League of Legends Wiki
League of Legends Wiki

A champion that is manaless does not use nor benefit from mana or mana regeneration. To date, there are 22 champions that do not use mana.

Of the champions the do not use mana, some utilize an alternative resource to cast their abilities.

These champions use health as their casting resource.

These champions use energy as their casting resource.

The remaining manaless champions have no costs related to their abilities.

Alternative gating mechanics

In place of or acting as a resource, there are a number of alternative mechanics that gate the availability of a champion's abilities.


Champions who use energy as their resource: Akali Akali, Kennen Kennen, Lee Sin Lee Sin, Shen Shen and Zed Zed

Energy champions use an alternative to mana for spending on abilities. Having a maximum of 200 energy (except for Shen with 400 energy) with no growth per level, the main advantage of energy is its rapid regeneration (10 energy per second), so that energy champions are not at the risk of depleting their resource over an extended period of time. The main disadvantage of energy is that its small capacity restricts the rapid usage of multiple spells in a short period of time. The energy resource bar is colored yellow.


For the 2016-2017 mastery tree, see Ferocity Mastery Tree (2016).
Rengar Rengar
  • Rengar generates 1 Ferocity whenever he casts a basic ability. Upon reaching 4 Ferocity, his next basic ability is empowered, can be cast independently of its basic version's cooldown, incurs no cooldown of its own and consumes all of his Ferocity.
  • While Rengar has between 1 and 3 Ferocity, the sections are colored white. Upon reaching 4 Ferocity, the sections are colored orange.


Fury behaves uniquely on each champion that utilizes it. The only consistent features are that each champion can generate fury on-hit or with their abilities, the limit is 100 and the resource bar is colored red (not necessarily all the time).

Gnar Gnar
  • While in Mini Gnar form, Gnar generates Fury over 3 seconds upon dealing or receiving damage. Also every time he damages at least one enemy with a basic attack or Boomerang Throw Boomerang Throw he generates Fury, quadrupled amount against champions. Gnar's Fury decays if he has not dealt or received damage in the last 13 seconds.
  • When Mini Gnar reaches 100 Fury, he gains access access to an alternate set of abilities, which share his abilities' cooldowns. After either 5 seconds or upon casting an ability, Gnar transforms into Mega Gnar Mega Gnar for 15 seconds while his Fury depletes. Once his Fury is exhausted, Gnar reverts into Mini Gnar, retaining the same health percentage, and becomes tired tired for 15 seconds, during which he cannot gain Fury.
Rek'Sai Rek'Sai
  • Rek'Sai generates Fury every time she lands a basic attack, Queen's Wrath Queen's Wrath, Unburrow Unburrow or Furious Bite Furious Bite, plus additional Fury per enemy hit beyond the first. Rek'Sai loses 20 Fury per seconds if she has not gained any in the last 5 seconds.
  • As long as Rek'Sai remains burrowed burrowed, she expends 20% of her accumulated Fury every second to heal herself, up to a maximum of 25 - 450 (in base al livello) over 5 seconds if she burrowed at 100 Fury. This stops once Rek'Sai consumes all of her Fury or returns to full health.
  • Furious Bite Furious Bite: Rek'Sai bites the target enemy, dealing physical damage that is increased by 1% for every point of current Fury. If Rek'Sai has full Fury, Furious Bite deals true damage instead.
Renekton Renekton
  • Renekton generates Fury with his basic attacks and abilities. His ultimate, Dominus Dominus, also generates Fury over time for 15 seconds. He loses 4 Fury per second if he hasn't dealt or received damage in the last 12 seconds.
  • At 50 or more Fury, his next basic ability consumes 50 Fury to enhance its effects, though generating no Fury in the process.
  • Renekton gains 50% more Fury from all sources while below half health.
Shyvana Shyvana
  • Shyvana does not have access to Fury until she has ranked Dragon's Descent Dragon's Descent, and she gains a full Fury bar (100) once she does for the first time.
  • While in human form, Shyvana passively generates Fury every second. In both forms, her basic attacks also generate Fury. Shyvana's Fury does not decay in human form.
  • 100 Fury is required to activate Dragon's Descent Dragon's Descent, but activation does not instantly consume all her Fury, instead, it slowly decays until she returns to human form at 0 Fury.
Tryndamere Tryndamere
  • Tryndamere gains Fury each time he lands a basic attack, doubled on critical strikes. He also generates Fury for each enemy hit with Spinning Slash Spinning Slash, each time he kills an enemy, and when under the effect of Undying Rage Undying Rage. After not dealing or receiving damage for 8 seconds, Tryndamere loses Fury each second.
  • Tryndamere gains 0.35% critical strike chance per point of Fury he currently has, up to a maximum of 35% critical strike chance.
  • Bloodlust Bloodlust: Tryndamere heals himself, consuming all Fury. Each Fury he currently has increases the heal.


