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Mana regeneration (also known as MP5) is a stat similar to health regeneration which determines the amount of mana a champion regenerates over a five-second period. This happens in half-second intervals.

Each champion that uses mana starts with a certain base rate of mana regeneration, which increases by a small amount at each level-up.

Mana regeneration can be further increased by a variety of items, abilities, runes and neutral buffs. It stacks additively, and each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.

Gold Value

  • Flat mana regeneration has a gold value of Gold 60 per point.
  • Percentage base mana regeneration has a gold value of Gold 5 per point.

Reducing Mana Spent

Items

Restoring Mana

The following will restore mana when triggering an effect:

Items

Champion abilities

Runes

Summoner spells

General

  • Leveling up will restore some mana.

Map-related

Increasing Mana Regeneration

Items

Item Cost Amount Availability

Consumables

Champion abilities

Runes

Neutral buffs

Map-related

  • Crystal Scar grants 2% bonus mana regeneration for every 1% of missing mana.
  • Howling Abyss grants bonus mana regeneration equal to 0.75% of your maximum mana.
  • Twisted Treeline grants 0.66% bonus mana regeneration for every 1% of missing mana.

List of champions' mana regeneration

Trivia

Last updated: January 19, 2017 - V7.1

  • What may be the highest mana regeneration attainable on Summoner's Rift is 3620 mana per 5 seconds, with a level 18 Ryze Ryze thanks to his passive Arcane Mastery Arcane Mastery, which allows him to have the biggest mana pool in the game. All the following calculations are based on mana regeneration per 5 seconds.
Relevant mathematics:
   Resultant mana = (b + 0.0005abx) / (1 - 0.000015bx)
  • Ryze's Ryze's mana = (8084.3 + 0.0005 × 585 × 8084.3 × 1.56) / (1 - 0.000015 × 8084.3 × 1.56) = 14519.941457823 mana


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