Twisted Treeline variant, see .
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Face of the Mountain
per 10 seconds
Unique – Spoils of War:
Melee basic attacks execute minions below
340 - 680 (in base al livello)
health. Melee autoattacks that would proc Spoils of War gain 150
range and slightly increased
. Killing a minion by any means heals you and the nearest allied champion for 50
(+ 2% of missing health)
health and grants them kill gold. These effects require an allied champion within 1050 units of the user. Recharges every 30 seconds. Max 4 charges.
Unique – Quest:
using this item.
Reward: Shield Battery
, a permanent shield for
255 - 340 (in base al livello)
health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates
64 - 85 (in base al livello)
Grant a shield to yourself and an ally equal to
10% of your maximum health
for 4 seconds. After 4 seconds, the shield explodes to
nearby enemies by 40% for 2 seconds (60 second cooldown).
Limited to 1 Gold Income item.
+ + 550
Magic › Cooldown Reduction
Face of the Mountain
League of Legends
Cost Analysis *
* is 80. gold efficient without the passive and active effects.
3% This item becomes gold efficient in 36 minutes and 7 seconds without Spoils of War.
Taking only the bonus health from into account, the active is worth and is 120 5. gold efficient, increasing the gold efficiency of this item to 45% 85.. 76%
The quest reward can only be obtained after being out-of-combat for 5 seconds.
Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
The execute health threshold is affected by the bonus damage from critical strikes and other autoattack modifiers (like ), but not from .
The Spoils of War passive is triggered no matter what method is used to kill the minion, though the execute can only be triggered with melee autoattacks.
The Deadly Phalanx active can be cast on yourself.
The shield changes colors (from blue to yellow) right before it explodes. As an enemy, you can use this visual indication to avoid the explosion.
You can save the four charges and kill four or more minions, and heal nearby allied champions for around (50+20) per charge. This mass heal can help tremendously in a teamfight.
On Summoner's Rift, assuming 's user kills the most valuable minions available, it provides:
to the user, while also sharing that same gold with the per 10 seconds 8. 9 lane partner.
Between 20 and 35 minutes, it provides to the user, while also sharing that same gold with the per 10 10 lane partner.
After 35 minutes, it provides to the user, while also sharing that same gold with the per 10 13. 3 lane partner.
On Summoner's Rift, assuming 's user kills one minion every 30 seconds, it provides 8.33 health regen per 5 seconds to the user and to the lane partner.
, , and are all tied to Mount Targon.
, , and are a trio of items designed for and themed after locations from the game's lore.
V8.2 - Removed
Removed from the game.
Replaced by and .
Bug Fix: The passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
New Effect: Grants .
20px Bandit New Effect: counts toward the quest goal.
20px Bandit Quest gold required to upgrade increased to from 750 .
650 New Effect: Spoils of War heal now scales with 2% of .
Bug Fix: Fixed a bug where casting its active on an ally out of range caused the player to walk in range, then cast it on the closest ally instead of the selected one.
Bug Fix: Quest reward shield now properly benefits from effects that modify heal and shield values (ex. line, ).
New Effect: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting.
New Effect: Quest reward shield VFX have been updated to be more Targonian.
New Effect: Active shield VFX have also been updated to be more Targonian.
Quest progression VFX displays every third of the way from every fifth of the way toward completion.
New Effect: Grants melee champions 150 bonus attack range and slightly increased attack speed against minions that can be executed by Spoils of War.
New Effect: Quest.
Quest: Earn using this item.
650 Reward: Shield Battery, a permanent shield that regenerates slowly outside of combat.
Shield Battery: Grants a permanent shield for 255 - 340 (in base al livello). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 - 85 (in base al livello) shield value.
New Effect: Active shields 2 champions: you and target allied champion. Automatically targets the most wounded ally if cast upon self.
Minion execute changed to 340 - 680 (in base al livello) health from 400 health.
Bug Fix: Spoils of War could execute champion clones.
Health reduced to 450 from 500.
Now grants 2 gold generation.
Health ratio on heal removed.
Shield detonation damage removed.
New Effect: Shield detonation now slows surrounding enemies by 40% for 2 seconds.
Health regen changed to 100% base health regen from 20 health regen.
Recipe cost increased to from 385 .
Total cost increased to from 2200 .
2000 Health regeneration reduced to 20 from 25.
Health increased to 500 from 375.
New Recipe: + + = 285
2000 Passive –
Spoils of War:
Heal changed to 50 + (1% of your maximum health) from 2% of your maximum health.
Heal now affects the wielder as well as the nearest allied champion.
Triggering the passive grants gold equal to the kill instead of gold equal to the kill plus 5.
Triggering the passive grants +1 to the creep score of the allied champion who receives the bonus gold.
No longer costs health to cast.
Damage changed to 100% of the target's AD + 30% of the target's AP, from 10% of your maximum health.
Execute damage now only triggers on melee attacks.
Recipe: + + = 675
2000 +375 Health
+25 Health regeneration
+10% Cooldown reduction
Unique Passive – Basic attacks execute minions below 200 health. Killing a minion heals the nearest allied champion for Spoils of War: 2% of your maximum health and grants them gold equal to the kill plus 10. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 4 charges.
Unique Passive – You may only be in possession of 1 Gold Income item.
Gold Income: Unique Active – Consumes 20% of your current Health to shield target ally for Deadly Phalanx: 10% of your maximum Health for 4 seconds. After 4 seconds, an explosion originates from the target dealing 10% of your maximum health as magic damage in an area. The shield does not need to persist for the explosion to occur (60 second cooldown).
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