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  • All Mastery Tree points have been refunded for this week due to Mastery Tree Changes.

League of Legends

Champions

Cho'Gath, the Black Terror Cho'Gath, the Black Terror

  • Carnivore Carnivore (Innate)
    • Cho'Gath gains life upon killing units.
  • Rupture Rupture (Q)
    • Cho'Gath causes the ground to rupture. After a short delay jagged spikes will emerge, popping enemies into the air, dealing damage and slowing them upon landing.
  • Feral Scream Feral Scream (W)
    • Cho'Gath lets out a terrifying cone based scream, damaging and silencing units who are hit.
  • Vorpal Spikes Vorpal Spikes (E)
    • Passive: Cho'Gath's basic attacks send out spikes, impaling units behind his primary target.
  • Feast Feast (Ultimate)
    • Cho'Gath attempts to consume an enemy whole, instantly killing it if it is below a health threshold. Each time Cho'Gath successfully devours a unit, he grows in size, gaining health and increasing the consume health threshold.

AmumuSquare Amumu, the Sad Mummy

  • Cursed Touch Cursed Touch (Innate)
    • Amumu's physical attacks reduce his target's magic resistance.
  • Bandage Toss Bandage Toss (Q)
    • Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
  • Despair Despair (W)
    • Toggle: Enemies within a short range of Amumu lose a percent of their max health each second.
  • Tantrum Tantrum
    • Passive: Permanently reduces physical damage dealt to Amumu
    • Active: Upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
  • Curse of the Sad Mummy Curse of the Sad Mummy (Ultimate)
    • Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.

AnnieSquare Annie

  • Stats
    • Attack speed reduced to be in line with other casters.
  • Pyromania Pyromania
    • Stun duration modified to 1.75 seconds at all ranks from 1 / 1.25 / 1.5 / 1.75 / 2 / 2.25.

AsheSquare Ashe

  • Volley Volley
    • Changed cone to be locked to Ashe.

Evelynn Evelynn

  • Malice and Spite Malice and Spite
    • The Malice and Spite charge now only lasts three minutes.
    • Can now be cast while stealthed (without breaking it).
  • Hate Spike Hate Spike
    • Radius increased to 350 from 330.
    • Base damage modified to 30 / 50 / 70 / 90 / 110 from 25 / 50 / 75 / 100 / 125.
    • Ability power ratio increased to 0.28 from 0.25.

Karthus Karthus

Master Yi Master Yi

Nunu Nunu

Singed Singed

SivirSquare Sivir

Tristana Tristana

Twisted Fate Twisted Fate

  • Gate Gate
    • Moving at the beginning and end of Gate no longer cancels the channel.

Twitch Twitch

Warwick Warwick

Items

Null-Magic Mantle Null-Magic Mantle

Thornmail Thornmail

  • Added back into the game.

Vision Ward Vision Ward

  • Max stacks increased to 3 from 1.

Abyssal Scepter Abyssal Scepter

  • Increased combine cost to 1050 from 1000.

Amplifying Tome Amplifying Tome

  • Cost increased to 460 from 420.

Archangel's Staff Archangel's Staff

  • Combine cost increased to 1050 from 1000.

Blasting Wand Blasting Wand

  • Cost increased to 880 from 800.

Boots of Swiftness Boots of Swiftness

  • Combine cost increased to 700 from 570.

Fiendish Codex Fiendish Codex

  • Combine cost increased to 420 from 390.

Force of Nature Force of Nature

  • Movement speed reduced to 7% from 8%.
  • Health regen reduced to 1% from 1.2%.
  • Health regen proc reduced to 40% life from 50% life.

Guardian Angel Guardian Angel

  • Fixed a bug which caused it to proc more often than once every 5 minutes.

Kage's Lucky Pick Kage's Lucky Pick

  • Combine cost increase to 380 from 360.

Lich Bane Lich Bane

Mejai's Soulstealer Mejai's Soulstealer

  • Combine cost increased to 550 from 500.

Mercury's Treads Mercury's Treads

  • Combine cost decreased to 600 from 700.

Sheen Sheen

  • Combine cost increased to 275 from 250.

