:
- Unique – Dread: Grants +3 ability power per stack of Glory. : Passive:
- Unique – Dread: Grants +5 ability power per stack of Glory. Grants +10% bonus movement speed at 15 Glory. : Passive:
Echo
Echo causes you to gain charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
The following items grant Echo:
- Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions. : Passive:
- Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 60 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions. : Passive:
Energized Strike
Energized Strike causes you to gain Energize stacks from movement and basic attacks. At 100 Energize stacks, your next basic attack deals bonus magic damage and possibly has other effects. The damage from Energized Strike does not stack from multiple items, so it only applies the highest amount of damage from your energized items to your Energized Strike[1].
The following item grants Energized Strike:
- attacking generates Energize stacks, up to 100. When fully
Energized, your next basic attack gains Energized Strike. Passive: Unique – Energized Strike: Your next basic attack deals +50 bonus on-hit magic damage.
: Passive: Moving and - attacking generates Energize stacks, up to 100. When fully
Energized, your next basic attack gains Firecannon. Passive: Unique – Firecannon: Your next basic attack gains 35% increased range (up to a maximum of +150 range) and deals 50 - 120 (in base al livello) bonus on-hit magic damage.
: Passive: Moving and - attacking generates Energize stacks, up to 100. When fully
Energized, your next basic attack gains Shiv Lightning. Passive: Unique – Shiv Lightning: Your next basic attack (on-hit) sparks lightning to up to 5 nearby units, dealing 60 - 160 (in base al livello) bonus magic damage, increased to 99 - 264 (in base al livello) against minions.
: Passive: Moving and
Enhanced Movement
Enhanced Movement grants the user bonus movement speed.
The following items grant Enhanced Movement:
- Unique – Enhanced Movement: +25 flat movement speed : Passive:
- Unique – Enhanced Movement: +25 flat movement speed : Passive:
- Unique – Enhanced Movement: +45 flat movement speed : Passive:
- Unique – Enhanced Movement: +25 flat movement speed Passive: Increases to +115 flat movement speed when out-of-combat. Receiving damage, dealing damage or debuffing units will put you in-combat, disabling this passive for 5 seconds. : Passive:
- Unique – Enhanced Movement: +55 flat movement speed : Passive:
- Unique – Enhanced Movement: +45 flat movement speed : Passive:
- Unique – Enhanced Movement: +45 flat movement speed : Passive:
- Unique – Enhanced Movement: +45 flat movement speed : Passive:
- Unique – Enhanced Movement: +45 flat movement speed : Passive:
Eternity
Eternity transforms 15% of damage taken from champions into mana. Also transforms 20% of mana spent into health, up to an amount per cast (toggle spells heal for up to an amount per second).
The following items grant Eternity:
- Unique – Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second. : Passive:
- Unique – Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. : Passive:
- Unique – Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. : Passive:
- Unique – Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. : Passive:
- Unique – Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. : Passive:
Executioner
Executioner grants the user the ability to inflict Grievous Wounds on enemy champions upon dealing physical damage.
The following items grant Executioner:
- Unique – Executioner: Physical damage inflicts
Grievous Wounds on enemy champions for 3 seconds.
: Passive: - Unique – Executioner: Physical damage inflicts
Grievous Wounds on enemy champions for 5 seconds.
: Passive:
Eyes of Pain
Eyes of Pain grants 15 magic penetration.
The following items grant Eyes of Pain:
- Unique – Eyes of Pain: +15 magic penetration : Passive:
- Unique – Eyes of Pain: +15 magic penetration : Passive:
Favor
Favor makes nearby enemy minions killed by your allies sometimes drop coins that either grant gold or restore mana.
The following items grant Favor:
- Unique – Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant
25 or restore 6% missing mana (minimum 10). Cannon minions will drop a coin as long as you don't kill them.
: Passive: - Unique – Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant
40 or restore 6% missing mana (minimum 10). Cannon minions will drop a coin as long as you don't kill them.
: Passive: - Unique – Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant
40 or restore 6% missing mana (minimum 10). Cannon minions will drop a coin as long as you don't kill them.
: Passive: - Unique – Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant
40 or restore 6% missing mana (minimum 10). Cannon minions will drop a coin as long as you don't kill them.
: Passive:
Frostfire Covenant
Frostfire Covenant: Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.
