Hexdrinker is an advanced item in League of Legends.[1]


Gold 1300 (Gold 500)

Cost Analysis*

Gold Value

Passive Gold Value

  • 110-280 health (as shield against magic damage) = from Gold 293.33 up to Gold 746.67

Gold Efficiency*

  • Hexdrinker Hexdrinker base stats are 102.31% gold efficient.
  • When taking magic damage below 30% Maximum Health Hexdrinker gold efficiency gets increased up to 159.74%.

Builds Into


  • Hexdrinker's Hexdrinker's passive interacts with itself, similar to Thornmail Thornmail. Given the lowest amount of magic resistance possible with this item (30 + 35 = 65), then the damage taken calculation (100 ÷ 165  = 0.606), then the raw damage conversion ([110~280] ÷ 0.606), the shield will absorb around 182 to 462 raw magic damage.


  • Hexdrinker's Hexdrinker's shield can help its wielder fight through otherwise lethal magic damage. This may take opponents by surprise, especially if the opponent tries for a risky burst kill but fails to penetrate the shield.
  • The shield's short duration challenges users to make the most of the moment. Try relying on the shield to see you though enough magic damage to ensure your own kill, or to make a grand escape.
    • Increasing magic resistance increases the total damage absorbed by decreasing magic damage taken; some consider this to be "indirect scaling."

Patch history

  • Bug Fix: The larger sphere from the passive buff now appears in the appropriate location.
  • Combine cost reduced to Gold 500 from Gold 665.
    • Total cost reduced to Gold 1300 from Gold 1450.
  • Attack damage reduced to 20 from 25.
  • Magic resistance increased to 35 from 30.
  • Shield strength changed to 110 - 280 (in base al livello) from 250 at all levels.
  • Magic resistance increased to 30 from 25. (undocumented)
  • Combine cost increased to Gold 590 from Gold 550.
    • Total cost unchanged.
  • Combine cost reduced to Gold 550 from Gold 585.
    • Total cost reduced to Gold 1350 from Gold 1400.
  • Magic resistance reduced to 25 from 30.
  • Now displays its cooldown on the item itself rather than with a buff.
  • Shield duration increased to 5 seconds from 3.
  • Shield refresh time increased to 60 seconds from 45.
V1.0.0.105 Added.

Alpha version

Alpha version

This item was present during the first stages of Alpha before being removed.

Builds Into


  1. Itemlist on

List of Items

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