Sorcerer's Shoes Sorcerer's Shoes

  • Combine cost increased to 140 from 125.

Spirit Visage Spirit Visage

  • Combine cost increased to 650 from 550.
  • Health regen per second reduced to 1% from 1.2%.
  • Health regen proc reduced to 40% life from 50% life.

Zhonya's Ring Zhonya's Ring

  • Combine cost increased to 1000 from 900.

Summoners Spells

Clairvoyance Clairvoyance

  • Cooldown reduced to 120 seconds from 150.

Flash Flash

  • Cancels channeled abilities upon casting.

Rally Rally

  • Armor reduced to 25 from 50.
  • Fixed a bug with Offensive mastery that gave Rally a bonus 50 seconds (it now gives it a bonus 5 seconds).

Mastery Trees

Offensive Tree
Defensive Tree
Utility Tree

Bug Fixes

  • Fixed grammatical errors with a few Tooltips.
  • Fixed all issues relating to neutral minion tooltips.
  • Fixed some bugs with cone targeting. It should feel a lot better now.
  • Fixed a bug where TeemoSquare Teemo's passive and Singed's Singed's Poison Trail Poison Trail were leaving dots on the minimap.
  • Fixed a bug where stealth units would become visible when they weren’t supposed to.
  • Fixed various crash bugs.
  • Increased performance on low performance settings by disabling aggro unit highlighting.
  • Fixed a bug where the wrong sound played when you got hit by a summoner spell.
  • Fixed a bug where Enchanted Crystal Arrow Enchanted Crystal Arrow targeting was erratic at close range.
  • Fixed a bug where pixels aspect ratio did not properly change when changing the resolution from normal to widescreen and vice versa.
  • Fixed a bug with order queuing.
  • Fixed a bug where you could channel spells through death.
  • Fixed white flash that appears on summoner items on the loading screen.
  • Fixed flash of bad summoner level numbers that appear on loading screen.
  • Load screen now shows users name before they connect.
  • Fixed a problem with buffs sometimes showing up when they shouldn’t.
  • Fixed a pathing problem that would cause pathing to stop if you clicked along the edge of the map.
  • Fixed a bug so you should no longer cast on dead units.
  • Added a check at the end of spell casts so you can no longer cast on units that get out of range (unless the spell already launched and projectile is in motion)

Turrets

  • Turret health is now dependent on the number of players in the game, now 1200 / 1500 / 1800 / 2100 / 2400 / 2700 from 2800.
  • Now gain 10% attack speed and 10 armor for each nearby friendly champion (from 25 armor).
  • Damage gain per minute increased to 6 from 5.
  • Armor gain per minute decreased to 2.5 from 3.
  • Outer turrets now scale for only 5 minutes (down from 10 minutes).
  • Inhibitor turrets now scale for up to 40 minutes (up from 30 minutes).
  • Anti-backdooring: Turrets now have +100 armor and magic resistance if there are no enemy minions within 800 distance of the turret.
  • Game ending change
    • After a period of time, turrets begin to degenerate their armor (to speed up the game).
  • Inner turrets start off the game with 7 minutes worth of updates (17.5 armor and 42 damage), but do not start increasing stats for 7 minutes.
  • Inhibitor turrets start off the game with 12 minutes worth of updates (30 armor and 72 damage), but do not start increasing stats for 12 minutes.

General

  • Spell Shield Spell Shield, Banshee's Veil Banshee's Veil, and Boost Boost are no longer get consumed by autoattack abilities like Frost Shot Frost Shot or Toxic Shot Toxic Shot.
  • Changed the way negative armor and negative magic resistance are calculated to make them less painful.
  • Updated items 'builds into' section.
  • Super minions
    • Now do 75% reduced damage to Inhibitors and HQs.
  • Added friendly/enemy tooltips to sight ward and rally.
  • Updated tooltips to Super Minions.
  • Stealth units now have a smooth fade.
  • Added Alt + Enter for fullscreen/window toggling.
  • Reduced the bandwidth required a little (should help a bit with lag).
  • Changed the particle system (please be on the look out and immediately report if you see any green spheres in the game.)
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