Death In 4 Acts:Jhin'sbasic attacks use ammunition and his attack speed cannot be improved except through growth by level-up. Jhin's attack speed growth is classified as Base Attack Speed.Jhin can attack 4 times before having to reload for 2.5 seconds, and does so automatically after 10 seconds of neither attacking nor using an ability.
The fourth attack is guaranteed to critically strike, dealing 15 / 20 / 25% of the target's missing healthbonus physical damage. The fourth attack will still critically strike against structures, but deals 44% reduced damage and doesn't apply the bonus physical damage.
Every Moment Matters:Jhin'scritical strikes grant him 10% (+ 4% per 10% bonus attack speed)bonusmovement speed for 2 seconds, but his total critical damage is reduced by 25%.
Additionally, he gains 2% - 40% (in base al livello)(+ 40% critical strike chance)(+ 2.5% per 10% bonus attack speed) AD as bonus attack damage.
Active:Jhin launches a canister at the target enemy, dealing physical damage. Dancing Grenade bounces to up to three additional enemies beyond the first, with each kill it performs increasing its total damage by 35%.
Dancing Grenade does not need to last hit minions in order to gain bonus damage on subsequent bounces. Any minions that die, from any means, after having been bounced from will still contribute bonus damage to any remaining bounces.
Active: After a delay, Jhin fires a shot in the target direction, stopping at the first enemy champion it collides with, dealing physical damage. Deadly Flourish deals 75% damage to non-champions along the way.
Passive - Beauty in Death:Jhin summons a blooming Lotus Trap under every enemy champion he kills.
Additionally, Jhin periodically stores a Lotus Trap, up to a maximum of 2 stored at once, which are unaffected by Beauty in Death.
Active:Jhin places a Lotus Trap at the target location that lasts for 2 minutes. The Lotus Trap blooms if an enemy walks over it, revealing all enemies caught inside for 4 seconds.
Blooming Lotus Trapsslow all enemies inside for 35% for 2 seconds before detonating, dealing magic damage to all enemies caught in the explosion. Lotus Traps deal 65% damage against non-champions and champions recently hit by one.
First Cast:Jhinchannels for 10 seconds and fully assembles his weapon before taking aim in the target direction, and gaining the ability to reactivate Curtain Call up to four times.
Successive Casts:Jhin fires a roundround in the target direction that stops at the first enemy champion it collides with, revealing them for 2 seconds, dealing physical damage to all enemies hit and slowing them by 80% for 0.5 seconds.
Min. Non-Final Physical Damage:
50 / 115 / 180 (+ 20% AD)
Max. Non-Final Physical Damage:
175 / 402.5 / 630 (+ 70% AD)
Curtain Call's damage is increased by 0% - 250% (in base al target's missing health), and the finalfinal shot critically strikes for 100% (+ 50%) increased damage.
The Lotus Trap applies spell effects as an area of effect ability upon detonation.
The Lotus Trap deals 「 65% 」「 13 / 52 / 91 / 130 / 169 (+ 78% AD)(+ 65% AP) magic 」 damage to non-champions, as well as champions recently damaged by another Lotus Trap.
The Lotus Trap20pxstealths and becomes untargetable after 2 seconds, remaining vulnerable to trap-disabling effects at all times.
If an enemy walks over the Lotus Trap, it begins to bloom, revealing all enemies on top of it for 4 seconds and winding down over 2 seconds, during which it slows all enemies within by 35%, before exploding, dealing 20 / 80 / 140 / 200 / 260 (+ 120% AD)(+ 100% AP) magic damage to all enemies hit.