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Gold is the in-game currency of League of Legends. It is used to buy items in the shop that provide champions with bonus stats and abilities, which in turn is one of the main ways for champions to increase their power over the course of a game.

At the beginning of the game, champions are given starting gold based on the map being played on, and can receive more gold through various means.

Starting Gold

Increasing passive gold gain

Champions can earn gold passively, without requiring direct action from the player. It is typically quantified in terms of the amount of gold gained over 10 seconds ("gold per 10" for short). Passive gold gain does not activate until minions spawn, and can be increased by gold-generating items.

Base gold generation

Every champion passively generates gold at a rate that varies from map to map. This gold gain does not begin until minions spawn.

Items

The following gold income items will passively generate gold every 10 seconds, only of them may be carried at a time.

Item Cost Amount Availability
  • Every gold income item will also grant 20px Bandit, granting gold when nearby minions killed by an ally.

Increasing active gold gain

Champions can also gain gold by doing certain actions. Gold that is earned through direct action from the player is considered active gold gain. It can be increased by items.

Items

Champion abilities

Runes

Killing units

Minions, monsters, and pets

Gold can be earned by dealing the killing blow ("last hit") to enemy minions and neutral monsters.

Champions

Gold can be earned by killing or assisting in killing enemy champions. The gold gain is determined by how many kills the slain champion has recently accumulated (champions that have killed many enemies without dying are worth more gold).

Structures

  • Destroying a turret grants varying amounts of gold.
  • Destroying an inhibitor or nexus grants the player Gold 50, but the latter is irrelevant as it also causes the game to end.

Wards

  • Destroying a ward grants varying amounts of gold.

Objectives

Twisted Treeline

  • When someone on your team seizes an altar Gold 80 is globally earned for each member of the team.

Crystal Scar

  • Players gain Gold 100 for neutralizing a point, and Gold 100 for capturing a point. This number is dependent on the number of champions involved in the capture of a point: two champions will each gain Gold 75, and three champions will each gain Gold 63.

Selling Items

 Trivia

  • Most gold possible from a single teamfight : Gold 8535 (abilities and items that increase gold income excluded)
    • Requires 1 champion on winning side to be very negative in KDA, 1 champion must get all 5 max shut downs, the 3 remaining must have 4 assists over kills before the fight.
    • Everyone but the player getting the shut downs must get an assist on every shut down. Everyone on the winning side must survive the fight.

See also


References

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