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For restoring a champion's health in general, see Healing.

Heal is a summoner spell that instantly restores health to your champion and an ally, also granting a temporary movement speed bonus.

Strategy

This spell can be used to save a life when low on health and under attack. It is commonly used to get an early first blood by healing oneself for more than one's opponent expects. It is also a skill used for "baiting", where you make your champion appear weaker than it actually is, to lure your enemies out of position or to get them to tower dive you. A similar baiting tactic is also commonly used with Barrier Barrier.

This summoner spell is considered by many to be vastly superior to Barrier Barrier for a number of reasons - the heal is permanent, affects two people instead of one, and gives a 30% speed boost to yourself and your ally. However, Barrier is not affected by Grievous Wounds icon Grievous Wounds, has a shorter cooldown, blocks more damage (against a single target), and can be used while you're still at full health (good against 100-to-0 burst).

Notes

Summoner spell CDR
Base cooldown ▶ 300s
(Flash20xpx)
240s
(20xpx20xpx)
210s
(20xpxExhaust20xpx)
180s
(20xpxGhost)
75s
(Smite)
80s
(20xpx)
Cooldown reduction icon Cooldown reduction
5% (20xpx) 285s 228s 199.5s 171s 71.75s N/A
10% (20xpx) 270s 216s 189s 162s 67.5s N/A
15% (20xpx20xpx) 255s 204s 178.5s 153s 63.25s N/A
25% (20xpx) 225s 180s 157.5s 135s 56.25s N/A
30% (20xpx20xpx) 210s 168s 147s 126s 52.5s N/A
35% (20xpx20xpx) 195s 156s 136.5s 117s 48.75s N/A
40% (20xpx20xpx20xpx) 180s 144s 126s 108s 45s N/A
40% (20px) 180s 144s 126s 108s N/A 48s
43% (20px20xpx) 171s 136.8s 119.7s 102.6s N/A 45.6s
50% (20px20xpx) 150s 120s 105s 90s N/A 40s
52.5% (20px20xpx20xpx) 142.5s 114s 99.75s 85.5s N/A 38s
55% (20px20xpx) 135s 108s 94.5s 81s N/A 36s
58% (20px20xpx20xpx) 126s 100.8s 88.2s 75.6s N/A 33.6s
65% (20px20xpx20xpx) 105s 84s 73.5s 63s N/A 28s
68% (20px20xpx20xpx20xpx) 96s 76.8s 67.2s 57.6s N/A 25.6s


Patch history

V4.13:

  • Heal decreased to 90 - 345 (in base al livello) from 95 - 475.

V4.10:

  • Movement speed duration lowered to 1 second from 2 seconds.

V4.7:

V4.6:

  • Heal once again applies the 35 second debuff on subsequent allied Heal Heals.

V4.5: Reworked

  • Heal increased to 95-475 (Patch notes state 90-495, actual values are different), up from 75 + (15 × level).
  • Only affects the caster and one allied champion following a priority order:
    • Heal prioritizes the allied champion closest to the cursor at the time the ability is cast.
    • If no allied champions are near the cursor, Heal will target the most wounded allied champion in range.
  • Range increased to 700, up from a radius of 300.
  • Cooldown reduced to 240, down from 300.
  • Healed targets are cleansed of healing reduction effects and gain 30% movement speed for 2 seconds after being healed.
  • Heal no longer applies a 35 second debuff that reduces all subsequent summoner Heal Heal by 50%.

V4.4:

  • New particles and sounds.

V1.0.0.152:

  • Health restored per level reduced to 15 from 25
  • Amount allies are healed for increased to 100% from 50%
  • Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
  • Cooldown increased to 300 seconds from 270

V1.0.0.139:

  • Heal amount reduced to 100 from 145.
    • Base heal reduced to 75.

V1.0.0.136:

  • Base heal amount reduced to 120 from 140.
  • Recently Healed debuff duration increased to 35 seconds from 25.

V1.0.0.134:

V1.0.0.131:

  • Improved Heal reduced to 10% extra healing from 15%.

V1.0.0.129:

  • Heal Heal amount per level increased to 25 from 20.
  • Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.

V1.0.0.97:

  • Heal Heal now removes stealth when used.

V1.0.0.61:

  • Mender's Faith (mastery) changed to 30 second cooldown reduction on Heal Heal, from +10 × level health bonus.

V1.0.0.52:

  • A debuff is now placed on champions healed by Summoner Heal Heal for 25 seconds. Subsequent Summoner Heals will have their effect diminished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
  • Mender's Faith (mastery) now provides 10 × level bonus health on Summoner Heal Heal from 75 flat bonus health and 10 seconds cooldown reduction.

V0.9.25.21:

  • Cast range updated.

V0.9.22.7:

  • Reduced area of effect healing to 50% of total from 60%.

June 26, 2009 Patch:

  • Mender's Faith (mastery): Increases the amount healed by Heal Heal by 75, and reduces the cooldown by 10 seconds.

June 12, 2009 Patch:

  • Now scales with level, Heal now = 150 + 25 × Level, and heals surrounding allies for 66% (heals less early, and more late).

Alpha Week 4:

  • Heal Heal cooldown increased to 5 minutes from 4.5 minutes.
  • Mender's Faith (mastery) increased Heal Heal amount by 75 instead of 100.
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