Mana regeneration (also known as MP5) is a stat similar to health regeneration which determines the amount of mana a champion regenerates over a five-second period. This happens in half-second intervals.
Each champion that uses mana starts with a certain base rate of mana regeneration, which increases by a small amount at each level-up.
Mana regeneration can be further increased by a variety of items, abilities, runes and neutral buffs. It stacks additively, and each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.
- Flat mana regeneration has a gold value of
60 per point.
- Percentage base mana regeneration has a gold value of
5 per point.
Reducing Mana Spent
Items
Restoring Mana
The following will restore mana when triggering an effect:
Items
- and its upgrades ( , , )
- and its upgrades ( , , )
Champion abilities
- and
Runes
Summoner spells
General
- Leveling up will restore some mana.
- On Summoner's Rift, Twisted Treeline and Crystal Scar, standing the summoning platform restores mana each second.
- Picking a Health Relic on the Howling Abyss.
- Picking a Ghost Relic on Twisted Treeline.
- Picking a Health Relic on the Crystal Scar.
- On Summoner's Rift by slaying a monster that has Healing Sigil ( , , , and ).
Increasing Mana Regeneration
Items
Item | Cost | Amount | Availability |
---|
Consumables
Champion abilities
Runes
Neutral buffs
- Crystal Scar grants 2% bonus mana regeneration for every 1% of missing mana.
- Howling Abyss grants bonus mana regeneration equal to 0.75% of your maximum mana.
- Twisted Treeline grants 0.66% bonus mana regeneration for every 1% of missing mana.
List of champions' mana regeneration
Main article: List of champions' mana regeneration
Trivia
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Last updated: January 19, 2017 - V7.1
- What may be the highest mana regeneration attainable on Summoner's Rift is 3620 mana per 5 seconds, with a level 18 thanks to his passive , which allows him to have the biggest mana pool in the game. All the following calculations are based on mana regeneration per 5 seconds.
- Base stats: +23 mana regeneration, +1250 mana
- Runes:
- 9 × List of runes Scaling Marks of Mana (+9 × 21.06 mana)
- 9 × List of runes Scaling Seals of Mana (+9 × 21.06 mana)
- 9 × List of runes Scaling Glyphs of Mana (+9 × 25.56 mana)
- 3 × List of runes Scaling Quintessences of Mana (+3 × 75.06 mana)
- Masteries:
- 5 points in (+15 AP)
- 5 points in 1.5% of missing mana every 5 seconds) (+
- Items:
- 6 (+6 × (1000 mana + 80 AP))
- Buffs:
- Crest of Insight Crest of Insight (+25 flat (+ 5% maximum mana) mana regeneration)
- 18% missing mana mana regeneration)
- mana bar. must totally empty his
(+ - (+15 flat mana regeneration, +50 AP)
- Hand of Baron Hand of Baron (+40 AP)
- (+36% AP)
- (+20% AP)
- Relevant mathematics:
- Base = 1250
- Runes = List of runes 9 × 21.06 + List of runes 9 × 21.06 + List of runes 9 × 25.56 + List of runes 3 × 75.06 = 834.3
- Items = = 6000
mana before = 1250 + 834.3 + 6000 = 8084.3
- Items = = 480
- Mast. & Buffs = Hand of Baron 40 + = 105 +
AP before passive = 480 + 105 = 585
- AP multiplier = 1 + + = 1.56
- Applying the formula (see ability details)
Resultant mana = (b + 0.0005abx) / (1 - 0.000015bx)
- mana = (8084.3 + 0.0005 × 585 × 8084.3 × 1.56) / (1 - 0.000015 × 8084.3 × 1.56) = 14519.941457823 mana
- 14519.941457823 × ( + Crest of Insight 0.05 + ) + Crest of Insight 25 + + = 3620.385657166635 mana regeneration per 5 seconds
- That's 724.07713143333 mana regeneration per second.
mana regeneration =
Offensive | 15px Ability power · ![]() |
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Defensive | ![]() ![]() ![]() ![]() ![]() ![]() |
Utility | ![]() |
Other | 15px Experience · 15px Gold generation · ![]() ![]() |
Lingue:
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