The following items grant Frostfire Covenant:
- Unique – Frostfire Covenant: If an enemy is both struck by Frost and Fire, your Frost storm ignites and becomes Frostfire. A Frostfire storm, deals 40 magic damage per second and slows by 40% instead for 3 seconds. : Passive:
Giant Slayer
Giant Slayer items grants a passive effect.
- Unique – Giant Slayer: Grants 0% - 10% (in base al health difference) bonus physical damage against enemy champions with greater maximum health than you. : Passive:
- Unique – Giant Slayer: Grants 0% - 20% (in base al health difference) bonus physical damage against enemy champions with greater maximum health than you. : Passive:
Hextech
Hextech items grants a variety of active and passive effect.
The following items grant Frost Bolt:
- Unique – Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (in base al livello) (+ 35% AP) magic damage and
slowing by 65%, decaying over 0.5 seconds, all enemies hit (40 second cooldown, shared with other Hextech items).
: Active:
The following items grant Fire Bolt:
- Unique – Fire Bolt: Dash forward and unleash a nova of seven fire bolts that individually deal 75 - 150 (in base al livello) (+ 25% AP) magic damage (40 second cooldown, shared with other Hextech items). Champions and monsters hit by multiple fire bolts take 10% damage per additional bolt. : Active:
The following items grant Lightning Bolt:
- Unique – Lightning Bolt: Instantly deals 175 - 253 (in base al livello) (+ 30% AP) magic damage and
slows the target champion's movement speed by 40% for 2 seconds (700 range) (40 second cooldown, shared with other Hextech items).
: Active:
The following items grant Magic Bolt:
- Unique – Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 (in base al livello) bonus magic damage. (40 second cooldown, shared with other Hextech items.) : Passive:
Icy
Icy slows an opponent's movement speed. Slows from items with Icy do not stack with each other (only the strongest slow will apply).
The following items provide Icy:
- Unique – Icy: Basic attacks (on-hit) apply a
40% slow to your target for 1.5 seconds, refreshing with every hit.
: Passive: - Unique – Icy Zone: Triggering Spellblade also deals (100% base AD) physical damage to enemies surrounding the target and creates a icy zone for 2 seconds, which
slows enemies within by 30%. The zone has a radius of 180 (+ 55% bonus armor) units.
: Passive: - Unique – Icy: Damaging abilities and pet attacks
slow affected units by 20% for 1 second.
- This passive is not labeled as Icy, but behaves as if it were.
: Passive:
Immolate
Immolate deals magic damage to surrounding enemies every second in a 400-radius.
The following items provide Immolate:
- Unique – Immolate: Deals 6 - 23 (in base al livello) magic damage per second to nearby enemies. Deals 「 100% bonus 」「 12 - 46 (in base al livello) 」 magic damage to minions and monsters (325 range). : Passive:
- Unique – Immolate: Deals 12 - 29 (in base al livello) magic damage per second to nearby enemies. Deals 「 200% bonus 」「 36 - 87 (in base al livello) 」 magic damage to minions and monsters (325 range). : Passive:
- Unique – Immolate: Deals 26 - 43 (in base al livello) magic damage per second to nearby enemies. Deals 「 50% bonus 」「 39 - 64.5 (in base al livello) 」 magic damage to minions and monsters (325 range). : Passive:
- Unique – Immolate: Deals 26 - 43 (in base al livello) magic damage per second to nearby enemies. Deals 「 50% bonus 」「 39 - 64.5 (in base al livello) 」 magic damage to minions and monsters (325 range). : Passive:
Last Whisper
Last Whisper grants the user bonus armor penetration.
The following items grant Last Whisper:
- Unique – Last Whisper: +35% bonus armor penetration. : Passive:
- Unique – Last Whisper: + 35% bonus armor penetration. : Passive:
- Unique – Last Whisper: +35% bonus armor penetration. : Passive:
Lifeline
Lifeline grants you a type of shield upon taking damage that would decrease you below a threshold.
The following items grant Lifeline:
- Unique – Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 110 - 280 (in base al livello) magic damage for 5 seconds (90 second cooldown). : Passive:
- Unique – Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 300 (+ 100% bonus magic resistance) magic damage for 5 seconds (90 second cooldown). : Passive:
- Unique – Lifeline: If you take 400 - 1800 (in base al livello) damage within 5 seconds, you gain a shield for 8 seconds equal to 75% bonus health that decays after 0.75 seconds (60 second cooldown).
