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Martial Poise
TARGET RANGE: 250 / 300 / 350

Martial Poise: Kalista's basic attacks have some special interactions:

  • Deal 90% AD physical damage.
  • Miss if she loses Sight icon sight of her target before they hit.
  • Cannot cancel their wind-up except by selecting a new target within range.
  • Dashes in the target direction after issuing a movement command during a wind-up or right after casting Pierce Pierce.

The wind-up while dashing is only reduced by 0.66% per 1% bonus attack speed compared to the standard 1% per 1%. Additionally, Kalista begins the game with The Black Spear The Black Spear, a unique item.

Active - Oathsworn Bond: Kalista hurls The Black Spear at the target allied champion, beginning a short ritual during which both Kalista and her target are unable to perform any actions and her target performs their death animation. Upon finishing the ritual, the target becomes Oathsworn to her and can rebind to a different ally before 5 minutes.

 Play "The oath has been taken."
Ability Details
  • Martial Poise's dash can be used to go through terrain.
  • Critical strike icon Critical strike damage is reduced to 90%.
  • Kalista can repurchase The Black Spear from the shop at no cost so that she may perform a ritual on a different allied champion and bind herself to a new Oathsworn. (The item has no effect after 3 minutes into the match)
  • Martial Poise and Pierce Pierce combine to create a linear dash that, unlike Kalista's basic attacks, does not require a target.
  • The dash speed is affected by movement speed modifiers and so it will be reduced by Slow icon Slow.
  • PENDING FOR TEST: Dash range values using Pierce Pierce.

SPEED: 2100
COST: 50 / 55 / 60 / 65 / 70 Mana

Active: Kalista hurls a fast and narrow spear, dealing physical damage to the first enemy hit.

Physical Damage:
10 / 70 / 130 / 190 / 250 (+ 100% AD)

If Pierce kills its target, the spear continues onward, transferring all of the dead victim's Rend Rend stacks to the next enemy it hits. This can repeat indefinitely until the spear reaches its maximum distance.

Ability Details
  • Pierce will continue to pass through (up to maximum range) so long as it keeps killing the enemies it hits.
    • If each enemy unit killed had Rend Rend on themselves at the time of their death they will accumulate on the final target.

COST: 20 Mana
Recharge Time: 90 / 80 / 70 / 60 / 50

Passive - Soul-Marked: While Kalista and her Oathsworn Oathsworn are near each other, she gains 10 - 27 (in base al livello)% bonus attack speed. Additionally, their basic attacks apply Soul-Mark to their targets.

If both apply Soul-Mark within 2 seconds of each other, the target takes bonus magic damage, capped against non-champions, and cannot be Soul-Marked for 10 seconds. Soul-Mark executes minions below 125 health.

Bonus Magic Damage:
5 / 7.5 / 10 / 12.5 / 15% of target's maximum health
Maximum Non-Champion Damage:
75 / 125 / 150 / 175 / 200

Kalista stores a charge of Sentinel periodically, up to a maximum of 2 stored at once.

Active: Kalista summons a Sentinel by her side to scout the target area.

Ability Details
  • Soul-Marked displays a mark above the target hit by Kalista or her Oathsworn Oathsworn ally's basic attacks.
    • This mark resembles half a spearhead and, if either attacks the target after the other has done so, the spearhead will assemble itself and Soul-Marked's bonus damage will trigger.
  • Soul-Marked's bonus damage is credited to Kalista and will benefit from both her magic penetration and her spell effects.
    • If her Oathsworn Oathsworn ally scores a kill using Soul-Marked's bonus damage they will get a message stating 'Kill Secured' in place of the usual gold pop-up (the gold itself is credited to Kalista).
  • Possible Bug: The Sentinel's vision grants assists and/or kills (if the spotted enemy champion dies shortly after being so)

COST: 30 Mana
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8

Passive: Kalista's basic attacks and Pierce Pierce each lodge a spear in her target for up to 4 seconds, stacking up to 254 times.

Active: Kalista rips all lodged spears from nearby enemies, dealing physical damage and Slow icon slowing them for 2 seconds, with spears beyond the first dealing reduced damage.

Physical Damage:
20 / 30 / 40 / 50 / 60 (+ 60% AD)
Damage per Additional Spear:
10 / 14 / 19 / 25 / 32 (+ 20 / 22.5 / 25 / 27.5 / 30% AD)
25 / 30 / 35 / 40 / 45%

Rend resets its Cooldown reduction icon cooldown and refunds 30 mana if it kills at least one target.

Ability Details
  • A fully-stack Rend will deal 2550 / 3572 / 4847 / 6375 / 8156 (+ 5120 / 5752.5 / 6385 / 7017.5 / 7650% AD) physical damage.
  • The cooldown will reset if the target dies but has a revival effect (e.g. Zilean's Zilean's Chronoshift Chronoshift).
  • Possible Bug: If Rend is used against a Sion Sion under the effects of Glory in Death Glory in Death, the cooldown will reset even if it doesn't kill the Sion Sion.

Fate's Call
COST: 100 mana
COOLDOWN: 150 / 120 / 90

Active: Kalista draws her Oathsworn Oathsworn ally next to her, placing them in Stasis icon stasis for 4 seconds.

During Fate's Call, Kalista's Oathsworn Oathsworn can click on the target location to launch there, stopping at the first enemy hit, Airborne icon knocking up all surrounding enemies and landing themselves at their basic attack range relative to the target hit.

Knockup Duration:
1.5 / 1.75 / 2
 Play "They shall not have you."
Ability Details
  • Fate's Call will wait for the Oathsworn Oathsworn ally to finish their channels before holding them.
  • The Oathsworn Oathsworn ally is Playful untargetable and Twilight Shroud invisible so long as they remain held by Fate's Call, represented by a symbol over Kalista's head until they dash.
    • If Kalista dies her Oathsworn Oathsworn ally is being held by Fate's Call they will remain so until they launch or until the duration she can hold them for expires.


Control type Autonomous
Target type Minion



The Sentinel patrols the area for 3 laps before disappearing, moving to the target location, returning to the earliest point near its cast location that it can Sight icon see, and pathing around obstacles.


The Sentinel have its Sight icon sight restricted to a cone in front of it.


Upon detecting an enemy champion, the Sentinel chases them for 4 seconds, alerting Kalista to their presence with a scream, Sight icon revealing their target for the duration, and disappearing after the chase ends.


The Sentinel initially gains 200 bonus movement speed, rapidly decaying down to its base movement speed, and is Slow icon slowed by 50% while at 1 health.


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