Eye of the Equinox was a finished item in League of Legends.[1]


Eye of the Equinox
Gold.png 2300 (Gold.png 650)
Gold.png 800 (Gold.png 400)
Gold.png 850 (Gold.png 350)

Cost Analysis*

Gold Value

Gold Efficiency*

  • Eye of the Equinox Eye of the Equinox is 95.65% gold efficient without its passive and active.
  • Without Spoils of War, Eye of the Equinox Eye of the Equinox becomes gold efficient in 8 minutes 20 seconds.
  • Its gold efficiency increases by 3.26% for every 20px Stealth Ward deployed, becoming gold efficient after deploying 2 wards and increasing indefinitely with each ward deployed afterwards.
  • If you're only buying Eye of the Equinox Eye of the Equinox for the wards (although you might want to consider just Sightstone Sightstone instead), it pays for itself in 31 wards:
    • Gold.png 2300 ÷ 75 = 30.67

Similar Items


  • The quest reward can only be obtained after being out-of-combat for 5 seconds.
  • Triggering the Spoils of War passive adds +1 to the creep score of the allied champion who receives the bonus gold.
  • The execute health threshold is affected by the bonus damage from critical strikes and other autoattack modifiers (like Gangplank's Gangplank's Parrrley Parrrley), but not from Sheen Sheen.
  • The Spoils of War passive is triggered no matter what method is used to kill the minion, but the execute can only be applied with melee autoattacks.
  • On Summoner's Rift, assuming Eye of the Equinox's Eye of the Equinox's user kills the most valuable minions available, it provides:
    • Gold.png 8.9 per 10 seconds to the user, while also sharing that same gold with the lane partner.
    • Between 20 and 35 minutes, it provides Gold.png 10 per 10 to the user, while also sharing that same gold with the lane partner.
    • After 35 minutes, it provides Gold.png 13.3 per 10 to the user, while also sharing that same gold with the lane partner.
  • On Summoner's Rift, assuming Eye of the Equinox's Eye of the Equinox's user kills one minion every 30 seconds, it provides 8.3 health regen per 5 seconds to the user and lane partner.

Patch History

V8.2 - Removed
  • Bug Fix: The 20px Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
  • New Effect: Grants 20px Bandit.
  • New Effect: 20px Bandit counts toward the quest goal.
  • Quest gold required to upgrade increased to Gold.png 750 from Gold.png 650.
  • New Effect: Spoils of War heal now scales with 2% of missing health.
  • Bug Fix: Quest reward shield now properly benefits from effects that modify heal and shield values (ex. Forbidden Idol Forbidden Idol line, Windspeaker's Blessing Windspeaker's Blessing).
  • New Effect: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting.
  • New Effect: Quest reward shield VFX have been updated to be more Targonian.
  • Quest progression VFX displays every third of the way from every fifth of the way toward completion.
  • New Effect: Grants melee champions 150 bonus attack range and slightly increased attack speed against minions that can be executed by Spoils of War.
  • New Effect: Quest.
    • Quest: Earn Gold.png 650 using this item.
    • Reward: Shield Battery, a permanent shield that regenerates slowly outside of combat.
      • Shield Battery: Grants a permanent shield for 255 - 340 (in base al livello). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 - 85 (in base al livello) shield value.
  • Total cost increased to Gold.png 2300 from Gold.png 2200.
    • Combine cost increased to Gold.png 650 from Gold.png 550.
  • New Effect: +10% cooldown reduction.
  • Base health regeneration increased to 200% from 100%.
  • Bug Fix: Fixed a bug where execute proc was healing nearby allies for less than the intended amount.
  • Minion execute changed to 340 - 680 (in base al livello) health from 400 health.
V5.22 Added
  • Recipe: Targon's Brace Targon's Brace + Sightstone Sightstone + Gold.png 550 = Gold.png 2200
  • Grants +500 health, +100% base health regeneration and +2 gold per 10 seconds.
  • Unique Passive – Spoils of War: Melee basic attacks execute minions below 400 health. Killing a minion by any means heals yourself and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 4 charges.
  • Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.


  1. Itemlist on leagueoflegends.com

List of Items

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