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Summoner's Rift
Starting Doran's Blade item 24px 24px
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Essential 24px Infinity Edge item 24px
Offensive 24px 24px 24px
Situational 24px 24px 24px
Consumables 24px 24px 24px
Twisted Treeline
Starting Doran's Blade item 24px 24px2
Essential 24px 24px 24px
Offensive Infinity Edge item 24px 24px
Defensive 24px 24px 24px
Consumables 24px 24px
Howling Abyss
Starting 24px 24px 24px3
Essential Infinity Edge item 24px 24px
Offensive 24px 24px 24px
Defensive 24px 24px
Consumables 24px 24px 24px


Playing As Draven Draven
  • Despite Draven's power, teamwork is essential in securing his kills. Never engage without the support of the team.
  • Avoid tunnel vision when juggling with Spinning Axe Spinning Axe, remember to take a glance at the map every few seconds.
    • Make sure to use wards, Dravens are notorious for not using wards because of tunnel vision.
Playing Against Draven Draven
  • Launch skillshots toward the landing position of Draven's axes axes, he will suffer whether or not he catches them.
  • Disrupt Draven with the goal of making him drop his axes drop his axes. If you do, his power drops dramatically.
  • Avoid early game skirmishes while Draven has two axes axes, that damage output will win any trade. 
  • Draven's snowball potential is very dependent on whether he succeeds in securing his lead. Coordinating with your team to kill him early will cripple his effectiveness and power growth.
    • Farming safely is a good tactic that avoids his kill potential while creating an opportunity for your jungler's invasion.
Playing with Draven Draven
  • Draven needs early kills to capitalize on his passive passive. Due to his high damage, he is perfectly capable of eliminating his low-health targets during a skirmish. Too much support at the last second could take the kills.
  • Before engaging for Draven, check if he has a Spinning Axe Spinning Axe, he won't be of much help following up without one.
  • Draven has practically nothing in terms of defense. Since he's a high-value target, be ready to protect him in a fight.


Draven Draven is a hyper-aggressive marksman with a brawler-esque fighting style that excels in smaller fights. His power is centered around juggling his Spinning Axes Spinning Axes, which allows him to achieve one of the highest DPS amounts in the game. This potential is gated by a very steep learning curve, but once he starts to snowball, he becomes a very dominant carry.

  • Playing Draven is going to require practicing mechanical finess with Spinning Axe Spinning Axe, which can then weave into the rest of his kit. The result is a very deliberate control of his DPS along with excellent footwork.

Ability Usage

Spinning Axe Spinning Axe [Q]
  • Draven has a very strong early game due to the oppressive power of Spinning Axe Spinning Axe, try to kite the enemy while they are attacking minions so you can catch the axes axes without retaliation.
  • It is very important to maintain Spinning Axe Spinning Axe, as it sets up the rest of Draven's kit. But don't activate it if you don't expect combat within the next few seconds.
  • If the spot to catch an axe can be compromised, it's not worth catching.
  • With enough practice, the player can become skilled enough to fight with more than one Spinning Axe Spinning Axe. This practically causes every basic attack to be empowered as long as Draven Draven juggles every axe.
  • Try not to juggle Spinning Axe Spinning Axe at very close targets, it will be very hard to control where it goes.
Blood Rush Blood Rush [W]
Stand Aside Stand Aside [E]
  • Never use Stand Aside Stand Aside directly towards an enemy with the intent to knock them aside, it probably won't knock them in the desired direction.
  • Save this ability for disrupting any essential attacks, such as channels or dashes. Inspect your enemy and plan accordingly.
Whirling Death Whirling Death [R]
  • If you suspect that the target can juke the shot, recast Whirling Death Whirling Death right before it hits a champion so it would reset its damage right on top of them.


  • The Trait- Precision rune Precision tree synergizes with the marksman playstyle of a sustained combatant. It provides attack speed that essentially benefits Draven's early DPS by improving axe axe control.
    • Press the Attack rune Press the Attack is arguably the best suited within the Precision tree, it also falls in line with Draven's basic attack frequency.
  • The Trait- Sorcery rune Sorcery tree is a substantial supplement to Draven's damage without requiring massive finess with Spinning Axe Spinning Axe. It can benefit off his bonus movement speed, which means it can still deliver even if he's juggling well.
    • Summon Aery Summon Aery can trigger from basic attacks, which is where practically all of his damage comes from. 


Draven Draven mainly benefits from items that grant Attack damage icon Attack damage, 15px Life steal, and 15px Attack speed, all of which directly apply to the damage of Spinning Axe Spinning Axe. He especially aligns towards attack damage items since he already has a reliable attack speed benefit.


  • Draven Draven lacks any escapes from hard crowd control, yet has to remain close to the fight to keep Spinning Axe Spinning Axe. Draven struggles against champions that can punish his extension and abuse his axe landings to catch him out of position whenever he tries to catch an axe. 
  • Supports that can rescue their allies such as Tahm KenchSquare Tahm Kench and BraumSquare Braum prevent Draven from killing his targets to proc his passive passive after he'd already commit so much into fighting them.


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