Triggering Lifeline grants Sterak's Fury. : Passive:
Mana Charge
Mana Charge increases the user's maximum mana, upon casting spells, for a maximum of 2 times every 8 seconds. This caps at 750 bonus mana.
The following items grant Mana Charge:
- Unique – Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +8 mana, up to a maximum of 750 mana. : Passive:
- Unique – Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack or mana expenditure consumes a charge and grants +5 mana, up to a maximum of 750 mana. : Passive:
- Unique – Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +4 mana, up to a maximum of 750 mana. : Passive:
Mana Shield
Mana Shield drains 20% of the users current mana to shield the user for 150 + (20% of current mana).
The following item grants Mana Shield:
- Unique – Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds (120 second cooldown). : Active:
Metallicize
Metallicize increases health for 4 seconds, with an increased amount while Stone Skin is active.
The following items grant Metallicize:
- Unique – Metallicize: Increases current and maximum health by 40%, as well as champion size, but reduces the damage you deal by 60% for 4 seconds. If Stone Skin is active, instead increases health by 100% (92 second cooldown). Current health percentage is conserved when the effect ends, as well. : Active:
Point Runner
Point Runner causes your champion to build up up to 20% movement speed bonus while near turrets (including fallen turrets) and .
The following items grant Point Runner:
- Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates. : Passive:
- Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates. : Passive:
- Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates. : Passive:
- Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates. : Passive:
- Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates. : Passive:
Progress and Glorious Evolution
Progress allows
Glorious Evolution automatically upgrades .
The following items grant Progress:
- Unique – Progress: This item can be upgraded three times, which each upgrade allowing Viktor to enhance one of his basic abilities. : Passive:
- Unique – Progress: can upgrade one of his basic abilities. : Passive:
- Unique – Progress: can upgrade one of his basic abilities. : Passive:
- Unique – Progress: can upgrade one of his basic abilities. Upon upgrading each of his basic ability, Viktor gains Glorious Evolution. : Passive:
The following items grant Glorious Evolution:
- Unique – Glorious Evolution: upgrades his . : Passive:
Promote
- For the removed summoner spell, see
Promote is an active ability that transforms a nearby minion to a more powerful unit, and granting it immunity to magic damage. This Promoted minion credits the user for all the kills it obtains. This effect has a 120-second base cooldown.
The following item grants Promote:
- Unique – Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown) (1200 range). : Active:
Quest
Quests are unique effects that grant enhanced effects on items when having generated enough gold with the item. You will also need an advanced (or more) item (
) to obtain the Reward.The following items grant Quest:
- Unique – Quest: Earn
750 using this item. Reward: Favor is upgraded to Emperor's Favor making champion
takedowns grant both the gold and mana. You also grant 8% bonus movement speed to nearby allied champions moving toward you (1250 range).
: Passive: - Unique – Quest: Earn
750 using this item. Reward: Shield Battery, a permanent shield for 255 - 340 (in base al livello) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 - 85 (in base al livello) shield value.
: Passive: - :
Quicksilver
Quicksilver is an active ability which removes all crowd control.
The following items grant Quicksilver:
- Unique – Quicksilver: Removes all crowd control debuffs from your champion and grants +50% movement speed for 1 second (90 second cooldown). : Active:
- Unique – Quicksilver: Removes all crowd control debuffs from your champion (90 second cooldown). : Active:
Notes:
- Quicksilver will not remove persistent areas of effect.
- If Quicksilver removes , the user will gain immunity to that instance of the skill.
- Quicksilver detaches the effect of , prevents it from reattaching to the same champion, and removes the initial slow, but conveys no immunity to the damage, knockup/knockback, and AoE slow when the ability goes off at the end of the delay period.
- Quicksilver's interaction with leashed effects is somewhat complex, and it would appear that each is coded individually:
- Will entirely remove: , , ,
- Will remove the crowd control: ,
- Will not remove:
- This includes any damage it applies and secondary effects.
, ,
crowd control from the target ally. Note that does not remove damage over time or other debuffs, and it cannot be activated while unable to activate abilities (such as a silence).
Rage
Rage causes basic attacks to grant 20 movement speed for 2 seconds on-hit. Kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved on ranged champions.
The following items grant Rage:
- Unique – Rage: Basic attacks (on-hit) grant +20 flat movement speed for 2 seconds. Killing a Unit grants +60 flat movement speed instead. : Passive:
- Unique – Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved for
ranged champions.
: Passive: - Unique – Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved for
ranged champions.
