Fortify was a 'non-targeted' summoner spell that buffed your turrets globally. Fortify was removed from League of Legends with the November 15th, 2011 patch V1.0.0.129.


Fortify was mainly used defensively to prevent turrets from taking damage and clearing minions faster than normally. However it was also a very effective method to punish turret divers or quickly do damage to foes that got caught by pulls and taunts like Rocket Grab Rocket Grab and Puncturing Taunt Puncturing Taunt.



Patch History


  • Removed.


  • Fortify Fortify can be used without breaking stealth.


  • Will now affect all allied towers, not just the forward most towers in a lane.


  • Now gives you 9 bonus damage to minions while off cooldown.
  • No longer does splash damage, but will do splash damage when improved by the corresponding mastery.


  • Duration reduced to 6 seconds from 7 seconds.
  • Fixed a bug where the splash damage was being applied to the primary target.


  • Now applies splash damage.


  • Cooldown reduced to 300 seconds from 330 seconds.


  • Fortify talent damage boost to minions increased to +9 from +6.

July 10, 2009 Patch:

  • Cooldown increased to 330 seconds from 300 seconds.
  • Duration increased to 7 seconds from 6 seconds.

June 26, 2009 Patch:

  • Reinforce (mastery) – While Fortify Fortify is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades.

May 9, 2009 Patch:

  • Cooldown reduced to 270 seconds from 300 seconds.

Alpha Week 7:

  • Summoner Spell Fortify Fortify should now appropriately make turrets invulnerable versus magic.

Alpha Week 4:

  • Cooldown increased to 6 minutes from 5 minutes.

Alpha Week 3:

  • Buff duration increased to 6 seconds from 5 seconds.
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