Innate:Fiora identifies the Vitals of nearby enemy champions, marked as an arc around themselves. Vitals take 0.5 seconds to identify and linger for 15 seconds. After a Vital is triggered or times out, Fiora identifies a new one on her target.
Basic attacks and damaging abilities against a Vital triggers it to deal 2.5% (+ 4.5% per 100 bonus AD) of target's maximum healthbonus15pxtrue damage, healFiora for 30 - 115 (in base al livello) and grant her 20% / 30% / 40% / 50%bonusmovement speed that decays over 1.75 seconds.
A Vital's direction remains locked at all times regardless of the enemy's position.
Even if the enemy turns or faces in a different direction the Vital will not rotate.
If Fiora is on or excessively close to her target she cannot hit Vitals.
Active:Fiora poises to strike in the target direction, becoming 20pxinvulnerable to non-turret damage as well as gaining crowd control and debuff immunity for the next 0.75 seconds. Fiora is immobile while poised.
After the duration, Fiora stabs her sword forward, dealing magic damage to enemies in a line.
90 / 130 / 170 / 210 / 250 (+ 100% AP)
The first enemy champion struck is also slowed and 20pxcrippled by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Ripostestuns the target for the same duration instead.
While the in-game tooltip mentions "parrying", and many players refer to the effect as a parry, the functionality of the ability is identical to invulnerability. It will even prevent the damage being dealt by applied damage over times that were already active.