: Passive: - Unique – Rage: Basic attacks (on-hit) grant +20 flat movement speed for 2 seconds. Killing a unit grants +60 flat movement speed instead. Bonus movement speed is halved on
ranged champions.
: Passive: - Unique – Rage: Basic attacks (on-hit) grant +20 flat movement speed for 2 seconds. Killing a unit grants +60 flat movement speed instead. Bonus movement speed is halved on
ranged champions.
: Passive:
Shiv Lightning
Shiv Lightning causes your next basic attack to deal bonus magic damage to up 5 nearby units, increased to against minions.
The following items grant Shiv Lightning:
- Unique – Shiv Lightning: Your next basic attack (on-hit) sparks lightning to up to 5 nearby units, dealing 60 - 160 (in base al livello) bonus magic damage, increased to 99 - 264 (in base al livello) against minions. : Passive:
Shock
Shock is a passive effect that causes your single target abilities and basic attacks on champions (on-hit) to consume 3% current mana to deal 6% current mana as physical damage. This effect only activates while the caster have greater than 20% maximum mana.
The following item grants Shock:
- Unique – Shock: Unit-targeted abilities and basic attacks on champions (on-hit) consume 3% current mana to deal 6% current mana bonus physical damage. This effect only activates while you have greater than 20% maximum mana. : Passive:
Slow Resist
Slow Resist causes all slows on the champion to be reduced in effectiveness by 25%.
The following item grants Slow Resist:
- Unique – Slow Resist: Reduces the effectiveness of
slows by 25%.
: Passive:
Spectral Waltz
Spectral Waltz grants 7% movement speed and ghosting while within 500 units of a visible enemy champion.
The following item grants Spectral Waltz:
- Unique – Spectral Waltz: Grants
ghosting and +7% movement speed while within 550 units of a visible enemy champion.
: Passive:
Spellblade
- For the item, see
- For the removed mastery, see Spellsword (Season 2013 Mastery) Spellsword
Spellblade causes your next basic attack to deal bonus damage after using an ability (1.5 second cooldown).
The following items grant Spellblade:
- Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals (100% base AD) on-hit bonus damage (1.5 second cooldown). : Passive:
- Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) on-hit bonus magic damage (1.5 second cooldown). : Passive:
- Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals (100% base AD) on-hit bonus damage (1.5 second cooldown). : Passive:
- Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals (200% base AD) on-hit bonus damage (1.5 second cooldown). : Passive:
- Unique – Spellblade: After using an ability, your next basic attack within 10 seconds deals (200% base AD) on-hit bonus damage (1.5 second cooldown). : Passive:
Notes:
- In the event you own multiple spellblade items, only one attack bonus applies, to which the order of priority is:
- , , , and .
- For channeled abilities (such as ), the buff effect timer will start at the beginning of the cast, not after the ability successfully cast off or ended. Leaving the player with less time to proc the effect.
- The area of effect slow is not considered part of the "Spellblade" effect, and is instead classified as Icy. If you own both and a higher priority Spellblade item (i.e. and ), you will trigger the higher priority's damage component while still triggering the area of effect slow.
- Abilities that apply on-hit effects such as and can trigger the damage and slow effects when the ability hits.
Spoils of War
Spoils of War: Melee autoattacks execute minions below a certain amount of health. Killing a minion by any means heals yourself and the nearest allied champion and grants them kill gold. These effects require a nearby allied champion and consume a charge.
The following items grant Spoils of War:
- Unique – Spoils of War: Melee autoattacks execute minions below 200 - 285 (in base al livello) health. Killing a minion by any means heals you and the nearest allied champion for 15 (+ 2% of missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 40 seconds. Max 2 charges. : Passive:
- Unique – Spoils of War: Melee autoattacks execute minions below 210 - 380 (in base al livello) health. Killing a minion by any means heals you and the nearest allied champion for 40 (+ 2% of missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 30 seconds. Max 3 charges. : Passive:
- Unique – Spoils of War: Melee basic attacks execute minions below 340 - 680 (in base al livello) health. Melee autoattacks that would proc Spoils of War gain 150 bonus range and slightly increased attack speed. Killing a minion by any means heals you and the nearest allied champion for 50 (+ 2% of missing health) health and grants them kill gold. These effects require an allied champion within 1050 units of the user. Recharges every 30 seconds. Max 4 charges. : Passive:
- Unique – Spoils of War: Melee basic attacks execute minions below 340 - 680 (in base al livello) health. Melee autoattacks that would proc Spoils of War gain 150 bonus range and slightly increased attack speed. Killing a minion by any means heals you and the nearest allied champion for 50 (+ 2% of missing health) health and grants them kill gold. These effects require an allied champion within 1050 units of the user. Recharges every 30 seconds. Max 4 charges. : Passive:
Stasis
Stasis is an active ability that puts your champion into stasis, making yourself invulnerable and untargetable, but also renders you unable to perform any actions for 2.5 seconds.
