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Deathfire Grasp was a legendary item in League of Legends.[1]

Recipe

Deathfire Grasp
Gold 3100 (Gold 680)
Gold 820 (Gold 385)

Cost Analysis

Gold Value

Gold Efficiency*

  • Deathfire Grasp Deathfire Grasp is 94.4% gold efficient.
  • For the item to be gold efficient, the active must be worth at least 173g.

Similar Items

Notes

File:Deathfire Grasp Doom screenshot.png

The activated damage triggered on-ability effects, such as Rylai's Crystal Scepter Rylai's Crystal Scepter and spell vamp, and was treated as a single-target spell for the purpose of these effects. It does not apply champion-specific effects (such as Brand's Brand's Blaze Blaze).

The Doom debuff could be removed with Quicksilver.

Strategy

  • It was best used to initiate fights, as it amplified all subsequent magic damage the target takes. It was worth noting that that the damage amplifier would increase magic damage dealt from all sources, not just the holder of Deathfire Grasp.
  • Deathfire Grasp Deathfire Grasp was a great choice on burst mages who had the potential to kill enemies in a single spell combo, such as Veigar Veigar and LeBlanc LeBlanc.
  • Deathfire Grasp Deathfire Grasp was a better option when more than one member of a team dealt primarily magic damage, such as an AP support.
File:Deathfire Grasp screenshot.png

Trivia

Patch History

V5.2:

  • Removed.

V4.13:

  • Active cooldown increased to 90 seconds from 60.

V3.10:

  • New icon.
  • Removed from Twisted Treeline and Crystal Scar.

V3.02:

  • Combine cost reduced to 680g from 880g.
  • Total cost reduced to 3100g from 3300g.
  • Cooldown reduction reduced to 10% from 15%.

V3.01:

V1.0.0.152:

  • New recipe: Needlessly Large Rod Needlessly Large Rod + Amplifying Tome Amplifying Tome + 965g.
  • Item cost increased to 3000g from 2600g.
  • Combine cost reduced to 965g from 975g.
  • Ability power increased to 100 from 80.
  • Now grants +15% cooldown reduction.
  • NEW Active: Deals 15% of target champion's maximum health in magic damage (down from 15% of target's current health + 5% per 100 AP ), then amplifies all magic damage they take by 20% for 4 seconds. 60 second cooldown.

V1.0.0.150:

  • No longer grants Cooldown Reduction.
  • Active base damage reduced to 15% current Health from 25%.
  • Ability Power ratio increased to 5% per 100 Ability Power from 4%.

V1.0.0.139:

  • Now builds out of Blasting Wand Blasting Wand and Kage's Lucky Pick Kage's Lucky Pick.
  • Total cost reduced to 2600g from 2610g.
  • Now grants 80 ability power and 15% cooldown reduction, instead of 60 ability power, 12 MP5, and 15% cooldown reduction.
  • Active cast range increased to 750 from 650.
  • Active base damage changed to 25% + 4% per 100 AP of target's current health, instead of 30% + 3.5%.
  • Tooltip now updates dynamically.

V1.0.0.114:

  • Fixed a tooltip bug.

V1.0.0.63

  • Ability power reduced to 60 from 65.
  • Mana regeneration per 5 reduced to 10 from 15.
  • Active ability maximum health percent damage increased to 30% from 25%.
  • Active ability power ratio increased to 3.5% from 3%.

V1.0.0.61: Re-added.

V0.9.25.24: Added, removed shortly after.

  • Deathfire Grasp Deathfire Grasp
    • Unique passive: When you hit a unit with a spell, you damage it for 10% of their current health (5% for multi target spells). Deals reduced damage if your last cast was fewer than 4 seconds ago.

References

List of Items

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