Champions who use their own health as their resource:

These champions use their own health to cast some — or all — of their abilities. Champions can never kill themselves due to ability casting, as their abilities become free at critical levels of health. While these champions can cast their abilities more freely than most, their disadvantage is that frequent ability usage will bring them closer to death. With the exception of Dr. Mundo's Dr. Mundo's Sadism Sadism, the ultimate abilities of health-using champions are free of any cost; only gated by cooldown.

It's worth noting that all of these champions have at least one ability capable of restoring their health:

  • Aatrox's Aatrox's Blood Thirst Blood Thirst passively restores 20 / 25 / 30 / 35 / 40 + (25% bonus AD) health on every 3rd basic attack. This amount is tripled while Aatrox Aatrox is below 50% of his maximum health.
  • Dr. Mundo's Dr. Mundo's Adrenaline Rush Adrenaline Rush passively restores 0.3% of his maximum health each second.
    • Dr. Mundo's Dr. Mundo's Infected Cleaver Infected Cleaver costs 50 / 60 / 70 / 80 / 90 health to cast, but heals for 25 / 30 / 35 / 40 / 45 health if it hits an enemy, and 50 / 60 / 70 / 80 / 90 health if it kills an enemy.
    • Dr. Mundo's Dr. Mundo's Sadism Sadism costs 20% of current health to cast, but restores 40 / 50 / 60% of his maximum health over 12 seconds.
  • Mordekaiser's Mordekaiser's Children of the Grave Children of the Grave is cost-free and heals for 24 / 29 / 34% (+ 4% per 100 AP) of target's maximum health in a period of 10 seconds: half that amount instantly and the other half over 10 seconds.
  • Olaf's Olaf's Vicious Strikes Vicious Strikes costs mana, and grants 9 / 12 / 15 / 18 / 21% life steal and 0.5% enhanced healing from all sources for every 1% of his missing health for 6 seconds.
  • Soraka's Soraka's Astral Infusion Astral Infusion passively enhances Starcall Starcall: each enemy champion hit by Starcall Starcall will heal for 25 / 35 / 45 / 55 / 65 + (40% AP), increased by 1% for every 1% of her missing health up to 50 / 70 / 90 / 110 / 130 + (80% AP) for every enemy champion hit.
    • Soraka's Soraka's Wish Wish costs mana and heals for 150 / 250 / 350 + (55% AP), increased by 50% on allied champions who are below 40% of their maximum health up to 225 / 375 / 525 + (82.5% AP).
  • Vladimir's Vladimir's Transfusion Transfusion is cost-free, and heals for 15 / 25 / 35 / 45 / 55 + (25% AP).
    • Vladimir's Vladimir's Sanguine Pool Sanguine Pool costs 20% of current health to cast, but heals for 15% of the damage done (80 / 135 / 190 / 245 / 300 + (15% bonus health) over 2 seconds).
    • Vladimir's Vladimir's Tides of Blood Tides of Blood costs 8% of maximum health to cast, first charging for up to 1.5 seconds, after 0.5 seconds of charging he also gets slowed by 20%. When the ability is released, Vladimir unleashes a nova of blood bolts, dealing a minimum of 30 / 45 / 60 / 75 / 90 + (2.5% maximum health) + (35% AP), and slowing for 40 / 45 / 50 / 55 / 60% after charging for at least 1 second.
  • Zac's Zac's Cell Division Cell Division passively creates chunks when casting abilities, picking up these chunks will restore 4% of his maximum health for each chunk collected.


