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League of Draven

Innate: When Draven catches a Spinning Axe Spinning Axe, kills a non-champion or destroys a turret, he gains a stack of Adoration Adoration.

In addition, killing a minion or champion summoned unit grants a Strike Strike stack for 10 seconds, up to a maximum of 6. If he drops an axe axe or if an enemy minion near him dies without Draven killing it, he loses all of his Strike Strike stacks. At 6 Strike Strike stacks, he consumes all of his Strike Strike stacks, and gains 2 bonus Adoration Adoration stacks.

When Draven kills an enemy champion, he consumes all of his Adoration Adoration stacks and gains Gold 25 + (2 × stacks) bonus.

Draven loses 75% of his Adoration Adoration stacks upon death.

Ability Details
League of Draven is a self-targeted buff.

Additional Information:

Spinning Axe
COST: 45 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8

Active: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal bonus physical damage.

Bonus Physical Damage:
35 / 40 / 45 / 50 / 55 (+ 65 / 75 / 85 / 95 / 105% bonus AD)

The spinning axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is applied for no additional cost on his next basic attack.

Draven can hold up to two Spinning Axes in his hands at once.

Ability Details
Spinning Axe is an on-hit effect.

Additional Information:

  • The landing location is determined by Draven's direction of movement at the time of Spinning Axe's impact on the target.
    • If Draven is not moving at this time the Spinning Axe will bounce back towards his current location, either landing directly on him or to his sides.
      • If Draven is actually moving the Spinning Axe will bounce ahead of him, either directly in his path or slightly off to the sides.
  • A Spinning Axe that bounces off a target will remain in the air for 1.5 seconds regardless of the distance between the target and the axe's destination.
  • Spinning Axe will place a visual cue on the ground where it will land. This visual cue is visible to both player teams, although Draven himself will see a more prominent marker.
  • If there are two Draven facing each other, they will be able to catch their axes.
    • Catching an enemy Spinning Axe will have the same effect as catching an own, even if it wasn't cast beforehand.
  • By juggling Draven can have a pseudo third Spinning Axe.
    • This is accomplished by casting the ability while having the second axe still in the air and keeping it there.
  • Spinning Axes may optically bypass Wind Wall Wind Wall but will be destroyed upon impact.
  • Unbreakable Unbreakable will block the attack from hitting Braum's ally behind him
    • Yet the axe will bounce off as normal.

Blood Rush
COST: 40 / 35 / 30 / 25 / 20 mana

Active: Draven becomes Ghost ghosted for 1.5 seconds, gains bonus attack speed for 3 seconds and bonus movement speed which decays over 1.5 seconds.

Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%
Movement Speed:
40 / 45 / 50 / 55 / 60%

Catching a Spinning Axe Spinning Axe resets Blood Rush's Cooldown reduction icon cooldown.

Ability Details
Blood Rush is a self-targeted buff.

Additional Information:

  • Activating Blood Rush while the effect is already active will refresh the bonus stats.

Stand Aside
SPEED: 1400
COST: 70 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14

Active: Draven throws his axes in a line, dealing physical damage to all enemies hit, Airborne icon knocking them aside and Slow icon slowing them for 2 seconds.

Physical Damage:
75 / 110 / 145 / 180 / 215 (+ 50% bonus AD)
20 / 25 / 30 / 35 / 40%
Ability Details
Stand Aside is a linear, pass-through skillshot with an area of effect component.

Additional Information:

  • Displacement effects such as Stand Aside's will interrupt dash abilities without allowing them to complete their path.
    • This is unlike other forms of crowd control which merely affect the target when they arrive.

Whirling Death
SPEED: 2000
COST: 100 mana
COOLDOWN: 120 / 100 / 80

Active: Draven hurls two 20px massive axes in the target direction, dealing physical damage to all enemies struck.

Physical Damage:
175 / 275 / 375 (+ 110% bonus AD)
Total Physical Damage:
350 / 550 / 750 (+ 220% bonus AD)

Upon reaching the edge of the map, striking an enemy champion, or upon the reactivation of Whirling Death Whirling Death, the axes slowly come to a stop before changing direction and returning to Draven, dealing the same physical damage to every enemy struck on the way back.

Whirling Death deals 100% - 40% (in base al enemy hit) damage, this reduction resets when the axes reverse direction.

Minimum Physical Damage:
70 / 110 / 150 (+ 44% bonus AD)
Minimum Total Damage:
140 / 220 / 300 (+ 88% bonus AD)
Ability Details
Whirling Death is a global, linear, pass-through skillshot with a linear area of effect component.

Additional Information:

  • Whirling Death grants Sight icon sight along its path.
  • 'Changing direction' does not occur instantly but rather the axes will decelerate and come to a complete halt before turning around.
    • With careful timing it is possible to reactivate the ability and cause an enemy to instantly take two instances of damage.
  • Upon changing direction Whirling Death's damage will reset to the full amount.
  • If Draven dies before the axe changes direction it will fizzle upon reaching the edge of the map or striking an enemy champion.
    • If the axe is already in the process of decelerating it will still fizzle upon coming to a complete halt.


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