Draven will gain on ward, trap and summoned units kills.
Upon reaching 150 stacks, and every 100 stacks thereafter, as well as when he cashes at least 150 stacks in, Draven automatically sends a chat message notifying his team.
The on-kill effect will stack additively with similar effects.
None of the parts of League of Draven require actually using a for a kill to get or stacks, as well as to cash stacks.
The landing location is determined by Draven's direction of movement at the time of Spinning Axe's impact on the target.
If Draven is not moving at this time the Spinning Axe will bounce back towards his current location, either landing directly on him or to his sides.
If Draven is actually moving the Spinning Axe will bounce ahead of him, either directly in his path or slightly off to the sides.
A Spinning Axe that bounces off a target will remain in the air for 1. 5 seconds regardless of the distance between the target and the axe's destination.
Spinning Axe will place a visual cue on the ground where it will land. This visual cue is visible to both player teams, although Draven himself will see a more prominent marker.
If there are two Draven facing each other, they will be able to catch their axes.
Catching an enemy Spinning Axe will have the same effect as catching an own, even if it wasn't cast beforehand.
By juggling Draven can have a pseudo third Spinning Axe.
This is accomplished by casting the ability while having the second axe still in the air and keeping it there.
Spinning Axes may optically bypass but will be destroyed upon impact.
will block the attack from hitting Braum's ally behind him
Yet the axe will bounce off as normal.
Activating Blood Rush while the effect is already active will refresh the bonus stats.
Displacement effects such as Stand Aside's will interrupt dash abilities without allowing them to complete their path.
This is unlike other forms of crowd control which merely affect the target when they arrive.
Whirling Death grants along its path.
sight 'Changing direction' does not occur instantly but rather the axes will decelerate and come to a complete halt before turning around.
With careful timing it is possible to reactivate the ability and cause an enemy to instantly take two instances of damage.
Upon changing direction Whirling Death's damage will reset to the full amount.
This is unlike which continues to diminish throughout successive hits.
If Draven dies before the axe changes direction it will fizzle upon reaching the edge of the map or striking an enemy champion.
If the axe is already in the process of decelerating it will still fizzle upon coming to a complete halt.
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