Rumble Rumble
  • Heat is generated whenever he casts one of his basic abilities. Heat rapidly depletes if Rumble has not cast an ability in the last 4 seconds. Rumble gains different effects depending on his current Heat. Heat is displayed in Rumble's secondary resource bar, and is colored differently depending on the current amount.
    • 18px Normal: 0 – 49 HEAT: No effect.
    • 18px Danger Zone: 50 – 99 HEAT: Rumble's basic abilities temporarily have enhanced effects.
    • 18px Overheating: 100 HEAT: Rumble is silenced and his basic attacks deal additional damage until his heat reaches 0. Visually Rumble's mech is colored bright red and you can hear his cries of discomfort due to the heat.

Other uses of the secondary bar

Some champions use the secondary bar to display some ability effects to track them better.


Aatrox Aatrox
  • Blood Well Blood Well acts as a health reserve used when Aatrox takes lethal damage - reviving him with an amount of health equal to the Blood Well's contents plus a base amount. The revival effect has a cooldown, and the current amount in the reserve is colored red or white depending on whether or not the effect is available. Aatrox fills the Blood Well by casting his abilities, with 100% of the health cost being stored in the Blood Well. The blood slowly depletes if Aatrox has not taken or dealt damage recently.
  • Aatrox also gains bonus attack speed based on the contents of his current Blood Well, regardless of whether the revival effect is available.


Vladimir Vladimir


Kled Kled
  • Kled is accompanied by his semi-trusty mount, Skaarl. Depending of whether Kled is mounted mounted or dismounted dismounted from Skaarl, his set of abilities is altered.
  • Whenever Kled get dismounted dismounted he gains the ability to restore Skaarl's Courage Courage to reunite reunite again, which is displayed in Kled's resource bar.
  • Kled restores Courage on takedowns and for dealing damage. At 100 Courage, Skaarl returns to the fight with 50 / 60 / 70 / 80% of his health. Returning to the base Returning to the base fully restores Skaarl's Courage and health. If reuniting outside of base Skaarl gains Frayed Nerves, and a dismounted dismounted Kled will not be able to restore Skaarl's Courage for a brief period of time.


Yasuo Yasuo
  • Yasuo generates Flow when he travels by any means, requiring a total of 5900 / 5200 / 4600 units travelled to obtain maximum Flow.
  • At maximum Flow, the next instance of champion or monster damage against Yasuo consumes all of his Flow and shields him for up to 1 second.
  • Flow is represented in Yasuo's resource bar and is colored grey while charging, and white once full to indicate it's a shield.


Mordekaiser Mordekaiser
  • Mordekaiser shields himself for 25% of the damage dealt by his abilities, halved against enemy minion and capped at 25% maximum health.
  • After a 1.5 seconds delay, Iron Man's Iron Man's shield decays each second.
  • The resource bar is colored white.

Champions without secondary bar

This is the list of all champions without a secondary resource bar:


  • Mordekaiser's Mordekaiser's Iron Man Iron Man, Yasuo's Flow Yasuo's Flow and Aatrox's Aatrox's Blood Well Blood Well and are the only non-resource or alternative gating mechanics that is displayed in the resource bar.
    • It is currently being considered to have Riven's Riven's Runic Blade Runic Blade charges displayed in the resource bar, in a visually similar manner to Rengar's Ferocity.[1] If this change passes, similar changes may also be applied to similar mechanics.
  • When the mechanic was unique to Renekton, Fury was known as "Rage".
  • When Riven Riven was first released, she was not technically classified as manaless - she simply had 0 (+0) base mana and 0 (+0) base mana regeneration. She could purchase mana and it would be represented in her resource bar - allowing her to use and benefit from items such as Manamune Manamune and Archangel's Staff Archangel's Staff. This was hotfixed shortly after.