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Note

  • L'effetto avrà inizio appena entrati in combattimento con qualsiasi bersaglio (minion, mostri e campioni), ma conferirà il bonus all'attacco fisico e la conversione del danno puro solo dopo aver attaccato un campione nemico.
  • Avrai bisogno di attaccare almeno due volte per essere in grado di attivare l'attacco potenziato. Questo perché l'entrata in combattimento genera una carica per Template:Fd secondi che termina un'istante prima della generazione della quarta carica.
  • Per i campioni da Template:Tip, "when affecting enemy champions" refers to any form (and every instance) of ability that makes you go in combat, be it from basic attacks, abilities of any kind, summoner spells and items.
    • This includes effects that don't deal damage (e.g Template:Cai).
    • Template:Ci won't be able to stack or refresh Conqueror with his Template:Ai because even though it's doing damage he doesn't go in combat.
  • The empowered attack and its effects won't be affected by the damage conversion or by the bonus AD. Any damage over time or follow-up effects that come with the empowered basic attack will be affected by the bonus AD from the second instance onward but not by the conversion (e.g Template:Ai, Template:Ai and every follow-up Template:Ai).
    • The DoT/follow-up effect won't ever be affected if it's not re-proced.
    • DoT effects that started damaging an enemy before the empowered attack will be affected by the conversion.
  • Actual total damage is an increase of the base damage by 20% of the enemy's resistances or by ((Template:As or Template:As)Template:Divided by5)%. For example, if an enemy has 100 armor you will deal (100Template:Divided by5)% = 20% more damage to them. This damage will be reduced by resistances of the target but since it's mixed damage, healing or other bonuses calculate individually.
    • Without considering the bonus AD gained, you will heal 20% less from physical damage Template:Tip (e.g lifesteal, Template:Ii).
  • Conqueror converts the damage before damage modifiers. This makes both damage increases and damage reductions 20% less effective. You will deal the same amount of true damage with or without damage modifiers.
    • Template:Sbc: (((Template:As or Template:As)Template:Plus4Template:Timesmodifier)Template:Divided by5)%.
    • Template:Ri will increase the damage by Template:Fd%. Because of Conqueror at 0 armor you decrease your damage by 2%. The damage modifier with Conqueror in this case is (((Template:As or Template:As)Template:Plus48)Template:Divided by5)%.
    • Template:Iis will reduce the damage by 48%. Because of Conqueror at 0 armor you increase your damage by 30%. The damage modifier with Conqueror in this case is (((Template:As or Template:As)Template:Minus240)Template:Divided by5)%. This means that you will lose damage while the enemy's resistance is under 240 but you will increase it while it's above.
  • True damage dealt is always considered as single-target and will fully benefit from spell vamp.

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Patch History

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