Jungle plants (or Living Jungle) are in-game elements that spawn in the jungle and river, which have a variety of effects when destroyed.
There are three types of plants,
, and .
1 health, and can be attacked to trigger a special effect.
for Knocks away 900 to all nearby units, including the attacker. This can send units over terrain.
Drops 5 fruits on the ground. Each fruit restores the greater amount between 3. and 5% maximum health , in addition to some 14 - 116 (in base al livello) health mana, but by 35% for 0. slows 25 seconds.
Releases pollen in a large cone that flies in the direction the attacker was facing, units and wards for 12 seconds, and champions for 3 seconds.
Plants spawn as inactive seeds and take 60 seconds to become usable. The spawn locations for the first wave of plants is predetermined, while subsequent plants can spawn in at least one other spot.
Red: Green: Blue:
Two spawn locations within each quadrant, with one in both red quadrants providing access into the and pits.
First inner cone spawns between 1:15 and 1:25.
First outer cone spawns between 2:15 and 2:30.
Inner cone respawn time is between 5 and 7 minutes.
Outer cone respawn time is between 5. 5 and 6. 5 minutes.
Multiple spawn locations along river walls, starting near or pits and slowly extending closer toward lanes over the course of the game.
First spawns between 5:00 and 5:30.
Respawn time is between 5.
5 and 7 minutes. If a Honeyfruit isn't taken before its respawn timer completes, a second Honeyfruit may spawn. No more than two Honeyfruits can exist per half of the river.
Two spawn locations within each quadrant, close to river ramps.
First spawns between 3:00 and 3:30, always at each quadrant's spawn point nearest to the side lanes.
Next-spawn time is between 5 and 6.
5 minutes at either spawn point, starting once a given quadrant's Scryer's Bloom is destroyed. Only one Scryer's Bloom can be present per quadrant.
displays a self-only indicator to champions in the blast radius, showing where they'll land if it's detonated. Eating a
will not trigger the combat status. If a
drops its fruits near a , it will dash to the closest fruit and eat it, blocking the fruit for up to 10 seconds, after which the fruit disappears. Attacking the while she's eating a fruit will make her run away, making the fruit available again.
displays a self-only range indicator to champions on mouse-over, showing which direction the pollen will fly. can reveal other plants.
Undocumented: Indicator to show where champion will land made more fluid and color slightly changed.
no longer activates when used on plants.
New Effect: Now "tags" wards for the revealed bonus.
Initial spawn timer increased to between 6:00 and 6:30 from between 5:00 and 5:30.
s now eat nearby Honeyfruit.
Once scouted, plants continue emitting idle VFX through fog of war.
Attacking plants no longer puts in combat, preventing out-of-combat invisibility from activating upon entering brush.
and can now be affected by allied Blast Cone triggers during their spell immunity effects.
Pickup radius of fruits slightly reduced.
Auto-pings on revealed champions have been toned down to be distinguishable from player-issued pings.
New Effect: Revealed wards now trigger a small auto-ping.
Champion passives which proc on basic attack (
, ) are no longer consumed when attacking a plant (similar to attacking turrets or wards).
no longer bounces off plants. Instead, the duration is refreshed (similar to attacking turrets). now bounces back to her when attacking a plant (similar to killing a unit).
Bug Fix: Fixed a bug where caused Blast Cones to launch him forward instead of backward. Bug Fix: Fixed a bug where enemies sometimes flickered out of vision when jumping with a Blast Cone.
Bug Fix: Fixed a bug where consuming Honeyfruit flagged you as "in combat" for the purpose of various out of combat passives. Bug Fix: Fixed a bug where dashing or moving very quickly over Honeyfruit would sometimes fail to pick them up.
Updated the indicator textures to be less noisy and misleading.
nearby units (including the attacker) when destroyed, even over walls. Knocks away
Trigger: Drops 5 fruits on the ground when killed. Each fruit heals for 3. or 5% maximum health 14 - 116 (in base al livello) flat health, whichever is higher, but you for 35% for 0. slows 25 seconds.
Trigger: When destroyed, releases vision-granting pollen in a large cone that flies in the direction the attacker was facing, revealing units and wards for 12 seconds (3 seconds on champions).