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See also pets, mounts, and named weapons.

A champion summoned unit (often referred to as a 'pet') is a game character, similar to a minion, monster or champion, that is spawned into the game by a champion.

Targetable

Decoys

The following units are classified as "decoys" and are considered champions in almost all respects (such as tower priority, valid targets, etc.), except that their damage is still credited to their owner (and so will attract tower aggro as with any champion damage). Interactions with other abilities/runes/items are case by case. For example:

Tahm Kench's Q doesn't apply his passive, but his basic attacks do. At 3 stacks he can eat the decoy and will not get slowed, will have reduced time and will be able to launch it away as a minion. PENDING FOR TEST Is Tahm Kench's W damage capped?

Black Cleaver doesn't stack on them and Blade of the Ruined King has its damage capped, while Press the Attack stacks and Bloodrazor isn't capped.

The damage dealt by a decoy's basic attacks is not considered to be ability damage and so will not trigger spell effects (e.g. spell vamp and Luden's Echo Luden's Echo). Their attacks will, however, trigger the pet condition of Rylai's Crystal Scepter Rylai's Crystal Scepter and the healing from Hextech Gunblade Hextech Gunblade. Some clones are able to heal themselves with life steal if they have any. Spoils of War will be triggered by clones' attacks.

Additional damage dealt by decoys, e.g. Shaco's Shaco's Hallucinate's Hallucinate's on-kill detonation, is considered to be an ability and is classified as ability damage.

Controllable
The player can control the following champions' movement. This can be done either by [Alt] + [Right Click] or via the button used to summon them (such as [R])
Static

Minions

The following units are classified as "minions", which affects things such as valid targeting and tower priority. Their damage is credited to their owner.

When a minion attacks:

In either case, their attacks will trigger the pet condition of Rylai's Crystal Scepter Rylai's Crystal Scepter and the healing from Hextech Gunblade Hextech Gunblade.

Additional damage dealt by minions, e.g. HeimerdingerSquare Heimerdinger's H-28G Evolution Turret's H-28G Evolution Turret's laser beam, is considered to be an ability and is classified as ability damage.

Controllable
The player can control the following units' movement by [Alt] + [Right Click] or via the button used to summon them (such as [R]).
Autonomous
The following minions behave autonomously.

Structures / Terrain

The following units are classified as "terrain" for targeting purposes, for effects such as Condemn Condemn and Magical Journey Magical Journey.

Terrain
The individual units that make up the terrain sometimes have visible health bars (similar to lane minions) in Spectator Mode or briefly upon initially being summoned; and can sometimes be clicked upon to view their Target Frame, offering arbitrary statistical information. Aside from the aforementioned bug, terrain cannot be selected as a target directly (i.e. clicking) and are indestructible.
Structures
Unlike the above effects, structures can be directly targeted, but otherwise have the same (plus some additional) interactions. Some additional effects include Trample Trample and Tremors Tremors.

Traps

The following units are classified as "traps". Traps are triggered when valid targets come into their trigger range. In all existing cases, their damage is classified as ability damage and is credited to their champion; and they are initially stealthed, after a brief "arm time", and thus will be revealed by Hextech Sweeper Hextech Sweeper and Trap Detection.

Miscellaneous / Wards

The following units have no known classification but can be safely tagged as allied/enemy "units", which makes them valid targets for Safeguard Safeguard and Teleport Teleport but invalid targets for most other effects (i.e. things that affect minions, champions or any of the above categories). One possible tag for many of the following units is "ward", since wards follow this behavior.

Non-Targetable

The following units are non-targetable:

Traps

The following units are classified as "traps", but are untargetable. As with the targetable traps (above), traps are triggered when valid targets come into their trigger range. In all cases, their damage is classified as ability damage and is credited to their champion. If hidden from sight, they will be detected by Sweeping Lens' Sweeping Lens' hostile unit detection.

References


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