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Health Potion is a consumable item in League of Legends.[1]

Similar items

Notes

  • You cannot have more than 5 health potions in your inventory at a time.
  • Health Potion Health Potion cannot be used at full health.
  • You can use multiple Health Potions Health Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks).
  • Using a Health Potion Health Potion, as with all other activated items (with the exception of Entropy Entropy), does not interrupt channelling. This is particularly useful if jungling as Fiddlesticks Fiddlesticks, as it will not interrupt Drain Drain. It also won't interrupt Recall Recall.
  • Health Potion Health Potion is one of the cheapest items in League of Legends at Gold 50 gold.
  • Using a Health Potion Health Potion can counter the damage from damage over time spells such as MordekaiserSquare Mordekaiser's Children of the Grave Children of the Grave or Ignite Ignite (keeping in mind, of course, the reduced effectiveness from Ignite's effect).
  • When used Health Potion Health Potion gives an additional 10 health regen/second for 15 seconds, which can be improved by Spirit Visage Spirit Visage, resulting in 12 health regen/second or a total amount of 180 health restored (as compared to 150).
  • If you're having trouble sustaining in lane, usually either top or mid as AD, do not rush Vampiric Scepter Vampiric Scepter - at Gold 900 and only 10% lifesteal, given low (sub 150) total AD values, you usually won't be able to sustain enough from trading and lane minions. Note that Gold 900 is 18 health potions - or 2700 total health from regen. Consider either Doran's Blade item Doran's Blades or Health Potion Health Potions.

Strategy

  • It is a very useful item for nearly every champion early game due to its affordability but loses its effectiveness as champions' levels increase. The maximum health will be too substantial for it to be significant and any damage received would be too great.
  • It used to be highly recommended to buy multiple Health Potions Health Potions when jungling as it provided increased early-game survivability. The % health gain from jungling creeps reduces their utility.

Trivia

Patch History

V5.22
  • Cost increased to Gold 50 from Gold 35.
  • New effect: Champions are limited to one type of Healing Potion.
V4.1
  • Icon updated.
V3.13
  • New visual effect.
V3.6
  • New effect: Champions are limited to a maximum of 5 mana potions in their inventory.
V1.0.0.130
  • Health restored reduced to 150 from 200.
  • Duration reduced to 15 second from 20.
V1.0.0.125
  • New effect: You can now use multiple Health Health while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
V1.0.0.79
  • New effect: Effect will now no longer be removed upon reaching full health, and remain for its intended duration.
April 25, 2009 Patch
  • Cost increased to 35 from 30.
Alpha Week 2
  • Health regeneration reduced.
  • Fixed some tooltip typos.

References

  1. Itemlist on leagueoflegends.com

List of Items

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