File:Healing received.gif

A champion's health being healed.

Healing is the action of replenishing an unit's current health, distinct from the other forms of health restoration (life steal, spell vamp and health regeneration). Healing can be reduced by Healing reduction effects.

Healing cannot increase a unit's current health over its maximum. The act of leveling up and certain champion abilities (such as Lulu's Lulu's Wild Growth Wild Growth) will increase a unit's current health by the same amount as the increase to their maximum health, but this is not considered a form of healing. As a result, they are not affected by healing reduction.


Champion abilities


User only


Healing items

Increasing attack or ability drain

Summoner spells



  • Leveling up will restore some maximum health, and some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.


Increasing healing strength



Healing reduction

  • Grievous Wounds icon.png Grievous Wounds is a debuff that reduces all healing received.
  • The Howling Abyss map reduces all outsourced healing and regeneration effects by 50%.



  • In a role-play setting, healing may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
  • Healing can be viewed as the polar opposite of damage. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use.
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Gameplay Elements
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