The following items grant Stasis:
Sterak's Fury
The following item grants Sterak's Fury:
- Unique – Sterak's Fury: Grants increased size and +30%
Tenacity Tenacity for 8 seconds.
: Passive:
Stone Skin
Stone Skin grants additional resistances while near 3 or more enemy champions.
The following items grant Stone Skin:
- Unique – Stone Skin: If 3 or more enemy champions are nearby, grants 40 bonus armor and 40 bonus magic resistance. : Passive:
Tenacity
Tenacity reduces the duration of all crowd control effects (except suppression,
stasis, and
displacements).
The following items grant Tenacity:
- Unique – Tenacity: Reduces the duration of all crowd control effects by 30% (except for
Suppression,
Stasis, and
Displacements).
: Passive: - Unique – Tenacity: Reduces the duration of all crowd control effects by 35% (except for
Suppression,
Stasis, and
Displacements)
: Passive:
Tooth and Nail
- Tooth allows the user to deal magic damage over 5 seconds while restoring as much as health while damaging a monster.
- Nail grants bonus damage on-hit versus monsters.
- Tooth and Nail grants bonus on-hit damage and applies Health Drain, which deals magic damage over 5 seconds while restoring as much as health.
The following items grant Tooth:
- Unique – Tooth: Damaging a monster burns it for an additional 45 magic damage over 5 seconds while causing you to restore 5 health per second. The damage is increased to 75 if you have bonus health from runes or items. : Passive:
The following items grant Nail:
- Unique – Nail: Basic attacks against monsters deal 25 bonus on-hit physical damage and grant 15% bonus attack speed for 2 seconds. : Passive:
The following items grant Tooth and Nail:
- Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning. : Passive:
- Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning. : Passive:
- Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning. : Passive:
Tribute
Tribute: Damaging an enemy champion or structure deals additional damage and grants the wielder gold. Tribute can be triggered up to three times every 30 seconds.
The following items grant Tribute:
- Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 13 bonus magic damage and grants
10. Killing a minion or non-epic monster pauses Tribute generation for 12 seconds per unit slain.
: Passive: - Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage and grants
15. Killing a minion or non-epic monster pauses Tribute generation for 12 seconds per unit slain.
: Passive: - Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage and grants
15.
: Passive: - Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage and grants
15.
: Passive:
Warding
Warding grants the user a number of charges, which are refreshed by upon returning to the fountain. You can consume a charge to place a 20px Stealth Ward at the target location. A player may only have 3 Stealth/Totem Wards on the map at one time.
Both Sightstone items share the same counter for the number of charges and active wards.
The following items grant Warding:
- Unique – Warding: Consumes a charge to place a 20px Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. : Active:
- Unique – Warding: Consumes a charge to place a 20px Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. : Active:
- Unique – Warding: Consumes a charge to place a 20px Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. : Active:
- Unique – Warding: Consumes a charge to place a 20px Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. : Active:
- Unique – Warding: Consumes a charge to place a 20px Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. : Active:
- Unique – Warding: Consumes a charge to place a 20px Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop. : Active:
Warmog's Heart
Warmog's Heart restores health per second if the champion hasn't taken damage for a duration.
The following items grant Warmog's Heart:
- Warmog's Heart if you have at least 2750 maximum health. Passive: Unique – Warmog's Heart: Regenerate 「 2.5% maximum health every half-second 」「 25% maximum health every 5 seconds 」if damage has not been taken in the last 6 seconds (3 second for minions). : Passive: Grants
Wind's Fury
Wind's Fury causes basic attacks to fire bolts at up to 2 enemies near (~500) the target, each dealing physical damage.
The following items grant Wind's Fury:
- Unique – Wind's Fury: When Basic attacking, bolts are fired at up to 2 enemies near the target, each dealing 40% AD physical damage. Bolts can
critically strike and apply on-hit effects.
: Passive:
Archive
- Archive (Removed named effects)